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   Forums-->Ideas and suggestions-->

Forced playing instead of forced wins?


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AuthorForced playing instead of forced wins?
The winning once every 10 hours rule was put into the game so that players would fight and not just horde up gold. However this still happens except people fight once every 10 hours to win instead. How about the rule changes so that people playing the game win or lose are not given a penalty.

Such as engaging in combat over 5 hours win or lose gets your penalty removed. I personally fight whenever given the chance possible. However winning is not the same thing as fighting.

So to the players perks would be
* Less enroll penalties for everyone because you just do your best, players are allowed to play the game.
* Encouraged to play the game with a little less consequences for not succeeding and getting better ratios.

For the admin perks would be
Players fighting more means more gold being spent at factories, and used because of minimum ap.
Instead of once every 10 hours. Which only reduces the original problem not fix it.
i like the idea.
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An Absolutely valid point! :)

+1
But then people would choose to lose... Every 5 hours, they would take a stack of 1, do a brigand MG quest and then recover the penalty.

No arts durability loss, you get 0.01 fsp, your penalty's gone.

Doesn't work.

How about Win or lose, as long as you get more than 0.5fsp, you get the penalty lifted?
No arts durability loss, you get 0.01 fsp, your penalty's gone.

Didn't quite get it. Why no durability loss???
@7

Its a cargo quest which can be done in 0 ap too :)
We need to have winning as a criteria unless ppl fight PvP.. Either u do Pvp or get .5 skill points winning...
How about absolute freedom?

1) no min AP
2) no workaholic penalty
3) you can choose (in personal settings) whether you want to get xp or not (in any battle)
3a) if you get full xp then also get full fsp
3b) if you get 0 xp then you get only 10% fsp
(I'm sure that it would completely solve the PvP problem - there would be many such battles)
3c) AP still could be used to calculate your fsp (0 AP = 0 fsp, more AP = more fsp)
@10. Your absolute freedom has 1 interesting inconsistency. 3b, no XP should be No FSP. You aren't asking for absolute freedom, you are asking for freedom to level camp for FSP.
+1 for the header's idea
Barbarian-Fishy:
you are asking for freedom to level camp for FSP.
You should be able to camp at any level (it should be up to player, it's a strategy game anyway). If 10% is too big then let it be 1%. Still bad?
To encourage PvP you can give 10% FSP for PvP and 1% for other battles.

Also don't forget AP.
For example, if you have disabled xp then:

- with min_AP (or more AP) you get 0.1*fsp in PvP and 0.01*fsp in other battles (for hunts it is only 0.005 fsp).

- if AP < min_AP then you get only (AP/min_AP)*0.1*fsp in PvP and only (AP/min_AP)*0.01*fsp in other battles. Notice that if AP is 0 then your fsp is also 0.
Takesister brings up an interesting point.


How about Win or lose, as long as you get more than 0.5fsp, you get the penalty lifted?

Would that be cumulative of each battle? Because getting .5 exp from 5 losses is more then enough to reset a timer. And encourages us to play which is the whole point.
What if you dont have arts same rule applie?
Playing without arts after level 5 is extremely hard to get into battles. And rejecting mercenary quests to do so would be an insane amount of work.
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