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   Forums-->Ideas and suggestions-->

New way to calculate the points in tournament



AuthorNew way to calculate the points in tournament
The Idea is to make shorter games and making more options to clime in top positions.
At the moment points are calculated according the damage dealt to creatures, so who will last longer he will win...

My idea is to put multiplier for each turn used in one wave. For example: now if a player pass wave 1 he will receive 1000 points (does not matter if it is in one turn or 10 turns). My suggestion are place a multiplier what will reduce total points received depending from turns used.
used one round (calculated the same like speed increase)multiplier 1
used 2 rounds multiplier =1/1.1
used 3 rounds =1/1.2
..........
used 11 rounds =1/2

In this way hero will need to use more brains to win tournament... but then definitely need to take out from tournament Ghosts and appas to avoid misses...
-1

Because, if suppose 3 players reach the highest wave, suppose, 11, they all will have same points. So a clear winner cannot be decided.
-1

Don't like this system. Puts you under time pressure to make the moves fast. Less room for tactics and playing the ATB bar. Part of the skill in the survival tourney.
-1 for the main idea.
a survival tournament is not a race, it is more like a chess game: you must planify all your actions (placement on the field, and ATB bar)
your goal is to use your brain to survive as many waves as possible, and not to kill them as fast as possible...else it wouldn't be a "survival" tournament, it would be something else, and would need an other name.


imagine a player killing units as fast as possible (shooters use their arrows since the beginning instead of saving them for had waves, melee units rush slow units like zombies and suffer losses, instead of losing some turns to avoid them and be able to kill them without being hit...)
he dies at wave 14, with a game time of 20 minutes, and very few planification for his moves.

imagine a 2nd player who tried hard to survive, and reached wave 18 in 3 hours of intense reflection, taking several turns to minimise his losses, and to place his troops in the best possible way for the next waves.

with your suggestion, the 1st player would have a best score than the 2nd player...i think it's a little bit absurd.


+1 to remove "random creatures"
i call "random creatures" all creatures with random effects, destroying the balance between players.
with these creatures, the winner is no more decided by skill, but by luck.

for exemple, imagine a survival tournament with:
wave5: 4*30 senior genies.
you can't kill all of them before they move.
now, all depends on luck:
-they cast confusion or disruption ray on your shrews? great, you can hope to reach wave 16, you are on the race for the victory.
-they cast poison on your shrews? ok, no matter how hard you try to save your game, you will never be able to defeat wave 12, you can stop thinking and hurry to suicide to have more time for an other attempt.

"random creatures" that should be removed from survival tournaments, in order of importance:

1: genies/senior genies: with them, skill is useless, only luck is important.
they cast the right spell, you win, they cast the bad one, you lose...it's just stupid to have these creatures in survival tournaments.

2: ghosts/apparitions: luck is very important here too, with the hit/miss system.
but you can still use your skill to make a small difference:
for exemple: avoid being hit by some stacks, count hit/misses and attack with hero when you have a sure miss, with big stack when you have a sure hit...
meeting them in survivals is a bit less stupid than meeting genies, but it's still needed to remove them, for most fair tournaments.

3: some creatures with strong triggering abilities that can make a huge difference in battle.
the worst for me are hell horses/nightmares: fear attack forces you to move to a random location, and sometimes it can destroy all your strategy.
exemple: you have a huge stack of 800 skeletons with some nightmares.
you place carefully your units to avoid skeletons, but fear attacks makes one of your biggest stack move close to skeletons, and skeletons kills it.
here again, it depends more on luck than on skill: the ability triggers, you lose, the ability don't triggers, you win.
So all thats left is 1st tier creatures. Haha "random" creatures could include many creatures the only things you could have left in the tournaments are stacks like wolfhounds or skeletons, etc.. Obviously there are many creatures without this type of effect, but if you were to remove them you could argue creatures like swordsmen/guardians out because of stun which could result in a large stack attacking before you can run away, you could argue that ogres/ogre magi be taken out because of knockback, you could argue GMB out for knockback shot, Bears (although im not sure they've been in any yet) because of their knockback ability (which im not sure if its called knockback or paw strike or something like that) Anyways, these creatures are what make the survival tournaments interesting..

And honestly i don't see whats so wrong with ghosts if you ask me its more strategy than luck, if you know how to fight them correctly... for example lets pretend you are a lvl 5 knight and you know you'll be fighting ghosts, you could take a couple 1 stacks of bowmen to volley the ghosts and bring forth a couple hits.. (yea, thats a low level example, but i just used the first one that came to mind)

Overall i give the idea -1.. I think the calculation should be based on strategy rather than speed.. of course to get through rounds quickly without losing many creatures from your army would take strategy, it would end up being just another variable to think about and could in turn, make the survival tournaments take LONGER for people who want to make sure they get through the round with as many creatures as possible in the fewest rounds as possible... And also, there is no reason to complain about unknown variables from triggering abilities etc. Everybody facing them has the same chance of having the ability triggered or having the genies cast poison.. In fact it is almost annoying when people complain about such things (nothing personal or anything i just think people should play the game and not worry about winning, ESPECIALLY by changing part of the game)
If you take away "random" creatures, remove neutral morale in ST also...

But overall -1 to that. It's still decided by luck. Who gets more luck or morale, who at the right times. Can't make it a vacuum. Heck, even the damage range of creatures. That's random.
-1
+1
because this endless running around is useless and a waste of your time.
Many people just suicide after a certain wave because they already have the max fsp
not bad, but first two or free round will be with 1 multiplier- place for strategy and it will miss killin archers wit hero

Give only 2 or 3 attemt for one race

to remove "random creatures"
absolutly agree
-1 I liked your other idea better about changing the AI so you can't continue to block archers better

Don't want to remove random aspects as it is also what makes the game challenging, even though i understand your frustration ;o)
-1 for the suggested, reasoning by post 4.
-1 for the random creatures, it's the one that makes the game fun.
-1 for the suggested by post 4

#4
hmmm....
I got your idea but nothing in this whole life work without at least 0.1 % luck
I mean one of the Survival tournament bases is the luck I mean morale and randomness of the spell and the miss.

as for genies I lost a lot of tourneys because of them I understand that if there is no way to kill them all u will need luck not 2 get poison but it is unfair that people before u lost because of the poison and u will not lose because it was removed right ?

try better attempt u have 7 tries use them wisely.
as for the ghost and apparitions they are not completely random at least not like the way genies kill u I mean 1 miss is not end of ur game
and u can always try to spend his misses if not the first one or the 2nd it will be the 3rd
plus
apparitions are not so fast so you will have time to kill them


for Mr_eee:
no offense but I want to ask you question why u want to change the Survival Tournament so badly I mean u r winning and u r not facing any difficulty to win so whats the problem with u?

see for me the last 29 ST I would have won if my elite phantom had at least 1 miss but that did not happens and I end up in the nd place (I deserve to b the 1st but luck was not with me)
and still I had fun during the last 1 :)
cuz I lost because I was unlucky :)



PS I wish admin leave the system as it is.
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