Author | Best parameters for dark elf to increase |
What parameters (atk, def, sp, etc) should a dark elf increase??? |
1-4.
ATTACK!!!!!!!!!!!!!!!!!!!
Maybe 1 to KNowledge for some TINY help.
5-8[NEEEDEDDDDD]
MAGIC!!!!!!!!!!
Otherwise you will get owned, one way or the other.[Theres still basicly one way to get owned though ....]
But during level 1-4 you maybe better off with 2 Knowledge 2 Spellpower...
That would be useless when fighting Swordsmen, Rangers... Those kinda enemies...
Err.
Pls no long string VIO ban :D [Player banned by moderator Pang until 2012-04-04 03:49:23 // WARNING, long string violation] |
At level 2, you should go for knowledge or SP. That's what I did, though I'll admit i was a noob earlier :P
But anyways...at low levels, you can easily get attack points from Hunter's Guild and defense points from Labourer's Guild...plus arts at lvl 5+. Leave atk and def for lvl 7+ |
At level 2, you should go for knowledge or SP. That's what I did, though I'll admit i was a noob earlier :P
But anyways...at low levels, you can easily get attack points from Hunter's Guild and defense points from Labourer's Guild...plus arts at lvl 5+. Leave atk and def for lvl 7+
Agree... Take Knowledge and sp ( but if u go for some certain creature like swordsmen, Attack points will become necessary )
Usually, for each lv up..
+ Know , + know/ SP , SP |
mage build till shrews
after getting shrews , might and only might! |
after getting shrews , might and only might!
DE still can go magic built... you dont have to brain wash him on might built |
Level 2+4: knowledge
Level 3+5+6: spell power
Level 7+: change everything to attack |
Perfectly Said my magier....
i also suggest the same |
Thanks. Closing this thread. |
closed by Lord Edwin1908 (2012-04-03 22:48:35) |
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