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AuthorLordsWM.org
hi damage calculator not working
This is not my work, i try to contact with author to revive this.
Topic moved from "Queries and help" to "Creative works".
Topic moved from "Creative works" to "Queries and help".
Topic moved from "Queries and help" to "Creative works".
By owner's request, test to remove "considered obsolete" penalty.
Topic moved from "Creative works" to "Queries and help".
Ahh, again alive!

2012-05-01 Updated Buildings - Dwarfs added.
SERVICES -> Building Costs

2012-05-05 Created one more statistics page: Players online. This check game page and count players online (one time per hour). Data are collected and displayed as Minimal players (at night?), maximum amount and average value.
When i collect entire month i create also hourly statistics.
MARKET-WATCHER -> Players Online.
keep up the good work ;)
is it possible to have a sales watcher?
@230 - what exactly?
So how is the progress going in making the stats of all players page?

keep up the good work ;)
now i creating mechanics to collect data.
I think and end of this month we got a working version.

It's not simple to project it, because i don't have access to game database - refresh data of every player i must download from page, like someone else. I creating something for delaying a data fetch to not collect to frequently inactive/blocked accounts.
nice work , i must say
u r too good !!!!
1 - FETCHING ENGINE (download initial data)
2 - REGULAR FETCHING SERVICE (will select used (active) accounts and collect new data 1x per day, inactive account is ommited (but will be checked 1-4x per month))
3 - VISUALISATION ENGINE (page to present/display collected data in different methods)

Work progress: FETCHING ENGINE (1/3) 10%
Work progress: FETCHING ENGINE (1/3) 60%

Wow, fetching engine works faster that i think.
One player = about 1 second to download and parse page...
Excellent work, many thanks! Idea to refresh active players stats once a day and inactive once a month is very good. I think refreshing active players every 2 days is also ok :)

P.S. I think it would be nice to view players online data also from longer period than 30 days, lets say up to 12 months to see activity during events.
Work progress: FETCHING ENGINE (1/3) 100%

First step is reached.
Fetching Engine is started and woroking ;)
Initial data load is started, 600.000 records to import from game...


Next in queue: REGULAR FETCHING SERVICE (2/3)
- parse player stats page and read all players info, put them into database.
checking it out
what exactly? @230 - what exactly?

thats like collecting data from the market as to how many artifacts of a kind were sold

ust like the price watcher
This topic is long since last update and considered obsolete for further discussions.

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