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AuthorAll about Demons faction: Stats, Talent, Tactics, Strategy
for The executioner:

He was lucky with that morale + he had more army then you.
But in the end, when you have 4 morale you tend to go for strange moves hoping for morale.
for The executioner:
learn and use dark magic
or
switch to red demon.
@238 RevolutionRebel
you are probably right
i just loved incendiaries, especialy at level 8-9, but also 10

@240 Sir_Hulkson
you are also right, i had DU. Hell Horses are nice, but Searing horses are a huge improvement.

level 13 DD for survilurg defense

*team up with higher levels (14-15 is best)
-for level 16 + you can also be realy helpful, but often their enemy has too much ini (your casts come too slow)
-higher level teammates opponents = smaller chance that they hit your first, but bigger chance that they kill you fast.

*try to be in 1 of the corners

*talents:
-expert darkness
-all 3 mass darkness
-consume corps
-basic erudition

*equipment:
-take the shoes that give +10% ini to the hero
(if you do not understand that, then DD is not your best choise;-)
-take a cape for ranged protection, it will help temptress to eat more shots
(if you spend extra gold on equipment, then spend it on cape first, thief cloak, beastbane cape or better)
-standard might equipment (knowledge + spellpower should come from basic stat points)
(it is simple: might equipment gives more total points)

*stat points
-7 spellpower (then your casts last the entire battle)
-7 knowledge (you don't want to waste time with consume corps too soon)
-any remaining points in defense and attack

*recruits
-60 vermins
-around 38 temptress
(very cool if temptress survive, very helpful for teammates if temptress get shot instead of shrew/xbow/etc)
-around 90 fiends
-with DU go max searing horses, without DU choose max hell horses or max cave demons
-no blazing hounds, in this set up they are helpful

*before the battle
-check enemy hero's, pay attention to stats (especialy morale)


*set up
-don't split temptress, put them in the corner
-cave demon right next to temptress
-small stack of fiends (1-5) in front of temptress
-vermins on the back row
-another small stack of fiends close to your main stack of fiends
(against dwarf, barbarian, might DE, any enemy with tactics: fiends on the back row)
(against all others: fiends on the front row)

-if all 3 opponents have 10 mana or less you may want to split vermins
(and try to use them for retal, preferably for your teammates)


*beginning of the battle
-check enemy creatures
(look for large difference in min/max attack, like berserkers, but also skellies)
-check position of all creatures
(figure out where everything will move to)
-use the inibar (the entire game, you should be scrolling this bar to see what goes when)
-do not rush attack, you can probably not kill your opponent by yourself
-cast some delay or confusion
-after enemy melee has moved in, go attack with fiends and horses, try to find a target in the back and out of reach of dangerous enemies.
-your enemy will try to attack temptress, large creatures usualy even go for cave demons before going for vermins (because cave is guarding temptress)

-against higher level mages, your teammates may want to protect/rapid vermins, against all other enemies, they should not worry about your vermin/cave/temptress


*casting
-delay and confusion are the most important
-often it is better to do a few casts on the same enemy
(any might enemy that is delayed and confused and cursed and/or weakened can pretty much be ignored by your teammates)
-but in some cases you just need to delay or confuse everything first
-focus your spells on creatures that will not die very soon (no need to confuse elven bowmen if they will get killed by dwarven spearmen)
-talk to your teammates a lot, ask them which casts they prefer before it is your turn

-basically:
elf and barbarian need delay first and confusion second
(elfs and orcs shoot before your 1st cast...and if delayed and no morale, after your 2nd cast)

knight needs confusion first, delay second, curse third

tribal needs delay first

dwarf needs delay first

demon needs delay first (also chaos demon and DD)

necro needs delay first, curse second

might DE and might w
might DE and might wizzard need delay first

mage DE and mage wizzard need disruption rays
(early mass disrupts on higher level mages can have a huge impact on the battle outcome)

*middle game
-your enemy is killing or has killed temptress/cave/vermin
-keep horse and fiends save, maybe you can kill a shooter in the corner
-your teammmates are killing their debuffed opponents, maybe they already sent you some help
(they should help horse and fiend, but not draw enemies to them)

-against demon, you probably need to delay a group of gatelings
-time to cast weakness, curse and disrupt as you see fit
-if at any time there is no need to cast something, eat a corpse, you don't want to have mana problems later

