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   Forums-->Combat problems-->

DE AI Issues



AuthorDE AI Issues
Hi,

Would just like to suggest an improvement to something about the AI I've witnessed in the quick tournaments.

I've been playing as DE/Offensive. I lost 2 of 3 combats, both against Elf. One big problem with this is that the computer advances the DE rogues almost as far up as possible up the board, and definitely into the 6-square range of the bowmen (split into 3/3/4 stacks).

While I expect that everyone has different strategies they like to use and the AI is just one of them / one of several pathways, I don't really expect suicide to be one of them. This happened both times - the rogues were just rushed into enemy territory and committed suicide, so my only conclusion is that it's an AI issue.

Furthermore, I can do Magic Arrow damage of around 60. The AI uses this to Arrow stacks of 3 bowmen (4 times in 2 battles) instead of the rather more dangerous stack of 28 Elf Lords. While I understand that the AI is generally programmed to target bowmen, at the very least, its actions in both cases should make sense, instead of sending troops to commit suicide. If this continues I might just have to avoid all quick tournaments :/

I don't do coding, so I don't know if what I'm suggesting here (a bit more balance) is hard or easy to code. I recognize that this game is free to play and commend/appreciate the developers for their efforts in making this game better for everyone, and hope they take this suggestion into consideration, if they have not already done so.

Thanks!
If i split patriarchs in two stacks, then the second stack will place a firewall on top of the first firewall >.>
Topic moved from "Combat problems" to "Ideas and suggestions".
You can try using different tactics. For example place your Rogues so that they are initially blocked by your other stacks. This way they will not be able to rush forward and by the time they can move hopefully they will be able to attack something rather than just advance.
you should put your rouges at corner and it should be blocked by liz and mino
then when their troops will come ahead , ur liz will move , then rouges will always hit and return
The same thing with wiz. I noticed in auto combats that if we take defensive tactics, gargs will just def the whole game. Even if there are only slow units left. In most of battles I lost because they wait until guards or ogres come and take them down.
I've seen in one battle that magi started to run so it is possible.

This AI thing is kind of new so I think they would improve this.
I've seen in one battle that magi started to run so it is possible.

Probably that wasn't a run, it was a try to get unblocked so they can shoot.
They weren't blocked. They shoot and after that turn they just started to run away from guards. Even if they weren't in range. First i thought it was because they would hit allied hydras but many times they attacked friendly creatures. They just moved what I thought is impossible in defensive AI.
Topic moved from "Ideas and suggestions" to "Combat problems".
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