Author | Necromancer set |
I made a calculation what this set will give to a necro lev 13.
Lets say he gets all defense skills+spirit link (no nature talents on).
The arts he is wearing are:
2 dragon rings
4 arts from necro set
Obsidian boots
Thief dagger
Combo bow
His stats will be
At=28
Def=15
Sp=7
Kn=11
The raise dead spell formula is 120+15*Sp
Adding the bonus from set it goes:
1)(120+15*Sp)*2=(120+15*7)*2=450
or if 100% raise dead bonus is applied to the basic 120
2)120*2+15*Sp=240+15*7=345
Personally i think its option 1.
Lets say he puts on nature modification on arts.
Modified arts are 2 dragon rings-necro amulet
This means he has an extra 60% and the numbers go to
1)450*1.6=720 (19 vamps or 34 appas or 120 skells since he had vitality talent)
or
2)345*1.6=552 (15 vamps or 26 appas or 92 skells with vitality)
Now,the reason i made this post is that i think that these numbers in both options are huge and i am wondering if i miss anything.
Cause if the calculation is right , then i cant imagine what a necro can do in a war with a buffer next to him. |
Just a little correction;
The max hp reduction of a stack is done after the raise, wich means you can cut down all your spell effect calculation by 20% |
And it's impossible to get 60% increase out of three items.
3x[N10] gives +48.8%, and if there's someone out there that can do max jewellery enchant you can get +56.1% from 3x[N12]. |
i think that expert defense with 15 defense is useless
and with 11 knowledge and 7 spell power you can put some darkness magic...
use mass weakness and raise dead... (weakness because of the low defense)
well a very strong necro come out XD
what do you think? |
100% raise bonus goes to the full part, 120+15*SP |
nice, more fsp for us))
like on 1-7 lvl's)
necro rise and die again)) |
^^ 2 million raise ;) |