*end game
if all went well, then your teammates can kill all 3 enemies

if all went *not so well*
-you better have something left to run around the field and avoid enemy contact as long as possible
-cast decay first and iceclod later
-remember: you have acces to a huge amount of mana
-stop listening to your teammates, especialy if they tell you to attack or take retal with your last stacks
(on the contrary, if they have any stacks left, they should use them to keep the enemy away from you)
-this is your endgame, you are the DD, you CAN win even when others think it is impossible
(near to infinite mana, delayed/cursed/weakened enemy... decay and iceclod deal little damage, but you can go on and on and on)
if you prefer to team up with same/lower levels (or don't like long battles)

*take blazing hounds and more fiends, less temptress and less vermins or no vermins at all

*advanced darkness+dominion of mind+ consume corps
expert leadership or expert defense (or advanced and basic erudition)
*4 knowledge and 4 spellpower

*delay everything, maybe a mass confusion
*try to attack together with your team (same targets)
(as few enemy stacks as possible should be able to reach your team)
*disrupt / curse as you see fit, but probably you will be eating corpses and casting delay and consusion
for nytyn:
Thank you so much!!!

How about Might Demon?
*Claps*
for nytyn:
Thank you so much!!!


THink you can make such a guide for lv10?
level 13 normal demon, survilurg defense

-stat points
no magic, a lot of attack, maybe a few points in defense
no extra morale and no luck

-talents
advanced defense, avoidance, last breath, basic offense and battle fury
(level 13 is special :-)

-recruits
no incendiaries
a lot of cerberi (48) a lot of temptress (22) a lot of spawns (60) max horse and 4 cave (also without DU)

-equipment
might equipment (for rings: defense=good ini=better)
bow on your back
if you want to spend extra for equipment, then take an enchanted weapon

-set up
dont split cerberi, dont split mistress
put mistress in corner, cave next to it, small stack of spawns to cover
take 2 small stacks of spawns and 1 big stack

make sure that your small stacks are guaranteed to gate a stack of at least 2
in your case (faction level 4) this means: at least 6 spawns in 1 stack
20% + 4x4% = 36%
6 x 0.36 = 2.16 so you will usualy gate 2 spawns, sometimes 3, but never 1
(for 5 it would be 5 x 0.36 = 1.8, this would mean that you sometimes gate only 1)


-very important / general advise
key is gated cerberi, this is the stack that will kill your enemy,
never put it in range of an enemy unless there are "real" allied creatures close to it

do not include real cerberi in any plans you have, they will suffer severe damage after gating and before their turn
see it as unexpected bonus when you get to attack with them

last breath turns your gated spawns into awesome shooter-blockers... and your real spawns into very reliable retal takers / melee blockers

enemy will almost always attack real stacks before attacking gates
(find the exceptions and let me know!)

you need to stay alive to be able to kill with your gates
(keep either cave or horse alive... if this fails then you can often get many "extra" turns with gates, by having a real spawn in a corner somewhere)

gate mistress (gating mistress is extremly difficult as you want to shoot, remember: gating only takes half a turn)
in some cases you absolutely have to shoot shrews instead of gating

gate spawns to block shooters
(beware of creatures with double hit)

gate horse and cerberi close to a teammate try to move real horse there as well
(but make sure not to block your teammate... and not to gate in range of hydras)

when enemy has wild griffins (with gliding swoop) then do not gate in the same row as mistress (or any other prime target team mate shooters)
-talents
advanced defense, avoidance, last breath, basic offense and battle fury
(level 13 is special :-)


defense talent?? never try this lol :P
for nytyn:
last breath is very good, but in survilurg i prefer to go full attack. after all, last breath is too expensive for demon in this level.
for nytyn:
i seldom use confusion in pve battles, for something like gmb or wardens they will shoot your temptress or shrew or gmb first and they will kill it in one shot even with confusion. i would rather delay, with delay they seldom have a second chance to shoot.
delay, disrupt and weakness are top three i cast mostly, perhaps some blind on something like shrews.
Normal demon give more FSP in PvE n PvP..
Dark Demon help team mate alot..

So.. I'm confuse :P
https://www.lordswm.com/war.php?lt=-1&warid=612112068

well, another battle. i ws unlucky - yes , but i guess i made mistake attacking orcs in the last turns with my horses. should i have attacked rocs ?
any other suggestion ?
nice stuff man!
THink you can make such a guide for lv10?for nytyn:
for nytyn:
up
while fighting against holy night , what should be my 1st spell : curse or delay ? on wardens ?
Curse on dwardens works wonders
followed by delay and maybe ( depends), follow with confuse or weakness
didn't see your level


Curse on wardens works wonders
followed by delay
Need lv11 tips for CG
which is the best setup for CG 1 vs 1 without DU? Demon or DD?
Also, which is better for 2vs2 CG and which setup?
+
This topic is long since last update and considered obsolete for further discussions.

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