Author | about afks |
all troops die after the 5 turns of waiting..
i have an alternative to this
how about the troops don't die.. but they wait automatically after the 5 turns are over.. & when/if the user comes back.. he has to press the sword so that.. the auto waiting stops
if this is implemented in team combats it could still be great
it should be a problem to kill the troops.. for the opponents as they have to kill it any ways
i have seen folks die.. just coz they are late by a minute or 2..
so i think this will avoid that
suggestions? |
good idea |
+1 |
-1, could lead to faltering of strategies. Suppose a person goes AFK in All for oneself battles, nobody will atk him because active enemies may be bigger threats for the moment. Then, when ever1 kills each other, this AFK guy may come back, and will have most troopsalive |
Anony-mouse is right. Unfair in FFA's but could be very useful in group combats. +1 for GB combats |
+1 good idea :) |
-1 |
-1
Can you explain why..? |
one of the best ideas I've seen in years. |
best ideas I've seen in years.
I would like to add
Rather than wait the troops can freeze in fear and go the corner where their hero is and start losing hp after 5 turns? |
Rather than wait the troops can freeze in fear and go the corner where their hero is and start losing hp after 5 turns?
That deserves a +1 |
+1 but maybe not in all situations... in defenses will be awesome or in thief ambush... |
read here
https://www.lordswm.com/forum_messages.php?tid=1997532
Combats:
1. Rewinding and fast-forwarding combat replays.
2. Introduce auto-combat or temporary ally control for AFKing players.
3. Reduce TG turn timer.
4. Introduce Mass Holy and Darkness spells that affect all allied stacks rather than an area of battlefield (Heroes 3 style mass spells).
5. Commodity features in combat (Display retaliation on creature, mark positive/negative effects on creatures in different colours, visualize special effects such as stun, hellfire triggers, make possible predicting the Dragon breath target etc.)
6. Optional ability to disable creatures' triggering special abilities.
7. Allow saving presets for pre-combat settlement.
8. Toughen penalties for AFKing in combats, especially AFKing hunt assistants.
9. Introduce language processor in combats to facilitate comprehension of Russian-speaking players.
10. Enable battlefield camera rotate for 90 degrees (view from behind army ranks). |
No one is controlling the troops, they just waiting.
I've found a lot of players start to AFK when they are losing to prevent their opponent getting good exp and fsp (most of them are russians), this is unfair to those who are playing.
So this is an absolutely good idea, hope the admins would apply to the game. |
+1 |
+1 it might not be that fair, but it is still better than what we currently have... It it annoying if there are 2people going against 3 people... thats what i call unfair...:/ |
-1 |
+1 |
+1
how about this my idea:
game system add an AFKER level into character profile , beside the combat level such as:
AFKER level1 +30combats: -1 attack
AFKER level2 +60combats: -1 attack -1 defend
AFKER level3 +90combats: -1 attack -1 defend -1ini
...
....
.....
so everyone can see if a player have high AFKER level and avoid to join him Player banned by moderator ElfPride until 2013-12-29 09:50:03 // Long string violation |
4. Introduce Mass Holy and Darkness spells that affect all allied stacks rather than an area of battlefield (Heroes 3 style mass spells).
Finnaly, that was about time to take consideration.
_
About topic. +1 |