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AuthorEnchanters' guild
i want to get my weapon enchanted. can i enchant my weapon by 3% (of any spell like earth)?
have made the repair construction
Read more about guilds here, enchanters guild is at the bottom: https://www.lordswm.com/help.php?section=39

You need a bit more than just the blacksmith to enchant items. You also need elements. They can be found randomly by doing merc-quests or buying from the market.

Currently you can do only one modification per artifact, but as your skill raise in the guild you will be able to perform better. Refer to the Enchanters’ Guild table a bit down on this page: https://www.lordswm.com/help.php?section=10
You can enchant your weapon yourself up to 1% and only 1 modification for the moment.

check here : https://www.lordswm.com/help.php?section=10 <- enchanter section.

You need to create 4 enchanted weapon (1%) and you could create 2%... good luck
in a weapon which enchant is best amongst the following:
Earth damage
Air damage
Water damage
Fire damage
Ignore defense
you can enchant weapons,jewels and armours starting from 1% to 12%(2% to 24% for armours and jewels)but you need the right level to do so,for level 0 you can do only 1% weapon enchant,2% for armours and jewels :)

you can see what level you need to make the % you want,and elements: https://www.lordswm.com/help.php?section=10 - check the enchants section(second and third to the last
#4
earth is always good and cheapest if you are trying to build your own enchanting level
air,water and fire are a good follow up and not that big of a different in damage to one another,but the price is
and ignoring defence is great v`s high defence creatures,and the extra damage it makes is from having the enemy with a lower defence

but some creatures are immune to some kind of magic,such as enchanted gargs water and fire enchantment doesn`t make any extra damage to them,such as for the `cold blade`,so pick what suits you ;-)
#4 all are magical bonus damages except ignore defence.

To increase your enchanter guild, the cheaper is : Earth (meteor + toad)
hmm... so if i give to an enchanter my weapon and tell him to enchant the weapon for 1%(say Air damage) than can i get 2%(Air damage ) on same weapon and so on?
Question : For 1% why sending to an other enchanter when you can do it yourself. If you ve got enough element go up to 7% on each you will need 15 element type so for example 7% earth = 15 meteor and 15 toad.
#8
1% enchantment for weapons mean 1% extra damage from that enchantment type,
1% enchantment for armours mean 2% magic shield from that enchantment type(except decreasing charger`s attack it is 10% as it is)
1% enchantment on jewels mean 2% more magic damage from that enchantment(air increase magic arrow,fire increases fire ball.....etc) and an extra 3% ignoring magic resistance from the opposite element(air enchant ignores earth,fire ignores air....and so on)

and that is the same for,2%,3%....12%
At the moment you can only do 1% - you need to train it to get much better. (Translation: spend a lot of money)
for Patrickou:
ok i do 1% on weapon 4 times that is
Earth damage by 1%
Air damage by 1%
Water damage by 1%
Fire damage by 1%
then do i lvl up in weapon smith?
if yes, can i enchant them to 2% then?
#12 Yes but you can only do it on 4 different arts, you cannot create 1 weapon with 4*1% for the moment. Its the enchanter guild which gives you the amount of modification possible.

So after 4 arts with 1% you will be able to create 2% on your arts... Check your Weapon guild the amount of element needed to level up this branch.
ok..
say if i do 1% enchanting (say air) as i have 0 weapon smith on weapon. after that i give to another player with enchanter guild 4
1)can he do 1% enchanting with all remaining 3 spells(earth,water,fire)?
2)if yes after than can he again enchant all the 4 (earth,air,water,fire) to 2% and so on?
#14 Check my profil. I always start my enchantement and send them to strong enchanters to modify them this is why i m a small enchanter.

Just you will need 1 element more per type to modify this weapon.
315 so this means i should do 1% enchantment on my weapon and then send it to some other expert for enchant
Yes, just you will need to add 1 more element type for the modification.
1 more element type?
ok let s go for 4 arts :
- Sword of Might + Dagger + long Bow + Mithril sword

You will need 1 toad and 1 meteor on each art to create 1% earth on each then you will level up and you will be able after to do 2% on weapon.

So the amount of elements are : 4 toads and 4 Meteors

Now if you want to have a good enchantement on your sword of might E1 (earth 1%) you will need 15 element type +1 for the modification so 16 meteor + 16 toad and you will have E7 so 7% earth but only 15 tiger and 15 fire crstal for 7% fire on your sword of might. So you will have som E7F7

Tell me if you understand.
i got it thanks to patrickou and all my other mates
closed by Lord kanss (2010-12-20 15:15:53)
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