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AuthorForced playing instead of forced wins?
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Would that be cumulative of each battle? Because getting .5 exp from 5 losses is more then enough to reset a timer. And encourages us to play which is the whole point.

With the current system it still isn't enough for gold hoarders who just enroll 10 times and then win 1 easy hunt (or a merc quest and then not turn in). But on the other hand the system hurts high level players who do long GBs or tend to lose many battles because of difficult hunts and quests.

I think basing it on fsp regardless of win/lose is much better:
-rewards those who battle even if they lose
-still encourages winning since wins give more fsp than losses
-helps prevent the problem of players who have reached work penalty, don't have enough gold/arts, and are facing very difficult to win battles

My issue with this is that 0.5 cumulative fsp for every 10 enrolls is relatively easy to achieve. To not sound like one of the beggars for free stuff from admins I would balance this by increasing the fsp needed. For example 1.0 cumulative fsp for every 10 enrolls or 2.0 cumulative fsp for every 20 enrolls.
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