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Wizard's the weakest faction now?


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AuthorWizard's the weakest faction now?
Hey,

I really try not to whine, but I have to let a little steam off. ;)

Yesterday I switched to wizard again and it sucks.

- New tier upgrades: Some MG quests, which were already hard, became even harder.

Example: Knights-invaders (19) with 30 AP: https://www.lordswm.com/warlog.php?lt=-1&warid=28420030

I managed Knights-invaders (18) with 17 AP...

So...

- MG: If I don't want to use full or enchanted arts, I'm bound to do only monsters and raids. Pass by 10 or more quests, get one doable, which doesn't give XP.

- Better AI: Most of times the only chance to win a hunt was to cast and run away with gargoyles. The other troops are pretty useless and dead after 2 turns. With the new AI neutrals move much smarter, so you can't run anymore. Basically it's the same as for MG: Even some white and most green hunts are really hard to manage.

Of course I could ask for hunt help every time, but I really don't want to wait 10 minutes, before I can even start (writing mails, waiting for travel, etc.) and a hunt assist can easily last half an hour.

- TG: Haha, just forget about it. Lose 100, win one. But that's nothing new.

- Events: In the pandemonium event I used enchanted jewelry most of times to have even a little damage output with spells. Sure, I could have used a holy-might-build, but is this how a wizard is supposed to play?

- PvP: Yes, here you can shine with a wizard. If you meet the right opponents and if there is some GB actually running. Plus it's very time consuming (find other players, setup, play).

Summary: Wizard at my level is totally weak, if I want to reach level 14 soon, I have to change to demon again.

If I wouldn't get a ban, I would ask for some adjustment to make wizard a bit better again. The damage output is far too low if you compare it with the new powers of neutrals.

But maybe I'm totally wrong and this is only my opinion.

What's yours?
maybe you have troubles,not faction?
try change faction, if you want play wizzy hero ot you knew better faction)
all easy)
and stop cry)
Why don't you just wait until level 15 or higher level to get that additional magic building to do these tougher quests? instead of doing them with enchanted stuff.

If, you come at the inquiry room sometime or other ,I can assure you that there are more people around there complaining that quests are getting insanely harder,one of them is me.(yeah, i am currently facing knight invaders 11+ with lot of angels & clerics/xbows). People just suggest to get leveled up.

Talking about your particular knight invaders quest, that was pretty hard imho. irrespective of the faction. It probably would have been more harder, had you been a demon or something else.

"Better AI" is "better" for all factions;) (talking about the MG/hunt part)

But generally speaking ,you do seem to be right when it comes to PVP and TG
,and Wizard might need some improvements further. This holds true if and when dwarves get introduced.


peace...
If I wouldn't get a ban, I would ask for some adjustment to make wizard a bit better again. The damage output is far too low if you compare it with the new powers of neutrals.

I dun ask too much too. I just hoped that the admin would also make some adjustment to make knights better so that we can have a little slight advantage against high level quests.

Some adjustments like:

Troop count increase by 10 for per creature per faction skill level.
5 hp increase for all knights' creature.
More talent points.

:P
- MG: Wiz is still one of the best factions for MG, in that knight invaders you got hard random with archangels, sharpshooters and cavalry, next time it shall be easier.

- Better AI: It affects all.

- TG: Wiz always sucked at it, at least after bigger map update we have slightly better chances.

- Events: Huge disadvantage here, only in events were there are heroes with good stats (like dwarf war) in the opposing side wizard can be competitive. Else it's very imbalanced.

- PvP: Only problem the nemesis barb but in high levels it's a bit more balanced :)

Imo the big mistake by admins was made when they downgraded mini arts for balance in pvp making wiz weaker in pve.
In TG, it wouldn't matter your strategy or power of the faction in win loss ratio due to dynamic balancing right? Forget the initial losses till you win a battle.
If we go by the "which is the most over-powered faction" polls that's going on now, (surprise, surprise) Wizards are the the strongest.

And since this is like the People's Choice Awards, voted by the players, for the players, it can't be far off from the truth. :p
yep , very weak now , but later ....

PS: look at me i havn't play wiz many months ,but i hav a plan ... :)
Actually I found it to be great on lvl 12. On 13 I didnt try yet but the option to go with full sorcery plus other talents is great. MGs and HGs are boring easy (ok thats also true for other races) and my TG rate is much like the others around 40%. In pvp Wiz is good as long as you go for steel rather Spellpower in limited fights and the plus in Spellpower and knowlege keeps you ahead fullart. Downside is that you have to take the spellpower instead of the knowledge as minart build because the new arts give you Knowledge which you dont need.
If we go by the "which is the most over-powered faction" polls that's going on now, (surprise, surprise) Wizards are the the strongest.

And since this is like the People's Choice Awards, voted by the players, for the players, it can't be far off from the truth. :p


You must have a decent voting group of mixed levels and factions and in high numbers in order to get a fair poll as everything in statistic analysis. 60 people voting doesn't even approach it :P
Thanks for input so far.

maybe you have troubles,not faction?
try change faction, if you want play wizzy hero ot you knew better faction)
all easy)
and stop cry)


Thanks, that was a very good advice.


Why don't you just wait until level 15 or higher level to get that additional magic building to do these tougher quests?

