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Might Vs Magic Necro



AuthorMight Vs Magic Necro
Which type of necro [level 7] is best for PvP, Hunts, MG, STs? Should I go magic with Dominion of Pain and darkness magic talent or Might with defense/erudition?? How much mana is ideal for this level?
Might necro is better overall, since magic necro is much worse than might necro for STs, hunts, and MGs for the most part.
Might necro my friend is better.
One sub question: which is better - using erudition to raise def by 1 or using basic def which decreases damage taken by 10%?
I fear might necro more :p
Def decreased by 1 will decrease damage by roughly 5%. Basic defense will reduce melee damage by 10%. The first makes your skeletal bowmen less vulnerable, but the overall troops are weaker in melee combat compared to the second option. Choose what's important for you, it might be different for all combats.

Also, as several people said, might necro is great at lvl 7. There also pretty much one army setup for all cases. But once you hit lvl 8 and get many new creatures, including the upgrade of zombies, you will find it beneficial to often change the army setup for every specific combat.
Infected zombies do wonders in MG, for instance.
Def increased* Sorry ,sent without checking.
I am scared of Necro, does not matter if they are might or magic. Though you can become great at PVP with mage Necro after you can get mass spells, which I think you get at level 8
might necro so good if battle with another faction
but if u battle with same necro, mage necro is so great :D
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