About the game
News
Sign in
Register
Top Players
Forum
10:52
3886
 online
Authorization required
You are not logged in
   Forums-->General game forum-->
1|2|3

AuthorDemon Faction: Stats, Talent, Tactics, Strategy
Does summon pit lord only work on dead archdevil or any dead troop controlled by the same hero?
for Xerfer:
It's for allied troops, as far as the "about the game" states.
level 5 is sure a weakpoint for demon but at lv6 demon rock in my opinion
Yes level 5 is big weakpoint, at level 6 though, demon can easily kill any other faction. Unless its like necro and 1. 1 skel bow goes before main stack and before succ 2. main sk stack goes before succ 3. sk get luck

Even then you can still win though, lol
----------

About abyss demons (cave demon altgrade) ... they ahve sacrifice, which does extra 2 damage per creature in the defending stack... so if you're hunting goblins, does that mean 1 abyss demon = 2/3 of the goblin stack dead, no matter how large? that'd be awesome haha
can someone give me a match for demon in lvl 3?
i wan see the strategy~
Level 3 PvP is hard for demon. Don't ever play DE. You can beat knights, barbarians, necros and elves if you're lucky (ghost hit/miss, morale/luck/crit on elven bows and morale of your own troops).

Basically you want to get to their shooters ASAP. So gate your wolves and demons in a position to be able to hit the enemy when they appear. Gate imps next to shooters if you can, if not the next closest.

For ghosts try to get two misses with imps or 1 wolf before hitting ghost with ur wolves, 2 miss means next attack will hit 100% (and vice versa, 2 hit means next will miss).

Exploit wolf riders large creature and block them with imps to guarantee the first strike, hopefully without retaliation.
to Hazard_virus

https://www.lordswm.com/warlog.php?lt=-1&warid=17047713
https://www.lordswm.com/warlog.php?lt=-1&warid=18305995

first link lvl3 match while second link lvl4.(against de)

Level 3 PvP is hard for demon. Don't ever play DE

not true u can beat de's.

strategy-
recruit more imps like 10 at lvl3 and 12 at lvl4.
reason-
1)it is easy to take retaliation with them. imps and wolfhounds have same initiative. so taking ret. is easiest for demons at lvl3 and 4 compared to other fac.

2)y 10 or 12 and not just 5?
dats because when u split 5 as 1 each they have less chance of gating but when 10 imps divided as 2, they have far more greater chance of gating provided u have a decent faction skill for ur lvl.

3) ur opponents don't go for them at start. they target main units like demon and wolfhounds. so don't worry about them being killed easily.

4)when ur opponents finally kill ur imps ur demons get enraged and it becomes stronger. for ex. see second link.
demons get enraged in the end and have 14attk while mino have only 10..

i hope u get me :))
it wont look as if iam dat good of a player as i was new too. so ignore some mistakes of mine in those matches.

by the way dis strategy works against all factions at lvl 3 and 4..:)
for Aniscool9:

In both battles that you posted, you played against very poor DE players.
In the first battle DE had no retail takers and it went forward to attack you instead of waiting for you to get closer.
In the second battle DE placed shrews in front and you got the first strike on them. And it also attacked with it's retail stack, killing his unit for nothing.
well you won't meet many experienced players in lvl3 as many will be in a learning stage.

1)as i said retaliation taking is the easiest for demons compared to other factions. even if de's split rogues, how many can they possibly split 1? or 2? certainly not more dan dat.

2)rogues and wolfs have same speed so its not too easy for rogues to hit wolfs.

3)think about the bonus attk u can get for ur demon... +6 or7 for sure...
by the way SirM0rphius..

how is lvl10 demon against other fac. in pvp??
to anis~
retail is easy for us by using imps~
i mean~almost all class has ranged~
if knight make wall with it swordmen~sure hard for our wolf and demon~
elf~go hit bowmen fk sure kill u,wait bowmen hit~
wizard with 30 mana kill our wolf very much
DE unit is too strong~take retail with 1 rouge den keep hit ur wolf~mino kill ur demon so easy~
barb and necro i can handle~
Lol aniscool... as morphius said, the DE players were very poor. He can split off stacks of 1 rogue.. a lot of them. It's hard for rogue to hit wolf? are you crazy!? Rogues have better initiative than wolves, and strike and return. What does this mean?

