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AuthorLeap damage
# Leap:
Activated special ability.
This creature can attack any hostile creature within the interval [2; 2*Speed] tiles, ignoring obstacles, dealing 10% extra damage per tile leapt this way. If the target retaliates, it will deal 200% damage on retaliation.

Now here's the thing, in my last battle against them there's a part when they did 11 damage to my monks.
https://www.lordswm.com/warlog.php?lt=-1&warid=28052619
(It's a really short one don't worry)

My question is how is that possible?
The way I do the math is like this, there were 14 of them, their attack was 4, my def is 19. They leapt 8 tiles, so that makes an additional 80% damage.

Their calculated min dmg = 1/[(19-4)*0.05+1]*1*14*1.8 = 14.4

But they did 11. What's the scoop?
Faction Resistance !?
That's not supposed to affect hunts isn't it? Even if it did, 14.4 x (1-0.03*6) = 11.8. Nope, still too high.
you should think this as a big elephant you surely know so no need to explain
if def is more than attack it's not lineal dependence with real dmg
for example if def more attack
on 2 factor is 0.9
on 4 factor is 0.81
on 6 factor is 0.73
.....
on 15 factor is 0.35
For aremum:

His math is correct. Yours isn't.
I very much doubt this is the answer, but possibly it's 10% per "double tile", so a factor of 1.4 instead of 1.8.

Then min damage = 1/1.75 * 14 * 1.4 = 11.2 = 11 damage.

But I doubt that this is the reason for the low damage, it just seems too unlikely.
funny & impressive as well:)=
some ppl are amazing how they bother with irrelevancies:)=
grif def 12, monk 17, dmg various, spec ability factor formula on top of it, i guess overall formula can go either way, why bothering, is it really matters?
i saw this post, had to lough!:))

if theres a hole of possibilities, at the end, luck will decide the winner!:>>

p.s. not meant luck as param, luck as dmg range dealer:))
fiends dmg range 1-4??!
Here's another remote theory. I admit it's extremely unlikely, but I wonder if the game treats the fiends' leap attack as a range attack, so the monks benefited from the guardians' ability.
https://www.lordswm.com/warlog.php?warid=495837467&lt=-1
(Don't worry, it's right in the beginning).

104 fiends leap 8 tiles, attack 3, do 92 damage to vampires, defense 9.

Expected min damage = 1/1.3 * 1 * 1.8 * 104 = 144

Even using only 40% extra damage, expected min damage = 1/1.3 * 1.4 * 104 = 112, so my theory is wrong. Also, Geryon's theory can't be right either.

It seems that fiends are consistently doing low damage, this was the first combat I looked at, and the first damage they did was very low.

Another even more remote theory is that it could be a range attack out of range.
Yes, they seem to be consistently doing low damage. In my last fight against them, and the one before, they did 'below minimum damage' and I was wondering why. Well it seems right now not many people know about this. Maybe with more data we can figure out their real damage range using reverse engineering. (Am I using the right word?)

Interesting theories. I'll keep them in mind. For now their min dmg is 64.2% of what we calculate it to be. I'm wondering if their additional leap damage has not been programmed right yet? If their expected min dmg is 100%, then without leap it will be 55.6%, which looks correct so far. But to make any progress we have to see how it fits with maximum damage.

for whatabusta:
Oh how is this irrelevant? These guys are doing two-thirds of their expected min damage, of course it matters. It's like an angel whose damage keeps fluctuating. Something is really wrong here; either with the game mechanics or our understanding of the game mechanics. It could even be a bug. Furthermore this is not just a neutral unit, it is a alt upggrade. One day (hopefully soon) we will get to use fiends too. :)
[Post deleted by moderator DarkSooth // Flood.]
Here are my exact calculations for this battle:
https://www.lordswm.com/warlog.php?lt=-1&warid=28052619

14 Fiends against 17 Griffins:
att-def: 3-16 = -13 (dmg penalty: 13*0.05 = 0.65, i.e. multiplier: 1/1.65)
leap: 8 (dmg bonus: 8*0.1 = 0.8, i.e. multiplier: 1.8)
Demon: 6 (dmg reduction: 6*0.03 = 0.18, i.e. multiplier: 0.82)
min_dmg: 14*1*(1/1.65)*0.82*1.8 = 12.52363636
max_dmg: 14*4*(1/1.65)*0.82*1.8 = 50.09454545
Damage done: 17 (indeed between 12.52363636 and 50.09454545)

