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AuthorMight or Magic
^ At level 1-4?

That is all :)
magic
Is this a trick question?
Might and Magic
Might
anything u like but keep good talents :)
It doesn't matter.
If magic - u can hit enemy's units before u come to him.
If might - u can hit him very fast.
At 1-4 level i thinc magic would be better cuz damage og rouges and minos will be identical.
think
sry
of course might. arts are cheaper and troops are stronger
It doesn't matter.
If magic - u can hit enemy's units before u come to him.
If might - u can hit him very fast.
At 1-4 level i thinc magic would be better cuz damage og rouges and minos will be identical.


pro advice from lvl 3 O_o no.
both =] spike to remove defending stacks and rouges kill bowmen =D
for niranjan2009:
u can't get talents till lvl 4

for I_SkY_I:
keep at the most 2 knowledge and other attack. I did the same
Imo, Might is better, spikes are weak in low levels...
Spikes can ruin the barricade and give acess to rogues...

BTW i gonna choose one faction because it's better on lv 3-4 sweeeeeeeeett

Don't think about what can be beter dude, since if you don't do right you gonna lose anway... Choose what you like more and search how to use it better to win your own battles...
u can't get talents till lvl 4

as if i don't know..
levels 1-4 must keep might
as u can't kill even a full stack of ur opponent with spikes or magic punch
even wizards must have might
@5 u can do as you please
wanna play n win easily,go for magic
wanna actually use strategy to win go for might
even wizards must have might
Early in, pure magic build somehow doesn't exists. 1 or 2 less ATK points doesn't turn good melee unit into a poor one. So, yes, magic punch or spike doesn't damage much, but it doesn't matter since units can kill the rest.
Without magic punch, the poor gargules will be a toy...

For sure 20 damage per turn (0 SP) will make lot difference, it's can change a battle, or some one wanna try play with wiz without magic?

At low level other thing too affect wizards, they start with gargules as main army, (before get golems) and they have 1-1 damage, 1-1 dmg +5% per attack parrameter = 1-1 dmg, so completty useless.. +40 dmg from magic punch (+1 knowledge cl 2) or maybe +80 dmg total with cl 3 make all diffence

Since attack parramenter don't make any difference from wizards low level, you can try it after CL 8 ++++ And at my option best try at CL 11, before it you don't gonna take good results...
Right... So.

Add 1 to Spellpower...
Have rest to attack..[Defence not guna do much at this lvl right?]

And... Hunt ... I think...
yea 2 would do great coz u have rouges which deal great dmg even with low attack
I prefer taking advice from levels 8-15.. No offence just seems you LordsWM english is bad...
This topic is long since last update and considered obsolete for further discussions.

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