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   Forums-->Ideas and suggestions-->

Ap Rule


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AuthorAp Rule
Why should there be a AP rule ? i mean LWM only lost players with the new rule .com server shouldnt copy .ru server with no ap rule the player would be x3 i think cuz many players didnt collect armor and gold when there was no ap rule but now with ap rule meny players didnt have gold or items so they quitted i mean you cant fight without wasting money.
# 1, not agree because min ap cost is really low like 100 gold, and a player can earn 170 gold in a hour with 0 L.G. (level 5 player's minimum L.G. level is 2 or 3 so he/she can earn 230 means 2 battle per one enroll and also can earn gold by hunt, m.g. elements, and m.g. gold. so there is no problem with min ap.
Cost of min AP isn't huge. You can easily deal with it by enrolling.

(P.S. I had to check the date to see whether or not it was a 2 year old thread.)
A well dead horse here. Rigamortis to the point it's solidified... AND Worm eaten. Yet you flog it once more.

Priceless.
Fact is, min AP rule takes away money.

When people get down to 10% enrolling effieciency and don't have any money (actually i don't know how the people do that, but last months there were many loan requests, and it seems to be very easy to get down to that) to buy arts, they are doomed.

Aswell, this rule greatly reduces the amount of new players with a decent set of artifacts, suiting their level.

It's true that there is levelup reward, but mostly it's not enough to afford buildings and new set of artifacts.

As for this, i would rather prefer having the levelup reward being lowered, together with the removal of the AP rule and enrolling workaholic stuff.
That would make the game much more logical, since you have to work (and CAN do so) for all your stuff, instead of getting it as a present for the already even nice event of levelup.
It's more likely to give this game the feeling of "having worked" for your stuff, as for as it is at the moment, you only get the feeling of being slowed down and getting banged on the head for playing this game.

I understand the matter making the people lose more money, since there are many people with a real huge amount of money on this server (mainly wizards, since the mini-arts became 0% cost, but thats just cuz they all saved and worked hard for it), but in my eyes the way it has been done is wrong, since it effects many new and poor players aswell, even though they can't afford it.

I for my part experienced a great loss of monetary flow into my pocket, last months my money went down a great amount, even though enrolling all the time and selling hunterarts that were looted by worthy hunts.

So, the least in my eyes to be done, would be a raise in levelup-reward for the level where the AP rule starts to grab new people (level 5), so that the people who didn't know about it, had used their money on new buildings, and somehow by badluck are on 10% workaholic aswell, without having an art set for their level, get some more assistance in their process of becoming great Lords in this game.

So, that are my thoughts, have a great fun talking down on me, dudes :)
this game is good but when new players reach level 5 many cant buy upgrade so they leave
level 5 upgrade is not that important for many faction but all faction needs level 8 upgrade except necro , most of players battle full ap on level 7 so when the get level 8 they r out of money so cant get upgrade and leave

to stop this lower value of upgrade
-1

Inflation will just be worse if their was no ap rule
-1

most of players battle full ap on level 7 so when the get level 8 they r out of money so cant get upgrade and leave

That is their own fault... they should have thought about the fact that they might need money for castle builds. After all, this game is call Lords of War and Money. Players have to manage their money well.
when some 1 play first time i dont think he chaeck how much money he need in castle
many player check in castle but dont in upgrade part

+ they play for fun not just come and enroll and go

if we see for normal player economy shall be made suc that he have to do 1 enroll + hunt + a gb (without min ap) instead of 10 enroll then hunt
+ they play for fun not just come and enroll and go

Great Point. When the amount of "money-sinks" reaches a level where it interferes with the fun of playing, then it was a bad action of the gamemakers.

This game just doesn't offer enough possibilities to gain money, whereas the possibilities to waste (or use it on some maybe usefull thing; for example estates) are overwhelming.

I for my part am lucky that i played before all these "money-sink" changes and that i was wizard, so i was very carefull with using my money (for instance i only played with min arts for more than one year), for being able to afford the mini arts for my wiz class, what then had become obsolete => i had much money.

