Author | AI changing? |
I've never seen gremlin engeneers using their ability to repair golems, but this happened several minutes before
Gremlin engineers restores 1116 hit points of Golems. 61 repaired.
https://www.lordswm.com/warlog.php?warid=492427773<=-1 |
There was an update a long time ago.
https://www.lordswm.com/forum_messages.php?tid=1875710 |
thats an addition and advantage when gremlins upgraded.... |
long ago story haha |
you should enjoy while you can..when the updates come the AI could mroe advanced
http://www.heroeswm.ru/warlog.php?lt=-1&warid=222882125
example combat link above Orge Magi know to cast Chastise to Behemoth in ambush..our server's orge magi not that smart yet |
And we don't have any behemoth in ambush, fortunately ^^
There are other exemples, such as griffins using battledive,... |
Off topic: If I was admin, I would put some randomness into AI behaviour ;-) like when 3 possible actions, randomize them. Make it less math. |
Off topic: If I was admin, I would put some randomness into AI behaviour ;-) like when 3 possible actions, randomize them. Make it less math.
nah..this would make the game become harder..we have to guess what 'behaviour' that AI using that time |
Contrary, it would make it less harder - now we know we can seek optimal solution. With randomness, we would know it doesn't exist, so we wouldn't think that much. Of course, there could be some probability calculus, but I think nobody would do that. |