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AuthorArtifacts out of stock
Some artifacts in artifacts shop are out of stock. For example obsidian sword (facility in wilderness). there are many arts liek this, massive used and out of stock. This sword cant be bought in facility, i tried it at the workshift end, but they dissapeared in one second! Well its great bussines, because at the market is this sword placed with price ~2000 gold higher as in the facility. So i am asking...wasnt it garannted from admins, that the artifacts will be always aviable in artifact shop with a little higher price than in facility? When will admins recover arts in art shop?
Nope, it wasn't guaranteed by the admins =) On the contrary, that's exactly the point of the new model - to make possible situations where demand could exceed supply to a point that the only supply would be defined by actual hourly production, not by a miraculously drawn six-digit number of items in the shop.

Only artifacts that are not produced on the map that run out of stock in the shop will be refilled in the old way.
So this will not change and arts produced on the map will be not recovered ever?
What can change is the amount of enrollment spots on the facility producing this artifact, which will lead to an increase in hourly production volume of that artifact. In fact, it has already happened if you compare the current state of the Obsidian sword blacksmith with its initial state. I believe we can expect an even further increase in those enrollment spots some time later on.
I know u want to make it closer to real model trading, but in this case is the amount of produced swords per hour (21) very small. This sword are using people with level 13+ for hunt as the weapon with good AP, price per battle and good strenght. I think people in levels 13-15 are in most compared to other levels (maybe i am wrong). Now when the demand is much much higher, the price is raising too much. I understand when at market is the art more expensive for 100-300 gold, but ~2000 gold is too much. So i suggest to raise positions for producing for balancing demand and supply.
The enroll spots should be increased.we are forced to play with som because of low supply
06:20 server time I tried to buy a sword of harmony (1834 online)
only 1 (and some fragment) produced by 21 worker (full work load).
next to impossible to buy :d

near 2.500 players above lvl 16. even half want to use that sword, would mean 1000+ shifts needed for each to buy 1.

is that a realistic supply/demand model ?
The obsidian sword factory produces about ~230 swords per day.So it will take less number of day for the supply to supress the demand.
The obsidian sword factory produces about ~230 swords per day.


how did you come up to the 230 number?
if Admins are not refilling shop arts,
Admins need to increase the Enroll spots and decrease the hour required to produce art.
The obsidian sword factory produces about ~230 swords per day.


how did you come up to the 230 number?


He probably meant, 23 swords per day..
230? Where's that number come from? It does not sound right.
If admins are increasing work places in facilities that are not producing enough arts, does that mean they will also be reducing work places in facilities that produce to many - just asking?
www.lordswm.com/objectworkers.php?id=398

On an average the totel hours works is about 49 and sword produced per hour is 0.3.
So total no of swords produced per hour is around 15.

So per day it is aroud 360 :D

i'm not sure if it works like this or not,if so this prob will get solved in no time.
That's not how it works - you missed the hours required per unit, which in this case is 6.

Let's assume the average hours worked per shift is 48 (just so the numbers work out nicely).

(48 hours worked / 6 hours per unit) * 0.3 = 2.4 swords per hour. Which leaves us with a mere 57.6 obsidian swords per day.
Yesterday i wanted buy obsidian sword too, but have bought ruby gladius instead. I will not pay so stupid high price for obsidian sword on market. There are still other alternatives too (like cheaper low level sword + shield + ...).

But i like idea, that "all" items in the game come from players (factories). Its more "real" and good for game economy. Only problem is, that we have got limited number of factories and players cant found new factory alone. So when someone has monopol, no one other can start producing the same item and sell it cheaper (not currently possible in the game).

Of course, we can buy other items with good price for us (worth more than overpriced items on market) and try to force sellers lower price. Bacause when no one will buy overpriced items, price should drop down.

Still would be nice have possibility start your own factory, or improve existing (like military clan could raise number of work positions in factory).
for Dragon Eater:
Thanks for correcting it mate,i forgot about that parameter.
So ~60 obsidian swords for more than 1000+ players, thats really enough :D
Anyway i think is needed to lower productions of not so demanded arts (high cost/low strenght)and increase for high demanded arts. Or just decrease hours needed for produce the unit 6 hours -> f.e. 1 hour per unit, or make same producers in others map sectors, because with high demand will be the profit MC's of wage too much.
Where do you use the sword for?
its too expensive for min AP set and too weak for full AP set, thus it seems only fit for survilurg defences, and with 50 durability you can last several weeks with 1 sword (at least that is how i do it)
The situation is same with sword of courage and I use it all the time in TG and I almost always do ambushes whenever I'm online and not under 1 hour penalty. So, I frequently need to buy this sword :(
This topic is long since last update and considered obsolete for further discussions.

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