14 Fiends against 5 Monks:
att-def: 4-19 = -15 (dmg penalty: 15*0.05 = 0.75, i.e. multiplier: 1/1.75)
leap: 8 (dmg bonus: 8*0.1 = 0.8, i.e. multiplier: 1.8)
Demon: 6 (dmg reduction: 6*0.03 = 0.18, i.e. multiplier: 0.82)
min_dmg: 14*1*(1/1.75)*0.82*1.8 = 11.808
max_dmg: 14*4*(1/1.75)*0.82*1.8 = 47.232
Damage done: 11 (indeed between 11.808 and 47.232, because truncated values are 11 and 47, i.e. it probably was damage 11.8, but it was shown only 11)
I'm not sure if Fiends are considered as Demon faction.
Maybe they are neutrals?

For example, Frenzied Griffins are considered as Neutrals, not Knight faction.
(unless the last updates changed that)
Okay Robai, but how do you explain the combat which I posted above? He didn't have any demon faction skill points.
for qulows:

Ok, calculating here:
https://www.lordswm.com/warlog.php?warid=495837467&lt=-1

104 Fiends against 7 Vampires:
att-def: 3-9 = -6 (dmg penalty: 6*0.05 = 0.3, i.e. multiplier: 1/1.3)
leap: 8 (dmg bonus: 8*0.1 = 0.8, i.e. multiplier: 1.8)
Demon: 0 (dmg reduction: 0*0.03 = 0, i.e. multiplier: 1)
min_dmg: 104*1*(1/1.35)*1*1.8 = 138.6666667
max_dmg: 104*4*(1/1.35)*1*1.8 = 554.6666666
Damage done: 92 (not between 138.6666667 and 554.6666666)

Hmm, strange.

Just a theory:
- maybe they didn't leap all 8 tiles, maybe they walked 4 tiles + leap 4 tiles?
If so then:
leap: 4 (dmg bonus: 4*0.1 = 0.4, i.e. multiplier: 1.4)
min_dmg: 104*1*(1/1.35)*1*1.4 = 107.8518518
max_dmg: 104*4*(1/1.35)*1*1.4 = 431.4074073
Damage done: 92 (still not between 107.8518518 and 431.4074073)

Definitely a bug!

Ok, let's try to ignore any leap:
min_dmg: 104*1*(1/1.35)*1*1 = 77.03703703
max_dmg: 104*4*(1/1.35)*1*1 = 308.1481481
Damage done: 92 (finally, 92 is between 77.03703703 and 308.1481481)
Lol, somehow I put there 1.35 instead of 1.3 :)

Corrected values:

leap: 8
min_dmg: 104*1*(1/1.3)*1*1.8 = 144
max_dmg: 104*4*(1/1.3)*1*1.8 = 576

leap: 4
min_dmg: 104*1*(1/1.3)*1*1.4 = 112
max_dmg: 104*4*(1/1.3)*1*1.4 = 448

leap: 0
min_dmg: 104*1*(1/1.3)*1*1 = 80
max_dmg: 104*4*(1/1.3)*1*1 = 320

Still the same conclusion - a bug.
qulows:
Another even more remote theory is that it could be a range attack out of range.

Yes, that would be probably the only logical explanation.

In that case:
min_dmg: 104*1*(1/1.3)*1*1.8*0.5 = 72
max_dmg: 104*4*(1/1.3)*1*1.8*0.5 = 288
And 92 is indeed between 72 and 288.

This probably correct, because later 93 Fiends attacked 5 Vampires (with leap 4) and did 233 damage
min_dmg: 93*1*(1/1.3)*1*1.4 = 100.1538462
max_dmg: 93*4*(1/1.3)*1*1.4 = 400.6153845
and 233 is indeed between 100.1538462 and 400.6153845.

They did full damage this time (they were in range), i.e. not half damage
min_dmg: 93*1*(1/1.3)*1*1.4*0.5 = 50.07692310
max_dmg: 93*4*(1/1.3)*1*1.4*0.5 = 200.3076922
because 233 is NOT between 50.07692310 and 200.3076922.
Interesting... Then the question is, is it affected by large shield and shield allies?
This topic is long since last update and considered obsolete for further discussions.

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