1. They move into wolf's range. You hit with 1 retal wolf, and then with main stack. Ok, minos hit your wolves then rogues (or if this won't work, 1 rogue takes retal, then minos/main rogue stack). Your wolves are dead, still 4-5 rogues left. All you have that can hit rogues is your gating wolf and a few imps... and demons can't fight minos at all, you need wolves. So good luck.

2. They wait for you to come into their range, take retal and hit you first... but they have strike and return, so you can't kill ANY of them. This allows them to repeatedly hit you while suffering only 1 rogue loss. You can't hit them because minos will kill you. It's impossible.

Your logic is... level 3 players suck, so if they suck you can beat them.

Wolves can hit rogues if rogues can hit wolves. Ok, but if you hit, you sacrifice the whole stack. If they hit you, they don't lose any.

Demons can get more attack. OK, but minos still destroy them in their sleep.
to Hazard_virus
i mean~almost all class has ranged~
if knight make wall with it swordmen~sure hard for our wolf and demon~

u mean they create wall with 1 split swords or more dan 1??
any ways knights bow are not the strongest so u can ignore dem at the start.
as i said charge with imps and wolf so dat u can reach swords and at the same time be away from them. keep them far enough so dat they don't volley ur imps.
(well dey will target wolfs only) then attk swords in the next turn. keep ur gated near bows and as soon as u see some space go for the bows. ur wolfs weaken the swords and gated weakens the bow. do the finishing with the demons. if u have 10-12 imps and gate them u will have enough ret. takers till the end of the match.

elf~go hit bowmen fk sure kill u,wait bowmen hit~
well elf are tough customers due to their critical.
if their is an fk wall u will face some trouble breaking the, but faries wall will be easy. target wolf and gated wolf on bow while avoiding fks. use demon to battle fks. ur chance against them is less though.....

wizard with 30 mana kill our wolf very much
don't know wats holding u back against them?? it may look like 30 mana is more than enough for them but they are not enough to target gated creatures. ur gated adds to the main wolf lost due to punch.
com'on they have such a low ini. just do the stuff with imps and wolf and finishing with demon.

DE unit is too strong~take retail with 1 rouge den keep hit ur wolf~mino kill ur demon so easy~

. They move into wolf's range. You hit with 1 retal wolf, and then with main stack. Ok, minos hit your wolves then rogues (or if this won't work, 1 rogue takes retal, then minos/main rogue stack). Your wolves are dead, still 4-5 rogues left. All you have that can hit rogues is your gating wolf and a few imps... and demons can't fight minos at all, you need wolves. So good luck.

ok if rogues come in ur wolfs range go for them coz wat other chance do u have?? if 4-5 are left u can take dem with gated.

Demons can get more attack. OK, but minos still destroy them in their sleep.

u can feel the power of rage only at lvls 3-5. in higher lvls they are negligible. they are powerful weapons. thats y recruit 10-12 imps and gate them. u can get. a min. of +5 attk. so demons attk becomes more dan of minos. make sure dat u hit them first. one more important thing we have to see is de's recruiting. are dey rogues based or mino based?? mino based are easier then rogues based.......

