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An Analysis of the MC Performance in the Demon Event: Take 2


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AuthorAn Analysis of the MC Performance in the Demon Event: Take 2
Greetings. As the thread title indicates this is an analysis of Military Clans and their performances in the recent demon event. It is not a place for flaming. There are other threads for that. This new version should offend fewer sensitive individuals, such as those who've been marching out front of my publishing office with picket signs for the past 24 hours.

During the event, I contacted Arctic for permission to set up this analysis and survey the clan leadership regarding their thoughts on the event. I would like to thank those who participated and will acknowledge them later on.

First, a simple examination of the top 50 players by Military Clan. Congratulations to Gaurdians of Russia for having the most members in the top 50 - five members.
Warriors Guild Wrath has four members in the top 50, including three who are lvl 10-13. Elite Warriors has only three members in the top 50, but those three are all in the top 20, and more to the point are the ONLY level 10+ players in the top 20. With the length of time required for each higher level fight, that is a significant complishment to have won that many fights at such a high level.League of Shadows rounds out the list of MC's with players in the top 50 with two, one a level 12.

It has been noted that some members of this list joined MCs partway through the event, and are not shown on the list as belonging to the MC they joined. No effort has been made to correct this in the analysis, though I will mention that I have been told that Flour, Eclipse, and SmileofDeath all are now part of LoS, which would give them five in the top 50. I am not aware of any others at this time.

The list of the top 50 players shows a clear favoritism toward those under level 10, with 37 of the 50 being level 9 or lower. Even factoring in real life events around Christmas and the New Year, for so few higher level players to appear in the top 50 seems to indicate that a slight rebalancing might be needed.

It was also noted, that several of the players making the top 50 list were the recipients of financial aid and were guilty of unsigned multicharacters joining them in battle, etc. That is a serious concern, as it discourages lords to see players who are effectively cheating receive minor penalties. This seems to indicate that a system needs to be put in place for stripping those who compete unfairly of any prizes and imposing harsh penalties.
As for the individual military clans themselves, only fourteen took part in the event (I am not certain how many total MCs there are). For the analysis, remember that I am not using the numbers of members present during the event, as I don't have them. I'm using current numbers, so average wins per member will be a little off. I am also making NO effort to account for inactives. In an MC can't be bothered to trim its inactives, then it deserves to have those
reflected in any consideration of its performance, since an MC is a whole unit. Also note that where a factor has potentially shifted the averages higher or lower, those that I am aware of have been mentioned.

365, Warriors Guild Wrath, had the most overall victories with 1508. They have 228 members, giving them an average of 6.61 wins per member. Please note that this number is somewhat higher than it should be, as there were three members of EFL playing with WGW for a small portion of the event, so they did have more than 228 members at a time. Congrats to WGW for the highest total wins.

181, Elite Warriors, was second in the overall victories with 1434. With 150 members, this gives an average of 9.56 wins per member. This too is slighly higher than it should be, as EW evicted several inactives and two cheaters discovered after the event, plus Modi left and went his own way again. Congrats to EW for the second highest total of wins.

110, Gaurdians of Russia, slipped into third place in the final hours of the event with 882 total wins. With 160 members, this gives an average of 5.51 wins per member.

153, League of Shadows, fell to fourth place with 865 total wins. With 156 members, this gives an average of 5.54 wins per member.

490, European Foreign Legion, took fifth with 377 wins. This left them with a weak 2.01 wins per each of their 187 members. This is somewhat worse than it should have been, as a few of the active fighting members from EFL were playing for WGW during the last part of the event.

102, Dark Alliance, took sixth place in the event with 326 total wins. With 83 members, this gives an average of 3.92 wins per member.

279, Dragon Slaughter, held seventh with 321 wins. For their 175 members, this gave an average of 1.83 wins per member.

183, Polish Elite, took eighth with 274 wins. With only 79 members, this yields 3.46 wins per member. This is one of the few MCs (Besides possibly GoR and GoD) which is based around a single language/ethnic group. That is a good performance for PE.

395, Gaurdians of Dragons, took ninth with 127 wins. With 76 members, this gives an average of 1.61 wins per member.

227, Steel Dragons, had 123 wins with their 33 members, giving an average of 3.72 wins per member.

