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Author | extra skeletons? |
Whenever I end a battle , there is usually a chance I get a skeleton or perhaps two and if im lucky , three. I want to be clear , how is it do I get these skeletons and whats happens if I use them , how do I get more , is it a chance? | Uhmm , I'd also like to know about zombies rage . Sorry for all the questions! | Necromancy
This ability teaches Necromancers how to raise skeletons from dead bodies of the opponent's living creature. Raised warriors are fully controlled by the Necromancers, and populate their troops. Only the victorious party can raise skeletons from living creatures of the defeated party. Undead, elemental and mechanical creatures cannot be transformed into skeletons. If the winning party consists of several Necromancers, they divide the raised skeletons in proportion to their skill levels.
The probability of raising skeletons depends on the Necromancer skill level and is proportional to the original living creature's health points. The rate of raising creatures at successful hunts is 5 times lower.
The skeletons total amount in the castle reserve is limitless, however, only a certain part of them, depending on the Necromancer skill level, can be taken into combat.
And rage is whenever another stack of creatures dies in your army dies the zombies get +1 attack up to 3x your combat level I think. | Reference: https://www.lordswm.com/help.php?section=38
Necromancy
This ability teaches Necromancers how to raise skeletons from dead bodies of the opponent's living creature. Raised warriors are fully controlled by the Necromancers, and populate their troops. Only the victorious party can raise skeletons from living creatures of the defeated party. Undead, elemental and mechanical creatures cannot be transformed into skeletons. If the winning party consists of several Necromancers, they divide the raised skeletons in proportion to their skill levels.
The probability of raising skeletons depends on the Necromancer skill level and is proportional to the original living creature's health points. The rate of raising creatures at successful hunts is 5 times lower.
The skeletons total amount in the castle reserve is limitless, however, only a certain part of them, depending on the Necromancer skill level, can be taken into combat.
You get these skeletons from killing your opponent. You only get them when you win. You can bring additional skeletons into battle from these 'extras' you get, but the amount you can bring is determined by your faction skill level. Your reserve capacity is unlimited though.
You will LOSE these 'extra' skeletons if your skeletons die in battle, so manage them well
As for rage:
Reference: https://www.lordswm.com/help.php?section=32
Rage:
The attack parameter of this creature increases every time a non-summoned stack of the same character perishes completely. The effect can be calculated as [basic attack of the perished stack without character bonuses]*[strength of the perished stack]/[strength of all army of that character]. The effect cannot be lower than 1. Strength is an unrevealed parameter. Creatures acquire rage for the rest of the combat, rage effects stack up. The maximal stacked effect can't exceed 2*(lord combat level).
Rage triggers when a stack you control dies.
The amount of the increase is based on the strength of the stack compared to the strength of the entire army you brought, minimum +1.
Example, 2 stacks of zombies, 1 stack of 1, 1 stack of 10.
The stack of 10 zombies die. The stack of 1 get +10 Attack from rage (for example since "Strength is an unrevealed parameter").
On the other hand, if the stack of 1 zombie dies. The stack of 10 get +1 Attack from rage (minimum 1) | Zombie rage:
Okay..
But first of all , what happens if my zombies have 6 attack?
Does it increase the dmg from 1-2 to a higher number?
Or does it just minus the defense the opponent has :
e.g. 6 offense - 4 defense = 2 offense left?
Skeletons:
So it's a chance right? | for the attack, its like this:
https://www.lordswm.com/help.php?section=34
>>If "Attack" (A) of the attacking stack is bigger than "Defence" (D) of the defending stack, then
Damage = N * RND(min, max) * [1 + 0,05 (A-D) ] * [1 - 3*Y/100]
>>If (A) is smaller than (D), then
Damage = N * RND(min, max) * [1 - 3*Y/100] / [1 + 0,05*(D-A)] |
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