demons are not as weak as u guys think in lvl 3 and 4. they can take wolf raiders and fks(if they don't have critical on them) easily. all due to enrage.
most feel mino's are stronger than swords but an fully enraged swords can take them anytime....
Of course mino based is easier. Why? Because rogues are better than wolves in all stats except speed, where they are equal. You're lucky to sack all wolves and kill half the rogues. And even then any decent player will wreck you with minos + remaining rogues. Demons aren't powerful weapons whatever you say. I don't know what your point is with gating imps. Sure, imps give rage, gated imps don't (tho used for retal). I mean ok your demons say have 5 more attack then minos. Never going to happen, but just say. Well, it doesn't really matter since minos still ridiculously out damage demons. Demons do 1-2 damage, minos do 4-7. That's nearly 4 demons worth of damage, a ratio you just don't have, even with gating. The higher hp of minos also makes them stronger in lower numbers, since it takes more to reduce their damage e.i. 31 damage instead of 13. They also have bravery, which is luck-based, but can kill you. You really need wolves to deal with both rogues and minos, and the DE can take your wolves with either, and your demons with either... Point is, you just can't beat them, unless their tactics are poor or you are extremely lucky with morale and damage ranges.
for Aniscool9:
how is lvl10 demon against other fac. in pvp??

As always not very good, we can't afford to make any mistakes.
I actually tried a full magic build in a PVP tournament.As talents I used advanced darkness, dominion of mind and hellfire. With around 6-7 mana and a lot of SP it actually worked very good. I used to take max incendiaries, max wolfs and horses and as many sucubies as it was possible (7 or 8 I think). I used to split wolfs into 3 stacks and they can survive better. Dealing 150-200 damage with 1 wolf due to hellfire was great, when I was lucky enough to get it :)
It was pretty fun playing as a magic demon, but luck was a big factor. Non the less, magic demon can change a battles in 3vs3. We rock as a support unit using mass delay, confusion on archers and retail takers in gated units.
And Xerfer is right, demons and even incendiaries are bad in PVP. If you max them you get a high HP stack. You are still stuck if low initiative and damage, even when they are raged. So having a max stack of demons is only helpful when using a magic build, so you can resist more in combat and so your hero can cast more times. In this case you should place demons in a corner and keep on pressing defend. If you get attacked by more then 1 stack (3 or more is best) you can cast with incendiaries. Else keep on defending until the end.
You guys are all being absurd.. There is nothing special with a DE other than strength and they are far weaker in numbers so its not much of a big deal. Let me bring this to light for you guys... Wolfhounds have higher speed than minos. Why in the world would you ever have them in range of both the minos and a one stack of rogues? talking about a rogue taking the retaliation and a mino killing it is a joke, either you are very very bad with tactics or you have purposely brought your wolves in range so the minos could hit it and come closer for whatever reason you had.. Secondly, gating is worth far more than retals.. For example, gate 1 imp on the seventh square in front of a rogue and move your wolfhounds 1 square left or right and one square down from the gated or gating imp (make sure imp gates before rogue goes) now your wolves can reach the rogues and they cannot reach the wolves.... And as far as minos go you should be able to overpower them with BOTH your demons and your wolves AND your gated stacks because there is no reason for you to lose your wolves to the rogues.. I mean maybe it is one thing to lose your demons to the rogues but unless the rogues go within range of you, risking getting pounded by your wolves, and get lucky with morale, your wolves should live at least as long as his rogues, and then some..

Demon is just a very tactical talent. If you play it right you can beat whoever you feel like beating....
for Fastkill:

Dear Fastkill, absurd is your example my friend. Any decent DE will just move those rogues away from the wolfs range. Any decent DE will keep rogues near mino, so you can't hit rogues and escape from mino. At witch point mino will hit your wofs, then remaining rogues. And you'll have 1 dead stack.
for Fastkill:

So how are you going to kill rogues? With demons or wolves? Wolves of course. Now rogues will never come to you, they'll just kill you from a distance. Why? Strike and return. So you can just sit there and retaliate right? No, because they can always bring one rogue into range for retaliation, or just freaking hit you, since rogues are stronger in every aspect. So how do you kill them? Go to them. Problem? Minos kill you. Who cares if wolves have 7 speed, they have to come within 5 of minos to hit rogues. How could you _NOT_ be in range of minos and one stack of rogues? If you're in range of minos, you're in range of one stack of rogues. If you hit the main rogue stack, you're in range of minos. How can you say wolves will out live rogues when rogues are clearly stronger?
This topic is long since last update and considered obsolete for further discussions.

1|2|3
Back to topics list
2008-2024, online games LordsWM