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Author | About necromancers |
Hello. I wanted to ask to any experienced necromancers out there, since I've been browsing the forums and failed to find some comprehensive guide or help, what's the right way to build up a necromancer?
I've seen people recommending getting some knowledge, but most "top" necros have a bare +1 to it for example. I'm just looking for some expert advice to build my character and tactics from.
Thanks in advance. | https://www.lordswm.com/forum_messages.php?tid=1882807 | https://www.lordswm.com/forum_messages.php?tid=1882807
This is dedicated to "NECROMANCER faction: Stats, Talents, Tactics, Strategy"
read it. will answer a lot of questions. and some more ;) | for Malkhav:
Very good site about necromancers. But it in Russian
http://hwmbuilds.unfriendly.ru/forum/index.php | Thanks for the replies. Had seen the thread already, but well, what's said in it is a bit too "big" for me right now ;P
I was thinking of raising some knowledge, up to say 4, and rest attack. Will those points put into knowledge be wasted? Should I try to reset them and reallocate them before I begin raising attack? Just wondering if "Spirit Link" will make it enough to cast my spells even with just 10 mana. | As you said the necros in 'Top Players' list have 1 knowledge 0 SP.
This looks like , what is known as MIGHT build ( Vs MAGIC build).
I am too low level to comment factually, but it seems to me that at higher might build may be more effective. You will have to put in some effort and check their combat logs to see their style.
But at your level and upto my level , yes MAGIC build rocks.
I was thinking of raising some knowledge, up to say 4, and rest attack. dont neglect SP . |
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