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   Forums-->Combat problems-->

Chain lightning jumping to farther stack instead of closest stack



AuthorChain lightning jumping to farther stack instead of closest stack
2013-12-16 17:01 https://www.lordswm.com/war.php?lt=-1&warid=581871503

The first chain light, after hitting Tribal beholders jumps to Enforcers (1 square away), instead of hitting one of the 2 stacks for goblins directly adjacent to the beholders.


https://www.lordswm.com/help.php?section=31
Chain lightning - Deals damage to a total of four stacks, jumping from the target to
the closest stack, be allied or hostile.
Same here, https://www.lordswm.com/war.php?warid=581873808
First of my chain light, last jump, doesn't jump to the nearing stack (sphynx), but jumps to another one 1 square away (lava dragons).
This happen because when targetting big craetures it is like attacking on top right corner of the creature and then closest to that position enemy is targeted. In first case distance between tribal beholders[8,8] and Enforcers[7,6] or any of goblins[10,9], [9,10] was same and equal:
square root(2^2+1^2)=square root(5)=~2,2
Same with sphynx and lava dragons in 2nd case. If there are few targets with same distance from first attaced target then next attacked target is drawed.
when targetting big craetures it is like attacking on top right corner of the creature

Well, it is still a bug that the system considers only one square for the position of large creatures. When computing "proximity" all 4 squares of a large creatures should be taken into account.
This happen because when targetting big craetures it is like attacking on top right corner
I wrote wrong - should be top LEFT corner.
It is no bug, but a feature. Of a large creature, the top left tile is taken as base for calculating distance. It has been like that for years and will remain so for even more.
closed by Arctic (2013-12-19 20:23:10)
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