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AuthorFiend's Leap
for velniukstis:

i have done tons of battles against demons to know that fiends never get luck on leap.
Also this is not a bug.it works exactly as royal/wild griffin dive attack
I guess it is as good as Griffins not getting Luck for Battle Dive.

Activated Abilities like these never had luck.
It's a bit strange then though that some of them do (like madness, also very powerful) and some don't.
Activated Abilities like these never had luck.

Volley can trigger luck. This isn't a magical abillity such explosion from incendiarys or fireballs from lorekeepers, it's a might abillity, so it supposed to work.

The best way we know if this is working proper or not, is someone play Heroes V and use leap with decent luck stats and see if it will trigger or not.
Have some time I've played Heroes VI, but I'm quit sure dive, leap and other abillities does trigger luck.
The best way we know if this is working proper or not, is someone play Heroes V

This game is very different from hommv. do not compare them,admins changed a lot of things due to balance issue
Beyond recruit settlement and first barbarian faction units, does you know anything different from Heroes V? I haven't seen anything...
Leap WON'T trigger luck.
Its the same as battle dive from griffins, wich won't happen even with 5 luck.
Now stop making a myth out of this and close the topic..


How I can be sure? I've been a DD for some time and always had 1 - 2 luck :).

Activated Abilities like these never had luck.
there are tons of differece

1 example is sky shamans
in hommv they get 2x spellpower at lvl 2 spirit while at here they dont.
Except for tribals, the others factions are very loyal to Heroes V, they have same special abillities, such double shot to EB's, they've the same design, they've the same stats, so they're very similar at all.

If leap has made to doesn't trigger luck purposely or not, the fact is it doesn't trigger, everyone already got it.
But if it does works on heroes V, it's a probabbly bug on this game, unless luck doesn't work with leap on heroes V as well, in this case is all "ok".
[Post deleted by moderator Lord Khellendros // Unnecessary rudeness, keep it civil please]
[Post deleted by moderator Lord Khellendros // Unnecessary rudeness, keep it civil please]
Again,they dont.on homm brutes have 6 hp while here they have 8

This IS'NT homm,this is LWM.are you going to understand that?
if you want homm go play that


If we make a list of how many units have exactly the same stats from Heroes V, same design, same special abilities, which side you think will be most likely, the similarity of all units or the huge difference and balance between all units?
The first thing you've to notice is this game has Heroes V has the primary base, so all older factions had their stats based on this game formule, the barbarian faction doesn't have those stats for coencidence, they tried to put most accurated and balanced as possiblec following heroes V stats formule, instead pick another title of franchise, such heroes III for example, which their stats are much more weaker. but on overall following they choosen the most close to heroes V to go, because all others factions previous design are based on those.

It's the most obvious and easy to understand, another think more easy and obvious to understand is, if they want to create more factions or alt facitons, it should more easy to adapt a few new units on current system instead remake all whole game to add just 1 unit or 1 new faction every time when want to do it, or do you don't agree with that?

About brutes, they could just increase their number size, but it will means their final damage will be much more bigger and they though that's not good for balance, so they've changed, but the base and roots of this game still the same, and I'm talking about it, not talking about what I've or not to play... I could say to you, hey you don't have any idea about what balance is nor what need, so stop play this game... What's the point of it anyway? Can't you formule a phase without a need of try to argumentation and a reflection about the foundation design chooses of this game? Can you show me, besides your own ingnorance and a personal need to guess this has made purposely which nobody of could know, how exactly this behavior will help?

For the second time, to make the clear even shinying clear, I'm not saying this works, I'm saying this could not been made purposely, if on Heroes V it does works, because the games roots has been made there, but even if it does on heroes V, they could remove purposely for a game balance, which should be the easier and faster way to go, but to everyone here make sure or understand better what they've think on the exactly they're making such changes, we've to know those facts, and that's what I'm talking about here.

By the way, just a quick observation, about the first faction on the list.
Knights/Haven.

I haven't check their stats on Heroes V, which is mostly likely be exactly the same, but the others attributes are exactly the same.

Farmers/Recruits/Brutes -> Exactly same unit design model. Exactly same special abillity, just with a little difference between brutes consecultive hits.
Bowmens/Xbows/Wardens -> Exactly the same design. Exactly the same special abilities.
Swordsmen/Guardians/Crusaders -> Exactly the same design. Exactly the same special abilities, exept from crusaders consecultive hits.
Griffins/Royal Griffins/ Wild Griffins -> Exactly the same Design. Exactly the same abilities exept from wild griffins.

And I could keep on, I think you already noticed, only the laster factions or alt factions, does have different stats or abilities, for obvious reasons, which I've mentioned above, in overall this game is almost a copy past from Heroes V, and you couldn't deny it, or at least you didn't conviced me with your "arguments".
for Lycanthrope:

You've taken things very negatively sir. And calling this game a Copy-Paste would be an inaccurate statement ofc.

One would not disagree on the fact that this game takes heavy inspiration from the HOMM series, but we should even give emphasis on the fact that LWM/HWM is intended to a browser based approach rather than an walk around one which is a basis of the HOMM series.

Also when we can have changes in major game play aspects, such as having enrollment and few creature stat alterations, I do not understand why is it so hard to lean towards the idea the Abilities like Leap and Battle Dive are designed to NOT have Luck.
Coming on topic,

A good reason why logically such abilities would not Trigger Luck...

Imagine a Fiend dealing 400% Damage almost every 3rd Turn for a DD with 5 Luck.
That's OP.

Imagine a Grif Dealing 300% Damage every Dive for a Knight with 5 Luck.
That's OP.
Also when we can have changes in major game play aspects, such as having enrollment and few creature stat alterations, I do not understand why is it so hard to lean towards the idea the Abilities like Leap and Battle Dive are designed to NOT have Luck.

Yes, they could be designed to not trigger luck like you've said, but the opposite could be true as well, and for some reason this doesn't happen. I'm just speculating here, about what they're thinking when introduce this feature for us. Are they looking for a better balance for this game? Rr are they looking for a loyalty to Heroes V stats? I don't know, I'm not talking with facts here, I'm talking with theorys and speculations.
i believe the question has been answered, so it probally best to close this thread, can allways talk about this in one of the many other threads about being OP and the likes.

so i repeat better to close this now :) its been answered
[Post deleted by moderator Lord Khellendros // Unnecessary rudeness, keep it civil please]
I'm not trying compare both, I'm talking about what the developers are aiming for when they're making this feature, are they aiming a balace, or are they aiming a loyaly with Heroes V game?

But why this is relevant anyway? Because if they're not looking for a game balance, instead they're trying to make more lilely Heroes V, so in this case it's a bug.
But if they did it purposely so it's ok.

So basicly, know exaclty what the developers are thinking on the moment, we'll know if this has been made purposely and should be like that, or they just made wrong for a accident and it's a bug. That's all about, I'm not trying compare anything.

And I already said this on my post number @29.
@ 37 , 30

You guys have overlooked Lycanthrope's comment , he just conveyed his idea , If it is wrong you could have just said it or proved it.. rather than being rude .


No fiends leap do not have luck That is the answer everybody have been giving , if The thread creator won't be satisfied with our answers , he will have to wait till a moderator or administrator appears to give their answer and Lock this thread.

Ciao.
No fiends leap do not have luck That is the answer everybody have been giving , if The thread creator won't be satisfied with our answers , he will have to wait till a moderator or administrator appears to give their answer and Lock this thread.

Leap has no luck on leap
Bug or not is unknown

If someone get a definitive answer pm me and I will reopen thread
closed by Lord Khellendros (2013-09-30 02:08:38)
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