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   Forums-->Creative works-->

Random new soldiers



AuthorRandom new soldiers
Heres some random new units I came up with.I will put more in soon.

(Tier 8 for factions)(only one may be recruited, no matter what lvl)

Dark Elf:

Shadow Lord
Attack:75
Defense:70
Damage:100-250
HP:480
Speed:7
Initiative:19
Mana:18
Spells:Summon Phantom
Abilities:Caster,Incorporeal,Large Creature

Necromancer:

Amateur Necromancer
Attack:60
Defense:70
Damage:100-280
HP:470
Speed:5
Initiative:13
Mana:30
Spells:Raise Dead
Abilities:Caster,Undead,Plague Shot,Large Creature

Demon:

Deep Hell Devil
Attack:80
Defense:76
Damage:150-300
HP:500
Speed:8
Initiative:11
Mana:10
Spells:Fireball
Abilities:Demonic,Teleporter,Large Creature

Wizard:

Wizard Elder
Attack:47
Defense:50
Damage:50-150
HP:430
Speed:6
Initiative:14
Shots:10
Mana:45
Spells:
Magic Punch,Ice Clod,Fireball,Wasp Swarm
Abilities:Caster,Shooter,Melee Penalty,Large Creature

Elf:

Grand High Treefolk
Attack:68
Defense:90
Damage:100-150
HP:650
Speed:6
Initiative:15
Mana:12
Spells:Chastise,Wasp Swarm
Abilities:Caster,Entangling Roots,Large Creature

Knight:

Angelic Blade Lord
Attack:78
Defense:85
Damage:200-210
HP:500
Speed:8
Initiative:15
Abilities:Random Caster:Holy,Flyer,Large Creature

Barbarian:

Barbarian Commander
Attack:90
Defense:60
Damage:250-320
HP:560
Speed:5
Initiative:13.7
Abilities:Large Creature,Stunning Blow,Aura of Damage(adjacent friendly units gain +2 damage)

More will come...
Oh sorry,

Amateur Necromancer
Attack:60
Defense:70
Damage:100-280
HP:470
Speed:5
Initiative:13
Mana:30
Spells:Raise Dead
Abilities:Caster,Undead,Teleport,Large Creature
Mercenary Cavalry
Attack:28
Defense:25
Damage:25-37
HP:100
Speed:8
Initiative:12
Abilities: Jousting,Large Creature,
(Tier 6 creatures)

Knight:

Paladin(4):
Attack:24
Defense:23
Damage:20-28
HP:90
Speed:5
Intiative:11
Mana:8
Spells:Bless
Abilities:Blessed Blade(When this unit attacks a creature with the undead ability he has +2 luck for that attack)

Necromancer:

Death Knight(4):
Attack:24
Defense:22
Damage:16-34
HP:90
Speed:6
Initiative:10
Mana:5
Spells:Disruption Ray
Abilities:Blade of Doom,Undead

Wizard:

Mystical Healer(4):
Attack:15
Defense:16
Damage:10-32
Hitpoints:90
Speed:4
Intitiative:10
Mana:20
Spells:Ice Clod,Disruption Ray
Abilities:Panacea,Caster,No Retaliation

Elf:

Elven Defender(4):
Attack:21
Defense:26
Damage:18-21
Hitpoints:105
Speed:6
Initiative:10
Abilities:Large Sheild,Sheild Allies,Sheild Strike(TRIGGERED)(This unit attacks with its sheild dealing half the damage,but for the next turn the unit attacked gains minus 5-12 defense)

Demon:

Volcanofolk(3):
Attack:23
Defense:22
Damage:24-30
Hitpoints:140
Speed:5
Initiative:9
Shots:3
Abilities:Large Creature,Eruption(TRIGERED)(USES UP 2 SHOTS PER TRIGGER)(Like through shot but +4 damage),No melee penalty,Elemental,Immune to Lightning,Demonic

Barbarian:

Barbaric Murderer(4):
Attack:27
Defense:20
Damage:25-28
Hitpoints:95
Speed:7
Initiative:12
Abilities:Strike and Return,No Retaliation,Assault

Dark Elf:

Shadow Lord:
Attack:24
Defense:21
Damage:20-26
Hitpoints:80
Speed:8
Initiative:12
Abilities:Incorporeal,Flyer,Bloodlust,Large Creature,Drain Mana
Shadow Lord(3)
Mystical Healer
No Retaliation funny :)
Blessed Blade(When this unit attacks a creature with the undead ability he has +2 luck for that attack)



funny again
Blessed Blade(When this unit attacks a creature with the undead ability he has +2 luck for that attack)

loL!
man, thats messed up.
say a knight has 4 luck already.
6 luck on necro units. -_-
ok how about instead +5 attack then?Or suggest something...
hmmm probably +1/2 damage would be my other choice
Spearmen:
Attack:4
Defense:2
Damage:3-5
Hitpoints:8
Speed:5
Initiative:12
Abilities:Armor Pierce(this unit activates this then his next attack will deal an extra 20% damage)
I havent been putting stuff in this topic for ages so...

Forest Berserkers:
Attack:5
Defense:1
Damage:3-4
Hitpoints:10
Speed:5
Initiative:10
Abilities:Berserk(After activating this the next turn this unit has +2 attack for that attack but after that attack it gains -1% initiative for 1 turn)

Bulls:
Attack:3
Defense:2
Damage:2-3
Hitpoints:13
Speed:5
Initiative:9
Abilities:Large Creature,Rage,Tough(RANK 1 - this unit takes 5% less melee damage)

Strong Men:
Attack:4
Defense:3
Damage:3-3
Hitpoints:11
Speed:4
Initiative:10
Abilities:Knockback,Weightlifting(At the start of this units turns he gets an option to -1 defense for +1 attack or -1 attack for +1 defense or nothing)

Weak Carnivores:
Attack:4
Defense:1
Damage:2-2
Hitpoints:7
Speed:5
Initiative:8.7
Abilities:Life Drain

Giant Toads:
Attack:2
Defense:4
Damage:2-3
Hitpoints:18
Speed:4
Initiative:7
Abilities:Large Creature,Toad Hop(like flyer but jumps instead)

Skeletal Forest Keepers:
Attack:3
Defense:2
Damage:1-6
Hitpoints:10
Speed:7
Initiative:11
Abilities:Undead
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