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AuthorRemove orb randomness in ST
also, if you want to remove "randomness" from tourny, why dont u suggest the removal of luck/morale/fear attack/knockback/ blind, and any other such abilities which rely on "luck" i dont see you complaining about those, but something the administration does to help us enjoy this tourny, everyone complains.... enjoy what u got, you all asked for improvements, now that you have them stop whining that they werent what you "asked" for.
+1
orbs introduce more luck > strategy
Well, surely the randomness of orbs creates another element of luck in the ST. But you cannot say that orbs do not require strategy since they require you to think of contingency plans of how to pick up the randomly scattered orbs while suffering least damage. In fact I believe that the random factors mentioned by other players are even more dependent on luck than the randomness of orbs.
orbs is not of an problem to me but the chain lightening is too much annoying it mostly kills us than enemy in the last round i had few troops and only one creature was left behind the tower's turn came and killed all of my troops
+1
randomness is fair to everyone. you might be lucky this time but may not be so in the next ST. Everyone is the same in the long run, so it's still a matter of skill. The randomness encouraged more players to join because everyone more or less have chance to win, so it's good for the community.

Also it seems to me the randomness is even more skill depended to activate some orbs that is very hard to reach and manage them well.

I had pretty bad luck about orbs this time: most of the orbs of extra shots are just too far to reach, and I was screwed several times, but I am very comfortable about it.
-1
there is always some degree of randomness in every fight - morale/luck, even dmg dealt by your troops is not pre-determinded thanks to min-max span.
if you don't like the orbs, ignore them.
+1 its just rolling dices now!
better remove tower light to hit us
tower is frndly so it shud only hit enemy :P
I think the orbs must be there but their position mustn't change such that it would be change factor retained and luck factor eliminated
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