I doubt that I will play this game until level 15. I'm not that kind of players, who feels fun in only enroll, pass by MG quests and hunts and losing 20 caravans in a row.

- MG: Wiz is still one of the best factions for MG, in that knight invaders you got hard random with archangels, sharpshooters and cavalry, next time it shall be easier.

Well, I hope then for next time. And you may be right. Compared to other other factions wizard has some advantages here.

- Better AI: It affects all.

I'm not sure if other factions are so hurt by it like wizards. The core unit of wizards are gargoyles (I guess, I don't tell nothing new here ;). You can't tweak them with morale to have better chances to run. Only way is to have high faction (speed miniart) and cast rapid. But with new AI in most cases it's still not enough.

yep , very weak now , but later ....

Sure, I'm very happy when I finally have reached level 14. But at the moment it's pretty lame. Maybe it's just level 13, which makes this faction so weak.

More probably later..
I doubt that I will play this game until level 15. I'm not that kind of players, who feels fun in only enroll, pass by MG quests and hunts and losing 20 caravans in a row.

Are you referring to players like me? :p Heavens forbid! I do ratio of more than 1 fight per enroll. i hardly pass by MGs, Hunt (everybody passed their fair share after lvl 12-13 onwards) and I fight in full (not max) arts every ambush.

Keep the faith, Ms Nutella. The future doesn't look so bleak. :)


You must have a decent voting group of mixed levels and factions and in high numbers in order to get a fair poll as everything in statistic analysis. 60 people voting doesn't even approach it :P

Ain't gonna change, my friend. Wizards are over-powered. Full stop.

Whether the polls is done here or in the Other Site with 15k players, the result will be more or less the same. :p
The problem isn't with wizard, the problem is with your level.
Lvl 13 is a pathetic level.

Wizards are by far the best faction for MG. The quest you had is completely doable at lvl 14 with chain lightning and some decent arts.
Those horrendous bows and angels get zapped down real fast, so fret not;
just level up ;)

The "improved Ai" doesnt affect wizards as badly as the other factions.
Gargs are still low on AI priority list. You just need to increase your damage output and spam spells faster. Sometimes, a chastise from lorekeeper is better than magic punch or fireball.
So chastise those sphynxes and let them do some decent damage.

I completely agree with you about the abysmal condition of wizard in events.
Its sickeningly hilarious that we do low damage to compensate for our ability to "ignore enemy defense". I made the mistake of using enchanted jewelery in the both the venomancer and demon event. It did no good and those enchanted arts are currently lying in my inventory, completely useless.

Pfft.
hmmm... i m still new with my wiz but i still can handle those non-pvp fight. of course, i still have alot weak hunt to build my fsp.

but, i dont have problem even in some big hunt as hunt assistant. although some hosts said that he gonna lose the hunt after check my low fsp + chaos built BUT not the holy built as assistant. the only strange thing is the end result was win as long as host didnt make big mistake in fight :)

just like knight, i found out most wiz seldom try on other strategy, stats and talent. they just focus on the erudition talent to grab more Sp to deliver dmg. no doubt, with bonus spell dmg, the extra Sp gained will further increase damage.

yet, some talent grant hero some bonus abilities can be handy too. IMO, wiz isnt just all about spells dmg in most cases :)
@ Pang

I have tried Holy Wiz, Might Wiz, Hybrid wiz, Nature Wiz and they are decent for TG-PVP. Unfortunately the only viable option for a wiz (wiz as main faction with high faction level) to do Hunts and MG is only Elemental build so we're bound to it since there is no Potion of Oblivion fairy giving them for free ;P
I really doubt level 13 is any good for Wiz.

The fact that u still do not have chain lightning, and practically no extra troops with compare to level 12 (just like all other factions) makes wiz kinda underpowered at LEVEL 13.

But, sometimes while lookin at some wiz battles (especially on .ru) wiz seems balanced. Looking at the insane strategies that wiz can use during Survivals and in Group battles, makes me say that Wiz are already balanced and need not be changed.


Anyways, I aint no pro with wiz, cuz I nvr played it, but it's still simply just my opinion! =)

~Peace~
hey, imo ,in TG, wiz can kill all noob Caravans , all noob caravans kill all might factions

noob kni car , 2*20=40 angels , fly fly fly ... u die
noob de car , 1 big 20 dragons , after 1 noob strike + lightening u waitting die
noob demon car ,1 big 20 devil sums ,(imo noob demon easier)
noob elf car, killable , just mass shooter +luck

nec/barb/wiz , easy cars for might factions

wiz can kill all these noob big stacks cars easily
I think it's the problem with level 13, not with wizard.

every faction has a pain at level 13....
for Nutella:
God_of_LWM
https://www.lordswm.com/pl_info.php?id=4692217
I observe his tactics.
i dont care too hard quests, just do only raids or monsters(maybe weaker monsters)
hunts only with my partners, I found enough already,they are reliable,and fast.
is not worth it in this game to lose...:P 15mins penalty,waste of arts,time, etc...
until 9 months an acceptable character of mine yes:P. do not hurry for lvl up, I want to play with you on lvl13 :D

gl hf
edit:D
*maybe weaker brigands :P
This topic is long since last update and considered obsolete for further discussions.
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