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AuthorQuick tournament details
I am very new to quick tournament format. I was just wondering if there is any way to make certain units (especially large units which are hard to restrict) wait for 1st turn and then attack.
Also, any tips in playing quick tournament are appreciated like is defensive stance useful for anyone other than pure mage, etc.
I found that quick tournament gives good fsp and was also wondering if it is useful to up one's alternate faction skill points?(after using the skill portion ofc)
One final question is which faction is best in 3v3 and 2v2 at lvl 12 in this format.
I was just wondering if there is any way to make certain units (especially large units which are hard to restrict) wait for 1st turn and then attack.

Unless you have the 'tactics' talent and place a small unit in front of the large one, there's no possibility to do that.

is defensive stance useful for anyone other than pure mage[/Quote]

No, your Units would just defend until they're all dead.
maybe defensive stance works when you have concentration talent, but i havent tested it :p
arcanide had it once i think against hashisfun
Thanks for the response. Is there any particular faction you will recommend having a chance to do well at lvl 12/13 with minimum skill points?

Will try to look up the battle with concentration talent. Sounds like it should be quite effective.
Almost every faction has good chance to win the tourney all you need is good enchanted artifacts and better troops placement.
arcanide had it once i think against hashisfun

I use it a lot, concentration talent. Mostly in 1 vs 1.
You can check my log for the past "months" for example's.
Moest of them I won(6 times 1vs1 QT), only every now and then a lose against hashisfun ;).

For some info on QT, anything should work, 2vs2 or 3vs3 or both usefull.
Try to get as much luck/morale as you can, it all depends on luck.
When I join as a white knight my talents are expert luck/expert morale and some def.

Then all you can do is hope for a good team mate, or just wear some awesome gear ;).

Goodluck!
Concentration example (5battle's);
https://www.lordswm.com/fast_tour_hist.php?id=65855
seen those battles..looks like fun. Just one doubt, halfway through the battle your exorcists seemed to move about. why was that?

also, what would happen if 2 opposing players use concentration? will we have a 1 hour battle where the heroes only attack?
maybe, but the archers will shoot untill they run out of arrows as well :)
seen those battles..looks like fun. Just one doubt, halfway through the battle your exorcists seemed to move about. why was that?

The excorcist had run out of mana and was blocked from shooting, thats why it moved from place so he could shoot on his next turn. Archers will shoot untill they run out of arrows.


also, what would happen if 2 opposing players use concentration? will we have a 1 hour battle where the heroes only attack?

The QT's run on time, wich means when 2 defensive factions have to face each other this will happen;

https://www.lordswm.com/war.php?lt=-1&warid=562532735

As you can see, when archers ran out of arrows it was a long (very long) battle with heroes who do the attack.
After sometime some units went for the attack, as I've noticed in the last battle's its mostly large 4*4 creature's and remaining archers running out of arrows.

This is some kind of system implemented by the admins so that QT's will be faster then regular fights.

Also NOTE; that this was the FINAL, so we had EXTRA time.
If I would face an defensive faction in the FIRST round, the 4*4 units would charge faster because every QT battle (except the finals) has a time limit. Once the timer (wich we can't see) come's to his end the troops go faster and start attacking random just to end the battle (wich can be a BIG disadvantage when you are defending, as you can see in this battle for Hashisfun).

Example;
In round 2 I meat Hashisfun, we go in defense styl;

https://www.lordswm.com/war.php?warid=562926562

I win, same problem as next time(for hashisfun), BUT because this was round 2 and it took so long, al the other participants we're finished and a guy was waiting in the finals for me to win 2 more battle's to reach him.
Downside here is, I reached the timer in the battle with hashisfun and this is the result for the battle after hashisfun;

https://www.lordswm.com/war.php?lt=-1&warid=562929066

Here you can see, that it starts as a regular combat, but because of the time limit my 4*4 creature's suddenly(after the second turn) ATTACK while I pressed DEFEND. This results in the fact that I lost 16 griffins to fast without the concentration talent and that lost me the battle (one I would have won EASY with grifs defending).

