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Demons abilities



AuthorDemons abilities
>>> What's pyromancer? And fiend leap jump/teleport twice its speed?
for fiends:
https://www.lordswm.com/forum_messages.php?tid=1895414
What's pyromancer?
It's like liches attack except that is hurts undeads too
What's pyromancer?
It's like liches attack except that is hurts undeads too


isnt that bad on how magogs have 24 shots
^^ How about searing horse ability?
Can you get a battle on?
eh... in HoMM, searing horse special ability will damage the stack in its adj tiles when target get its turn after searing horse turn.

yet, not sure how it work here
https://www.lordswm.com/warlog.php?warid=494571308

for Pang: i think almost same.

We will get all these units after war is over, as upgrade or hunt/MG?
"This creature can attack any creature within 2*speed tiles from it, ignoring obstacles, increasing damage by 10% for every tile leaped through this way. It will receive 200% damage on retaliation. For any attacked creature, the minimal route required to reach it is chosen automatically."

Not sure if it's a bug or feature, but those fiends can actually target creatures 9 tiles away from them. They move 8 tiles and then hit.
"This creature can attack any creature within 2*speed tiles from it, ignoring obstacles, increasing damage by 10% for every tile leaped through this way. It will receive 200% damage on retaliation. For any attacked creature, the minimal route required to reach it is chosen automatically."

Not sure if it's a bug or feature, but those fiends can actually target creatures 9 tiles away from them. They move 8 tiles and then hit.


imagine hundreds of them x.x thats like nightmares
Vermin-
Siphon Mana:
(They dont use it right now)(Activated Ability) Steals mana from enemy and give it to friendly casters. 0.125 mana is drained per creature and distributed evenly to friendly casters.
(Good thing they dont use it to give Efreeti another fireball or Hell Reapers another mass delay)

Horned Grunt (Fiends)-
Leap:
(They use it)(Activated Ability)This creature can leap on any enemy target, at great distance, getting a 10% attack bonus for every tile it goes over. After the leap, the demon lands on the tile next to the target, and is exposed to double damage retaliation. The leap can't be longer than twice the Grunt's normal movement range, and it can't be shorter than two tiles.

Firehounds (Blazing Hounds)-
Unfortunately they have Dragonic Breath and have exact same stats as Cerberi. The only thing that makes them balanced is that Dragonic Breath can hit friendly stacks, so be sure to rush them, not let them rush you. Unfortunately this cant work since things that can outrun them are too fast and valuable to lose.

Succubi Seducer-
(Not introduced because they would be too overpowered if they use their activated ability) 'Nuff said.

Hell Stallions (?)-
Searing Aura:
(Passive Ability) Once an enemy creature that is within 1 tile range from this creature takes its turn, it suffers fire damage in proportion with the number of creatures who have this ability. At the beginning of its turn, any enemy creature adjacent to the Hell Stallions suffers 10 points of Fire damage per Hell Stallion in the stack.

Pit Spawn (?)-
Blade of Slaughter (Sacrifice):
(Passive Ability) Deals additional damage(+2 damage per creature in the target stack).
Eg. A stack of 1 Pit Spawn attacks 100 Guardians with 70 defense. They would usually deal 3-5 damage to Guardians but that damage is increased by:
100 (Amount of creature in the target stack) * 2 = 200 dmg increment
200 + 3-5 = 203-205

Archdemon (Anti Christ)-
Teleport Other:
(Not sure if it uses it)(Activated Ability) The Arch Demon can target any creature stack that is within it's movement range, regardless of who owns it, and teleport them to the unoccupied tile that is the closest possible to himself (activated ability).

Credits go to:
http://www.heroesofmightandmagic.com/heroes5/toe_inferno_creatures.shtml
Hell Stallion is named Searing Horse here.

Pit Spawn is Abyss Demon ?
Searing Horse? Sounds funny, lol.

At least Abyss Demon sounds good.

Actually, I've seen them in my last few battles, but I forgotten the name while typing their abilities.
Arch devils summon pit demons onto battle field as well
Archdevils do, but Archdemons dont. You've read wrongly.
Firehounds (Blazing Hounds)-
Unfortunately they have Dragonic Breath and have exact same stats as Cerberi. The only thing that makes them balanced is that Dragonic Breath can hit friendly stacks, so be sure to rush them, not let them rush you. Unfortunately this cant work since things that can outrun them are too fast and valuable to lose.

you can use thys ability against themselfs
i saw 1000 firehouds retal my efk and kill 1400 imps behind me :D
^^ Nice, what's polycephaly?
spray:D
This creature attacks 3 tiles in a row or those forming a corner, depending on the direction of attack, dealing normal damage to all enemy creatures in them. If the creature with "Polycephaly" is a "Large creature", it attacks 6 tiles around itself depending on the direction of attack.

https://www.lordswm.com/help.php?section=32
pyromancer

Phisycal damage to target ,to creatures which around target - fire damage
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