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AuthorLosing battles
2.3. It is forbidden to profit from discovered errors in game algorithm, as well as any game actions, obviously not supposed by the service.

But this was designed to be the way it is. The creators were aware (or made aware later on) of this, and it works how it is supposed to be working. So it is not a bug in the game algorithm, and is not an error of the game actions since obviously is supposed to to be the way it is.

If you have any suggestions how to change this situation in general and to motivate people to win

We can debate this among us:
How about in all PvP combats the winner does not loose durability? This would be incentive enough for people to win (virtual gain of 1500 gold per full-arts combat), and at the same time creates balance in the long term with the loosing characters since they still get fsp/exp ratio bonus.

One could also think additionally "losers" of PvP battles loose 100-200 gold (or an amount proportional with their CL) which is taken by the winers. Can think that they got robbed by the winners after they beat them up... so this incentive for losers not to loose.
How about in all PvP combats the winner does not loose durability

great idea! +1

but i think "losers" of PvP battles loose 100-200 gold is too much.
How about in all PvP combats the winner does not loose durability?
It's been suggested billions of times on the .ru server. Never been approved. So forget about it.

One could also think additionally "losers" of PvP battles loose 100-200 gold (or an amount proportional with their CL) which is taken by the winers. Can think that they got robbed by the winners after they beat them up... so this incentive for losers not to loose.
That might freak out lots of players and make them step aside from those PVP group battles especially the new players that don't have a lot of cash on their accounts. Bad idea to tell you the truth.

Anything else?

My point is, it's always easier to criticise the excisting (but working) system instead of suggesting something REALLY working in return.
then how bout, the winners lose 0.5 durability instead of 1
then how bout, the winners lose 0.5 durability instead of 1
Same story as with the no dura loss. Never been approved.
the excisting system is only working by menacing people with block if they don't do their best to win.
It's like you force me to win my combats, and then brain-wash me for me to believe that that's the way I am having fun...

I wouldn't call it REALLY working...

Make the same exp/fsp ratio for everyone. If you can't win, work on your tactics and get better. Seek advice and improve your strategy/coordination with your team-mates. LEARN something! Don't just get pumped up by the system...
Make meaningful and realistic ranking of PvP tacticians/strategists. Currently it means *nothing*!
So it's like I said, you have nothing (at least nothing new) to suggest but you're willing to criticise instead since everything you have suggested in your posts have been already suggested on the .ru and have never been approved. Well, it's not really a sort of 'discussion' I'm up to since it's just a waste of time repeating over and over again something that everyone already know.
for cantbstopped:
no he suggested:

Make the same exp/fsp ratio for everyone. If you can't win, work on your tactics and get better
First of all, the admin should make it clear that they have an open mind about changing the system.

The solution is simple. Why do people intentionally lose? Because apparently it gives better ratio. Then the solution is to give a better ratio to the winner.
Make the same exp/fsp ratio for everyone. If you can't win, work on your tactics and get better

Same story as with no dura loss, been suggested times and times before, never been approved.

So it's like I said, you have nothing (at least nothing new) to suggest
i always play to win, with one exception: i usually travel with 1 unit and no arts, so that if i'm ambushed, it ends quickly and i get to go on to my business ASAP. is this borderline legal? i've been wondering about this for a long time... i don't feel like i'm doing anything wrong, but i dunno if some higher power will come to consider this a "staged combat".

and about ethereality: he is (as i see it) exploiting a game mechanic wich makes him simultaneously the best (via faction skill) and the worst (via number of lost battles) player of his level. which in a game with such a strong role-playing component, is absolutely ridiculous. but hey, if it makes him happy... i say let him do it.

losing, winning... i like the way this game mimics real life :)
for Schwarzenegger:
Then the solution is to give a better ratio to the winner.

I've already coomented on that:
it was designed to provide those players who don't play very well a better chance of winning in the future by gaining additional fsps much earlier than those players who play better and who ultimately win more.

And yes, it also have been suggested millions of times before and nope, it have never been approved.

Same old suggestions.
Same old suggestions.

It's been suggested billions of times on the .ru server.

You do realize most people don't go to the .ru server, right? "Same old suggestions" may never have been discussed here, and dismissing them out of hand because they were discussed in a forum many people never go to seems...silly. Congrats for you for going to the .ru server, that has nothing to do with the .com community.
i usually travel with 1 unit and no arts, so that if i'm ambushed, it ends quickly and i get to go on to my business ASAP. is this borderline legal? i've been wondering about this for a long time... i don't feel like i'm doing anything wrong, but i dunno if some higher power will come to consider this a "staged combat".

This situation have been discussed among the Keepers on the .ru server. So the conclusion was:

No, traveling with 1 unit is not illegal and must not be considered as a 'staged combat' because of the fact that the traveler can not chose whether he gets ambushed or gets not at his will and IF he gets ambushed, he (the traveler) does not chose by whom he gets ambushed.

Basically, a traveler is not aware if there even will be a combat while a thief is always prepared for a combat since he has placed an ambush and he was waiting for a combat to start.

But let us keep the discussion on the topic.
for EndWiggin:
Same creators, same game, same rules. Simple as that.
@cantbestopped

i thought i was very on topic ("losing battles")! but if you mean the discussion is now only about the difference in xp/fsp ratio between winning/losing, i don't really think the system is flawed. i think it's well thought. losers will always be losers, no matter how much faction skill they accumulated in the process. IMHO...

anyway, thanks for the info on the 1 unit thing, mate :)
for EndWiggin:
Same creators, same game, same rules. Simple as that.


Again, I repeat myself, dismissing a discussion out of hand, because it was discussed elsewhere does no good. If it was discussed and there was a good reason it was not approved, explain it. Being dismissive does no one any good.
closed by Lexa (2011-08-02 22:03:23)
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