NOTE2; Just to to let you know, 70% of the times its hashisfun that wins against me, only in 1vs1 I can kick his Asian ass(Mwhahah).
concentration infact is the easy way to win. say you play a 100 QTs and don't win a single QT....change to holy knight with concentration and you'll be winning many QTs.

but still you can't win'em all, as situation like below will present themselves;

https://www.lordswm.com/war.php?lt=-1&warid=565730789

also i don't think that you will be able to get concentration at your combat level for any faction. lowest talent point required is by barb which is 36 points.

'generally' speaking i would say dwarf and tribals are good in QT and even well enchanted magicians....but all this i saying from lvl 14/15 point of view as i never played QT at lvl 12, so i really can't comment for that level as i don't even remember the tiers not available at 12 or about talents achievable etc. etc. this reminds of something i read somewhere 'all factions are good except the one that you are playing' :)

last but not the least....you need GOOD gear and pray that AI patches you up with similar team m8s. if you have good arts and your team mates come in minap....then only god can save you lol. its happened with a few times where i have won even with bad team m8s....but that is a rare situation :)

2x2 is difficult with bad team m8s but is kinda manageable with regular team m8s provided you have GOOD STUFF on you, but 3x3 is more or less impossible without the right team.
How does it work with knockback?

Because normally you attack first, then based on that HP knockback chance is calculated, and if there is no knockback, the enemy will retaliate.
But in which order does it happen now?
I guess you are taking about fu knock,It depends on the number of tiles fu has walked before it attacked,If fu has walked 5 tiles before it attacked then the probability is 50%.

FU knock back has 2 effects ,one moving the target back in the ATB scale and the other is moving the target back one tile.
If the fu has failed to move the target back one tile (because no empty tile behind it ) then the target will retaliate even though the target is knocked back in the ATB scale.
concentration infact is the easy way to win. say you play a 100 QTs and don't win a single QT....change to holy knight with concentration and you'll be winning many QTs.

but still you can't win'em all, as situation like below will present themselves;

https://www.lordswm.com/war.php?lt=-1&warid=565730789


Yup haha, note that, its only good in 1vs1(not in 2vs2 or 3vs3)..
I think I joined 8 QT's (1vs1) this level and won 5 of them with this talent :).

I guess you are taking about fu knock,It depends on the number of tiles fu has walked before it attacked,If fu has walked 5 tiles before it attacked then the probability is 50%.

Sven knows this, he means when hitting a stack that has concentration talent I guess.
All troops hit first, so the chance on a knockback depends on the hit I give the bears BEFORE they can hit me.
Most of the time's when I play this way I make sure griffins can get knocked back but that they stay on their same place wich will result in;

Griffins deal 150 to bears, bears deal 100 damage and knockback, griffins deal 250 damage to bears (wild reflex).

If a bear knockbacks griffins in a QT, this is in my advantage because of the fact that the griffin will need longer time to get his turn and the bears almost ALWAYS get their turn before the griffins so they get an even higher and higher hit back (wild reflex).

Morale is in any fight a key to win, except when you are facing wild griffins with concentration talent. Then that morale might be the reason you lose :).

Strange thing is that I think I'm the only one using this tactics in "pvp", while its a very nice tactic..
Sven knows this, he means when hitting a stack that has concentration talent I guess.
I misunderstood his sentence .

Let normal retaliation damage be 100(without wild reflex) ,Griffins deal 150 to bears, bears deal 100 damage and knockback, griffins deal 150*1.5=225damage to bears (wild reflex)
fu does knockback the stack but its kinda irrelevant as the stack only has to defend and all that it does is allow the following hits (if any) to come in which can be interpreted differently....it could turn out to be able to get in that one extra hit to win the QT but in my general opinion the knockback dosn't really matter.
thanks for all the insight guys. I think i will give QT atry once i get faction 9 demon
closed by panthress (2013-10-14 22:48:21)
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