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Commander Guild Trial Fight



AuthorCommander Guild Trial Fight
I'm having trouble trying to beat it. I'm looking for any helpful tips for a level 10 wizard or a link to winning combats. I've played with different talents and troop setup. I'll be trying might builds next.
I know naviron did it.
https://www.lordswm.com/warlog.php?warid=492912423
Test it with a might wizard build.
Whatever you do, it will have the same artifact features as you. Same talents as you. Opposite of you name. And plus a little more troops. But you need to fight with tactics as it doesn't believe in taking retaliation as it is AI.
change to DE so it is very easy :D
hi,
i did it before seeing i was able to recrute more troops so doable ^^
Well, I will be little flamy and provocative now.

Wizards' problem with trial battle just show how plain and simple their playing style is. It doesn't require interesting brains. It can be easily programmed and you, humans, can't beat that automated algorithm. You can't develop any better strategy than computer can do.
On .ru I could beat it easily by choosing only nature magic talents. AI didn't raise dead or summon phantom ;)
I'd go for mass holy spells, and gremlins to take retal; AI will just use it as shooter, and you could kill all with a spike if needed (engineer would help, with great ini).
And, ofc, those might arts will be much better; as might player, it's not really hard :)
I finally won the fight using magic with many gargs remaining.

https://www.lordswm.com/warlog.php?warid=492936519
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