Author | Mana Recovery and Spirit link in ST |
I think now that ST has been revamped and has the lighting tower to speed up battles,
mana recovery and spirit link should be enabled again for wizards and necros.
Since, wizards and necros can no longer prolong the game indefinitely to recover their mana, I see no reason to have these talents disabled. |
+1 |
yup, good one.
+1 |
+1 |
+1 should have been there in the old version already imho, but definately in the new version |
+1 |
-1 for spirit link, it ever worked except with vamps, dont want it coz i like shorter battles
+1 for mana recovery |
-1 for spirit link, it ever worked except with vamps, dont want it coz i like shorter battles
+1 for mana recovery |
-1 for spirit link,it ever worked except with vamps,dont want it coz i like shorter battles
+1 for mana recovery |
+1 for mana recovery |
+1 |
+1 |
But with mana recovery plus garg (immune to lightning) wizards can again prolong the game indefinitely to recover their mana with the help of the tower that will take down enemies for the wizard, am i wrong? |
+1
for Aramyl:
The lightning tower is able to pierce through magic resistances. |
ah ok, that's something i didn't know XD thanks ;) |
And aswell, tower kills don't give points.
I for my part, being wizard, would prefer mana recovery to stay removed, since the introduction of it will lead to only freaks win ST's for wizard faction. |