382, The Kingdom, took eleventh with 66 wins. For their 99 members, this is an average of 0.67 wins per member.

425, The Witcher's Guild, had 60 wins with only 9 members. This gives an average of 6.67 wins per member, higher than the actual winners of the event, and second to only one other clan. Congrats to this small clan for turning in such a solid performance!

185, Kobra, had 53 wins for its 35 members for a total of 1.51 wins per member.

127, Grail Keepers, finished with the lowest total of wins among MCs, 10. With 57 members, that is 0.18 wins per member.
Some thoughts:
We see that several large MCs did not seem to put serious effort into this event, as an entity. Individuals may have put much effort into it, but either there are large numbers of inactives in their clan, or the majority did not participate. The primary clans in this category are EFL, DS, and Kingdom, all near or below 2 wins per member. GoD and GK are not a part of this group only because they are smaller clans, but their averages were similarly low. When I surveyed leadership, some people in each of these clans said it felt like they were members of much smaller clans because it was hard to find partners and other people playing the event. It will be interesting to see what leadership does in these clans. Will the leaders go through the ranks and check for inactives or cheaters? I know EW did, and assume others did also. It seems that reducing dead weight is a key to success in any world, whether business, sports, or life itself. I suspect that clans with large amounts of dead weight may see their active members depart for leaner clans if action is not taken, but only time will tell whether that is the case. I know of at least one player who left an MC that did not perform as well for another that performed better.

The event itself seemed very much like a marathon. It lasted a long time, so it was not just one or two days of hard work, but more than a full week of constant fighting. In many ways, some of the clans seemed to just give out over the long haul.

A few thoughts on individual MCs:
WGW - From some of the reactions I saw in the forums and from my survey, there are quite a number who were unhappy with them for recruiting some EFL members for the final day of fighting. Either way, it deserves to be noted that this was a inventive move, and the first time an agreement between two MCs has affected an event to my knowledge.

EW - EW has gone with quality over quantity and it may have cost them the victory in this event. The low number of lower level members certainly made their battles longer/harder, and denied them a portion of the easy wins. Still, their higher level players did give them the highest wins per member of any MC in this event. They have already trimmed off some of the dead
weight after the event.

GoR - The large numbers of lower level players helped give GoR a push to break past LoS in the final hours. This clan started slowly, but as the event went on seemed to get better and etter. This might be a clan to watch in the future.

LoS - LoS has several higher level members, and this hindered them a bit in the event, due to the length of battles. Several of the leaders I surveyed mentioned disappointment in seeing GoR pass them up at the very end. It seems that during the event they successfully recruited several previously unaligned players who performed well. This shows an eye for rising talent
and may well help them improve their standings in future events.

EFL - In many ways, EFL gave up a bit of its chance for glory to aid its ally, WGW. However, one thing several of its leaders mentioned was that their clan was out to have fun, and that this was a key point. If their members didn't find it fun to play a lot of the event, they were okay with that. Good for them, since this game does need MCs that don't take things too seriously.

PE - Several leaders in other clans surveyed commented that this was a clan they had noticed. A one language group suffers from a smaller recruitment base, since they must seek talent and the right language. PE did well, with nearly double the wins per member as some of the larger clans.

WG - These guys were also mentioned by leaders in other clans as doing very well. With only nine members, they scored a very high average wins per member. It will be interesting to watch this clan in future events.
There remains one last topic to analyze - the individual boss kills.

lvl 1
all killed by neutrals

The nature of the tournament, giving lower level bosses to lower level players meant that the MCs saw very few of the low level bosses. All the lvl one bosses were killed by neutrals, or non-MC members.

lvl 2
GoR - 7
WGW - 2

At level 2, Gaurdians of Russia dominated. This was possible because they, moreso than other MCs, work to recruit lower level players, so they drew these bosses more frequently and were consistent in killing them. WGW did make two kills on this level, but that fails to compare with GoR's seven kills. Congrats, GoR!

lvl 3
GoR - 8
WGW - 3
LoS - 2
EW - 1
EFL - 1

At level 3, GoR dominated again with eight kills (15 total). Warriors Guild Wrath adds another three kills (five total), and League of Shadows shows up with its first two kills. Elite Warriors and European Foreign Legion each appear on the list with one kill. Again, congrats to GoR!

