Author | You have 0 Knight faction level ? Please drop a line here |
Hello all !
I am doing a collection of how many troops a knight can have in his army in different levels. In order to note them down though I'll need to consider ideal conditions of the knight having NONE structures built in his castle and the lord being at 0 knight faction level.
If you want and can help me please write here the maximum number of troops you can get at your level (I need all levels, so please note your level too). When I say maximum I mean the numbers you see when ALL scrol bars for each troop are scrolled top (I want the number of the troops I can get no matter if selecting one troop will decrease the count of another troop). Here I will post an example to make it clear :
Level 11
recruits 106
crossbowmen 99
guardians 68
griffins 18
monks 13
cavalry 4
angels 0
OK that's how a post should look like, though, that post's numbers represent the number of troops a knight can get of faction level 7 with training chambers built. I don't need that, what I need is the exact number of troops a knight can have when being at 0 faction level and without any building in his castle.
Thanks for reading and thanks a lot for those who can help (I know it's hard to be able to answer this post ... :/) |
afaik these numbers dont change on your faction level
a higher faction level only means you can take 1 recruit less and 1 guardian extra instead of 2 recruits less and 1 guardian extra (as example) |
you suppose ask on this way:
please post your troops recruitment at X combat level, with knight faction Y level. (where X is the level you need, from 1 - 15; Y is the faction level you need, from 0-9)
so, you are level 11 with fsp 7. you must be looking for other level 11 with fsp 1-6, 8-10. so, you can compare each other.
a higher faction level only means you can take 1 recruit less and 1 guardian extra instead of 2 recruits less and 1 guardian extra (as example)
nope, the extra faction level for knight will allow knight get more farmer; just like nerco get more skelly into troops.
the only difference is knight can convert lower tier unit to higher tier unit with those extra troops; while nerco cant do that.
let's read again:
Training
This ability allows the Knights to raise the strength of troops by extra-recruiting citizens.
here, it told you it increase troop size.
The lord can also upgrade lower rank troops up the tier.
this part told you covert from low tier to higher tier unit. this is the difference btw knight and nerco.
yet, did you see the word 'ALSO'? so, in fact, knight fsp have 2 functions: increase more troops + convert troops from quantity to quality.
Thus, each Knight skill level allows the lords to recruit more bowmen, swordsmen, monks and cavalry at the cost of reducing the amount of lower level recruits.
this part explain: why some knight can get more swordsmen than other because of the 2 points above. |
are you wanting people with no buildings built.
if so then you only want farmers and bowmen ?
so i am guessing you mean no fort farmer cabins etc... what about recruits |
knight special ability-crap..
our game "balance" making by number of troops.
other faction have balanced number and ability-elvens(crit),barbs(plus damage), DE(piercing).
only knight and necros have ability to gain balanced number of troop.
and little a demon, with they gate... |
knight and necros have ability to gain balanced number of troop
balanced number?...
try to beat 300+ skeletons or 100+ guardians/100+ crossbowmen.
it's not a balance, it's an advantage.
and I doubt the DE racial ability is that useless in every combat, when necromancy and training helps everywhere. |
useless
meant <useful> of course |
try to beat 300+ skeletons or 100+ guardians/100+ crossbowmen
Buddy, you gotta work really hard to get that much FS :P |
Buddy, you gotta work really hard to get that much FS :P
Yeah and with other factions you don't have to work that hard, right?
Like DuskCarnivore said knight ability is at least useful all the time in comparison with DE where I haven't used it since lvl 8...
In that matter I would say that racial abilities could be more alike in general and not so unique and different for each faction... |
for DuskCarnivore:
it's not a balance, it's an advantage.
if that will be advantageknight and necros kill all, but we can't see that..)))
p.s:
elvens have ~80 efk,DE ~60 shrews,barbs ~60 orcs, demons ~100 demons(^_^) and wizz ~80 gargz , but they dont have "trainig" or "necromantion",they have own faction ability=))) admins take this and call "balance".
admins take some troops for knight and necro too and call this "special faction ability".but necro or knight have not crit, mini's,piercing....
about DE faction skill, try chaos magic and you can see some battle with DE-chaos magick on Clvl 14+ |
and why, if i have trainig i have only 5 cavalry, why elvens wothout this ability can have 9 tree???)))))) |
for dmitriyns:
I am a wizard and just tried to recruit as many troops as you got, starting from the highest tier creatures.
You
tier 6: 5
tier 5: 18
tier 4: 23
tier 3: 94
tier 2: 48
tier 1: 0
Me
tier 6: 5
tier 5: 18
tier 4: 19 (-3)
tier 3: 51 (-43)
tier 2: 11 (-37)
tier 1: 0
Dont get why you cant see you got more troops? |
for Fulminata:
maybe bcoz you hero do nice save dmg? and i must go for you and attack.
lets try recruit troops, starting lowest?) |
if that will be advantageknight and necros kill all, but we can't see that..)))
advantage doesn`t give a button <kill all>. you have to be skilful enough to apply the right tactics.
in addition, there`s a type of food chain existing.
usually: rushers beat magicians, magicians beat defenders, defenders beat rushers
(typical rushers: elf, might-DE, demon, barbarian; magicians: necromancer, wizard, DE; defenders: knight, might-necromancer, barbarian) <- just an example, easy to disagree. what I wanted to point out is that there are high chances to win against one faction, but lower against the other.
the way we choose rusher, defender or magician affects also the bonus from racial ability. e.g. a might-DE (rusher) doesn`t profit from piercing.
knights and necromancers, on the other side, profit from higher soldiers` amount even if they become magicians (use Dark/Light magic). |
for DuskCarnivore:
i just try to say: knights and necro have troops not to low and not to many- balanced number, all other faction have balancen number too and they have skill. we have not. our balanced number of troop have name "faction skill". that so funny)) |
all other faction have balancen number too and they have skill. we have not.
among other things, how do you know that knight/necro-army would be underpowered without those skills? |
10
How can you compare your 100+ guards with 100 demon? Guards stats are waay better than demon/inc.
at lv13, to get 100 demon, you'll need to sacrifice other more damaging troops.
You
tier 6: 5
tier 5: 18
tier 4: 23
tier 3: 94
tier 2: 48
tier 1: 0
Me
tier 6: 4
tier 5: 9
tier 4: 17
tier 3: 47
tier 2: 100
tier 1: 0
My hero doesn't deal great damage, and between demon vs knight, it's always the demon who have to go for you and attack. Still think your racial is not an advantage? |
arent u guys going off-topic?
among other things, how do you know that knight/necro-army would be underpowered without those skills?
cuz even with high racial knights and necro's still can lose...without that they will really get kicked hard... |
Ok, I'll post mine (dunno whether it's answering your question :s)
Lv13 (Farm n Fort built, No Citadel & Knighthood Arena)
Faction Lv4
121 Recruits
100 Xbows
66 Swordsmen
19 Griffins
12 Monks
0 Cavalry
0 Angel
Sorry can't help much, hahaha.. |
without that they will really get kicked hard
hm...
I can imagine a barbarian and a DE without a racial ability (cause their abilities are questionable).
but an elf - without critical damage? no, he`s not durable enough to survive for a long time and thus needs to deal damage as fast as possible.
a wizard - without mini-artefacts? he wouldn`t retreat and defend normally in order to cast spells.
a demon - without gating? same problem as for the elf would appear.
cocnclusion: factions are balanced either by troop increase or by special skills, which support the army. |