I don't have a really great problem with the admins actions concerning money issues, since i will be able to go on playing quite some time before going bankrupt, but i just repeat, there are people who want to play this for fun, don't know that AP rule for instance, and BAM suddenly are bankrupt, can't go one fight, when not enrolling 100 times (with 10% efficiency) to afford the items.

Its true that, when knowing about the hard monetary side of this game, it can be avoided to go bankrupt so easily, but are really all of the players here 100% freaks that enroll in this game instead of going out to enjoin the sun, and even get up in the night for it?

No, they are not. People want to have fun, which is not given for a great amount due to such rule changes.
I completely agree with I_own_you_all games are meant to be fun, not work.
The AP rule is not the main problem

The real problem is the wage cut
level 5 upgrade is not that important for many faction but all faction

oh, so skel bow is useless; recruit is useless; spawns is useless; hob is useless... pfft...

most of players battle full ap on level 7 so when the get level 8 they r out of money so cant get upgrade and leave

very good reason. how about this solution: dont spend more than you earn. this apply even in real life. dont spend 10 penny when you earn 10 penny; else this will lead you to bankruptcy.

i spend my gold carefully before lv8. i start spend more once i hit LG5 which can cover my expense. i still use min AP in most combats now; i dont see min AP cause me problem.
It's not all about "us" who know how to deal with that issue.

I said often enough that its the people who just don't care, they battle and want to battle, no "stupid work", just have fun.

It's a browser game, therefor it has to be easy, costing no real money (even though admins try bleed the people by TGI or any other way), and make maximum of fun.

This is not my opinion, though. I like this game for its deepness, because it's not just a "fun making fight browsergame". It needs skill for even being able to survive. Be carefull at what you spend on what specific fight, or you go bankrupt maybe.

This game reflects more the real life than any other browser game i know, and i like it therefor. It still can be played when one wants, without any disadvantage, and makes fun in its different possible ways.

Aswell this is not a browser game where one is done after a few days/weeks/months, it can be played even much longer with gaining new experiences at new higher level and new fight styles (Commanders Guild/Events/...).

This game is a really nice work in things of balance and fun, on the same hand as challenge.

Maybe one should tell that the new joining people, that this is no "easy to play" game and they know what they have to expect and can deal with it :)
well i dont care at all what arts i use. if you use only 1-2 castle you should make easily since you still get elements and arts from hunts..
Anyone can resolve their money issues. Donate.

If you don't want to, then compromise. Only use 1 faction. Thay would save lots of cash. Don't fight as often.
But donating shouldnt be a compulsory and without donating its quite hard to get positive cash flow for most people, thats a reason why this server is dying.
I for my part am lucky that i played before all these "money-sink" changes and that i was wizard, so i was very carefull with using my money (for instance i only played with min arts for more than one year), for being able to afford the mini arts for my wiz class, what then had become obsolete => i had much money.

I believe that the most important part in that system, was to learn a very strict gold management, more than the gold we get from refunds (I bought a TGI that way, right before TGI change; yeah, that was a really good deal, but I still won't get anything back out of it for another year or so).

The real problem, IMO, lies in the fact that players want everything. Both fast level up, as well as benefit from each aspect of the game (which requires a lot of gold). This game is not thought to be played that way. If every player were not doing every single survive tourney, as well as always stick to that min AP set no matter what, there would be only roulette addicts that would be short of gold. Basically, gold from level up roughly pays for most buildings, if not all, so all that a player should have to afford, is his arts (which, as mentionned above, is easy to achieve for min AP; the excess of gold can easily let one buy a full set for occasional use).
abt donation
mostly diamond player use diamond to buy upgrade 2 level before so they buy diamonds decreasing value of upgrade wont effect them much
well if you people want all to donate then why dont you just make the game non-free with ap rule cuz rich people can buy diamonds and get gear
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