lvl 4
GoR - 6
EW - 4
WGW - 3
LoS - 1

At level 4, GoR wins again. This will be the last level that they will lead and it will also be the last level where most of the kills are scored by neutrals. GoR's six kills (21 total) is no longer dominating, but is enough to put them ahead. EW comes in second with four kills (5 total), followed by WGW with 3 (8 total) and LoS with 1 (3 total). Congrats to GoR!

lvl 5
EW - 12
WGW - 12
EFL - 4
LoS - 4
GoR - 3
DA - 1

At level five, the main conflict starts to show up clearly as WGW and EW tie for the lead with 12 kills each (20 total for WGW and 17 total for EW). EFL and LoS take a distant third with four kills each (7 total for LoS, 5 total for EFL). GoR made three kills on this level (24 total) and Dark Alliance shows up on the board with its first kill. Congrats to EW and WGW!

lvl 6
EW - 22
WGW - 22
EFL - 5
LoS - 3
DA - 3

At level 6, EW and WGW tie again with 22 kills each (42 total for WGW and 39 total for EW). EFL takes third with five (10 total). LoS and DA each score three kills (10 total for LoS, 4 total for DA). Congrats again to EW and WGW!

lvl 7
EW - 29
WGW - 25
DA - 4
SD - 2
GoD - 1
LoS - 1
EFL - 1

At level 7, EW wins out with 29 kills (68 total). WGW takes second with 25 kills (67 total), and DA gets four more (8 total) while Steel Dragons get their first two kills. Gaurdians of Dragons, LoS, and EFL round out the list with one each (11 total for LoS, 11 for EFL, 1 for GoD). Congrats to EW!

lvl 8
WGW - 26
EW - 24
DA - 10
LoS - 8
SD - 1

At level 8, WGW takes first with 26 kills (93 total). EW takes second with 24 kills (92 total), while DA takes third with 10 kills (18 total). LoS gets eight more kills (19 total) and SD gets one (3 total).

lvl 9
EW - 42
WGW - 16
DA - 6
LoS - 4

At level 9, EW utterly dominates with an impressive 42 kills (134 total). WGW takes second with 16 kills (109 total), DA takes third with six kills (24 total) and LoS takes fourth with four kills (23 total).

------------------------------------------------------------------------------
Summary of the whole event:
Most total wins: WGW
Most wins per member: EW
Honorable mentions: PE and WG
Most low level (2-4) boss kills: GoR
Most mid level (5-7) boss kills: EW & WGW
Most high level (8-9) boss kills: EW
I hate to start this off topic but what happened to the first one. I honestly looked for about 20 minutes to find it but I couldn't so did it disappear?
for mageof10:
There is a reason why it is missing.
Just read this and forget the previous ever happened...
Lastly, a special thanks to JediKnight who read through the rewrite and helped me include the information that needed to be included while hopefully seeming less biased. As for the individuals who thought that nothing beyond numbers should have been included, data is useless without interpretation. I interpret it as best I can, you are welcome to offer other interpretations here as well. Interpretation of the data gives meaning to it.

I did receive a PM from an individual in another MC who disliked my previous post, but it was his thought that someone outside of the MCs should have written this. Well, there are many active players outside of the MCs, and many within, but so far no one else has care to do the work and put something up. Perhaps future events will see more analyses from others, perhaps not. However, I believe that ones membership in an MC does not disqualify their interpretation of events a priori.
Nice work Ryric, have to commend you on that.

I have a comment I'd like to put here; I really wanted to have joined more in the event, but as you have mentioned, the time it takes was too long; I'm normally online for a long period of time everyday, but seldom do I get more than half an hour of continuous playing time, which in effect sets a constraint on joining the event. Well, I always believe playing a game is for fun, within the rules of course, but never as an obligation, therefore, RL always comes first no matter what.

Hope future events can take into consideration the time factor.
Nice work on the analysis of the Demon Event.

I dont have much comments, only suggestion to make :P
Cut recruiting possibility 'During' war event :P
Dan, that's not a bad idea at all, even though it might strand some individuals, or just cause the recruiting to be done beforehand.

