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AuthorNecromancer Faction :Stats,Talents,Tactics,Strategy
old topic:https://www.lordswm.com/forum_messages.php?tid=1920533

hi plz tell me till which lvl i should have magic build and when to change to might build
change to migth on lvl 8, use magic before
I want to switch to necr, what stats and talents would you suggest for level 9...
depends what kind of battles do you want to play? Usually I would say go full might build, but with low faction level you will not be very strong. If you plan to play in group pvp you should go darkness magic instead as this would help your teammates the most.
For Ranor - Might build I'm gonna go for, shall I put all parametres into attack or maybe 1-2 in knowledge and what talents should I choose.. And thank you for response :)
take eruadition and vitality :)
I can't, not enough points. I chose basic defense, vitality and spirit link instead, don't know if that's efficient though. I've just won my first fight and already love ghosts and vamps :)
Vitality in PvE battles is almost useless, so use it only in PvP. Now expert erudition is probably the best (if we are not considering any magic)
i want to do gb's so shall i continew magic build
@9 go full magic (revive) build - place all statpoints into knowledge use the talent basic erudition and put that statpoint also into knowledge.

Thus you should end up with 6 knowledge giving you 60 mana for 5 raise dead (120hp 30bows/15ghosts/4vamps)+3 magic punch (20 damage)

or put 1 point to spellpower thus increasing magic punch damgae to 24 (good vs orcs (12hp) or bowmen (7hp)) and raising 135 hp thus 34 bows, 17 ghost or most important 5 vamps.

I used the later variant when I was lvl 5. Had enough mana for 3 raises and 4 magic punch

3 2012-10-01 16:15:16
I want to switch to necr, what stats and talents would you suggest for level 9...


dark magic build rule at level-9
can death herald perform his ability on ST monsters ?
even how many hp the monster had but its of 1 perish , so can death herald kill him with his ability ?
for R4in: it's ability only works in monster MG quests if the monster has 1000 or less hp remaining. I would assume it is the same in ST.
for DEATHisNEAR:
so if i use this ability monster's 1k hp will be gone ? or i will be unable to use as its hp is more than 1k ?
i think you will be unable to use as its hp is more than 1k since it's ability only works in monster MG quests if the monster has 1000 or less hp remaining.
ok thanks :)
i think you will be unable to use as its hp is more than 1k since it's ability only works in monster MG quests if the monster has 1000 or less hp remaining. nice ability in ST for lvl15 :)
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