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   Forums-->Ideas and suggestions-->

Authorparameters & control panel
parameter: spell power & knowledge are completely useless for the barbarians
but some newbie barbs do have some knowledge & spell power
which is a complete waste..
so i suggest to have different parameters for barbs..
which supports their racial skills
name it readiness
when readiness = 1
they get 1.2%*[Barbarian skill level] per creature turn instead of normal 1%
that will be helpful for them..
(i am not a barb,its just to raise the competition level)
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control panel: the defend button for a hero is completely useless, it will be better if that button is removed or else
the button gives some benefits like 10% more defense to all troops!!
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support if u like it,all suggestion are welcomed!!
as I am not barb so no ans 2 question1 but question2 is really good suggestion +1
HELL YEA!!!!



+1
Who cares about the wasted points of those newbies? :P
But the first suggestion offers an alternative build for barbs, so +1.

As for the second suggestion, I think it will benefit Might heroes A LOT more than Magic heroes. So -1.
A LOT more than Magic heroes. So -1.
yes but that button is a waste..
they must give some benefit..
I think it will benefit Might heroes
see the might will be spelled by mage..so defense doesn't matter..
n might vs might..its fair :D
+1
-1 to both

there is no reason for barbarians to be special.
what's next? removing attack parameter from mages?

the defend butting IS USEFUL for a hero. Just because you haven't yet figured out or encountered a use for it, does not mean it's useless. Indeed Defend button for hero is basically likely skip hero's turn. And although it's not obvious but there are times when you will want to do just that. Yes, a hero could wait twice instead of defending but that would be annoying.
defend butting
lol
stupid spell checker.
It should be button of course.
-1*500

mate how dare you say that defend hero is useless?
what if i want hero to go just first than a specific troop to raise it or to delay/curse a creature?
for Apocalyptum:
what if i want hero to go just first than a specific troop to raise it or to delay/curse a creature?

i think u could wait twice instead of defending
--
for Flour:
removing attack parameter from mages?
no lol..
to defeat a barb doesn't take a sweat.. that's why i think they need some thing
there are only 5 barbs in the top 100..
n i guess they changed because of tourney..
maybe you see that newbie barbarian that has knowledge and spell power is because they use new year treat. useless for them of course.

if they pick spell power / knowledge 'by accident', soon they will realize that. lesson learned.
-1

all races already have a racial. why should barbarians get a second complementary racial?

Defending is different from waiting twice if you look at your atb. if you think its useless, you're really lacking something.
Defending is different from waiting twice if you look at your atb. if you think its useless, you're really lacking something.

well defending is as same as u attack with hero.. now don't deny it..
giving an extra damage instead of defending won't hurt*
-1 failer
13

You forgot to factor in ghosts/apparitions.

and just to give you more hints on the atb aspect, take a look at some talents..
Defend button is not useful for a hero, because it has exactly the same effect as waiting twice. The only use in defending with hero, and a very minor one at that, is to save real life time. I would be obliged to be presented with proof from anybody who think otherwise, with preferably something more substantial than giving mere hints.

all races already have a racial. why should barbarians get a second complementary racial?
Why should all races have use for 4 parameters when barbarians only have use for 2? Why are wizards the only faction who gets bonus damage in hunts from spells when their unique racial ability is already in mini-arts?

The point I'm driving at is that comparisons in fairness or balance between factions should not be done this way. The crux is whether or not introducing the suggested barbarian ability will provide them with any significant advantage over any other faction.

Since you have to sacrifice parameter points which could have been put into attack or defence in order to benefit from this hypothetical racial ability, I see it simply as an alternative build; the extent of the increased effect of readiness can be adjusted to obtain a balance so that it provides no discernible advantage but only offers, as I stress again, an alternative build for barbarians.


there is no reason for barbarians to be special.
what's next? removing attack parameter from mages?

Please do not commit the fallacy of slippery slope. And it's not like mages have no use for attack, which incidentally, barbarians have absolutely no use for knowledge or spellpower.


see the might will be spelled by mage..so defense doesn't matter..
Well it's not totally right to say that defense won't matter. Mage's troops do attack sometimes; and even if they don't, they still retaliate. So defence still does matter, but admittedly to a small extent.
n might vs might..its fair :D
Yes it's fair. Almost. There is still a slight difference when it comes to who normally has the advantage of first strike.
Also some (might) factions have a greater opportunity cost than others. There are plenty of might builds which are imbued with magic as well. These builds will be slightly undermined if pure might builds could automatically gain +10% defense by just defending with hero.

So, while I have to retract my statement that it will benefit Might heroes A LOT more than Magic heroes, I still do not think providing a +10% defense benefit is equitable to all factions. However, I am keen on other benefits (or perhaps just remove the defend button entirely), as the defend button is not useful for a hero, because it has exactly the same effect as waiting twice.
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