It would make number-crunching easier, but it would be hard on people like Flour, etc, who didn't make their choices till the event.
Seems a lot of work done there! Nice job!
One piece of information, which would be really hard to collect but would be interesting, is the total battle fought, aside from the total battle won, by clan members and non-clan teams.
Also for the top 50 individuals, were all the fights with clan teams or non-clan team?
I know of no way to check that first piece, yj.

As for the top 50, I believe that counted any battle, whether with clan or without, since most of the top 50 was 'neutral' or not in an MC.

And thanks, I'm glad you liked it.
for Ryric:

In time of war, peope that stays Neutrals always suffer, you have to make a decision, and beforehand, thats not too hard to do, I guess, if the event are announced :P
Well, why did you make the same mistake again?
I mean what is the point of your personal opinion (almost whole 3rd post) when you try to represent the statistics of war event?

Remember - it's YOUR opinion (btw, with some contradictions), which has nothing to with the statistics.

Without 3rd post your job would be excellent.
I still don't understand why did you ruin such a hard work?
Unless the purpose of the whole analysis was the politics mentioned in 3rd post.
This new version should offend fewer sensitive individuals, such as those who've been marching out front of my publishing office with picket signs for the past 24 hours.

Lastly, a special thanks to JediKnight who read through the rewrite and helped me include the information that needed to be included while hopefully seeming less biased.


This piece didn't claim that it was completely unbiased (hard to achieve completely while retaining the "thoughts" section). Certainly it appears much more moderate than the previous version. Probably a reasonable compromise, but that's just my opinion.

Grunge
each win is 3 players, so if you say clan xx, each player has yy wins on average, you still need to multiply it with 3

but who cares? its not like admins will change anything for future events, they only translate the events on .ru (sometimes even players have to do that for them ...)
hm - I don't see here any analysis.
You just divide nr.wins/nr.members and sum bosses by clan.
And where is the leader who killed the most bosses?
Nice stats, thanks.
Yes, it's interesting to read after all.

But I still have some critique on your method:

Unfortunally the factor of inactivity within a clan isn't included. And no, I don't expect you to go through all members' profiles and check if they participated.

The average win rate per member is a number, that doesn't have any statistic value.

Example: EW and LoS are clans who evict players after some time of inactivity. WGW doesn't. We had discussions about this, but decided to let inactives stay in clan until we reach the maximum of 250 members for an MC. There are several opinions about this, but this doesn't matter. We have members who didn't log in for a year, but let them stay. As I know Dragon Slaughter doesn't evict inactives, too. I don't know how other clans handle this.

I observed the number of online members of EW and WGW throughout the event and when I looked it up, it was quite the same. I believe though we had some more activity in the night (LWM time). Maybe this was a key factor, maybe we are a more international clan then EW. I seriously don't know.

With having one important factor your conclusions may be wrong in big parts. Maybe it would have been better to just present numbers, but not calculate rates.

Sorry, but it's worthless to present statistics with a base, that is higly inaccurate. You admitted that yourself, so why do you weaken your analysis?

______________________________________________

Your comments still tend to let EW shine and WGW appear as a clan, who didn't deserve to win.

In the paragraph "A few thoughts on individual MCs" you don't find any respective word for the winning clan of this event, but tread your own clan as it should be the winner, but it's shear power wasn't benefited by game mechanics. One could read out of it, that WGW won through bad tricks and was favoured by game mechanics. Mate, many of us worked their butt off to win this event, believe me. If winning such a event deserves respect, then it would be appreciated. ;)

Sentences like "EW has gone with quality over quantity and it may have cost them the victory in this event" IMHO are not true.

It's true that the average combat level of EW is higher then WGW's, so the average time spent per battle should be (slightly) longer. On the other hand I've seen many more EW players who could bring high enchanted arts into battle, while many WGW members had to fight with normal arts. You won't deny that enchanted arts make a battle shorter through higher damage output. So this two factors concerning battle length may even out.

On a sidenote there are other factors, which can't be put into number, which may be reasons for WGW's first place. Of course I won't reveal these, if they have tactical value.
This topic is long since last update and considered obsolete for further discussions.
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