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   Forums-->Ideas and suggestions-->

Mercenary guild level too large after 4



AuthorMercenary guild level too large after 4
I just had a look and there are 1300 or so people with MG level 4, achievable at level 9 or earlier, yet not exceeded by those who have reached level 15.

I know this will have been biased by the number of people who never return MG quests on time, however, this will only mean that there are less that have made level 4, not that any will have exceeded level 4.

My point is that at the moment the incentive to do MG quests and turn them in is purely for the elements. Not handing them in however results in potentially very good fsp :exp ratio.

Therefore I think incentivising MG would be beneficial, to do this Level 6, where you get a stat increase, should be more achieveable and therefore a suitable target to obtain. At the moment I feel a lot of players, myself included think, meh, level 6 is far too far off to even bother trying to get, I will just slow play MG every so often and not hand them in.

After all many people select what battles they fight and how to give them a long term advantage, beyond level MG 4, that advantage basically comes down to purely financial.
Ignore me, I think it is a fault of the table of heroes, plenty of people with MG levels above 4.
Doh me
Maybe it is much more related that MQ-s become more and more difficult by doing them. Plenty of quest can be done in min.AP, so maybe just it is not worth to wear arts.

After a reasonable level u have to focus more on MQ-s to achieve high lvl in MG.
i wear every day fulls on few mg missions time waste to cancel them all the time..
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