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AuthorThe grocery store!
So here is my suggestion but not sure where should it go.

The grocery store of various magic tools in the artifact shop to enrich the game play!

1. Artifact combo ticket
Price: 20000 gold or 5 diamonds
Usage: To sum up the duration of 2~4 arts together.
Example:Use on 4 Ruby gladius [70/70],you get a [80/80] Ruby gladius
On 2 Ruby gladius [70/70],you get a [75/75] Ruby gladius
Note:The material has to be the same full duration artifacts.
Yes you may get a [200/200] rare set in this way if you are insane enough. :)

2.Mysterious Repair Ticket
Price:100000 gold or 25 diamonds (-.-)
Usage:To revive half of the max duration of an artifact.
Example:Use on a Ruby gladius [1/1] which is of [70/70] duration at the beginning,you get a [35/35] Ruby gladius!
Note:Better use it on a luxurious heavily enchanted item.

3.Armor Upgrade Enamel
Price:10000 gold or 3 diamonds
Usage:Allows you to downgrade your armor for 1 level with a risk to break it.
Example:Use on a Fullmithril armor,with a chance of 50%(or around),you can downgrade it to a level 11 item...(Level 11 character could wear it)
Note: Yes you can downgrade any item to level 1 if you are lucky enough :)

4.Weapon Upgrade Enamel
Price:20000 gold or 5 diamonds
Usage:Allows you to downgrade your weapon for 1 level with a risk to break it.
Example:Use on a Ruby gladius [70/70],with a chance of 50%(or around),you can downgrade it to a level 11 item.

5.Antidote
Price:2500 gold
Usage:Reduces your Sickness by 50%
If you are lazy to win a battle to eliminate the enroll punishment,use this.

6.Super Teleport Dust
Price:2500 gold
Usage: Teleport you to anywhere on the map.
Again,for lazy guys :)

7.Health Card
Price:2500 gold
Usage:Saves you from recovering when u die in battle,but you need to carry one on your inventory previously.After

the death,an option window will pop up,and ask you wheather you want to use a health card and recover immediately or

not.

8.Fighting Doll
Price:12000 gold or 3 diamonds
Usage:Gives 2x the faction skill exp. For an hour.

9.Long Duration Fighting Doll
Price:20000 gold or 5 diamonds
Usage:Gives 2x the faction skill exp. For an hour.

10.Magic Doll
Price:5000 gold or 1 diamond
Usage:Gives 1.5x the maximum mana pool For an hour(Not available in PVP battles,same as GG drink).

11.Advanced Magic Doll
Price:10000 gold or 2 diamond
Usage:Gives 2x the maximum mana pool For an hour(Not available in PVP battles,same as GG drink).

12.What about a pet system? :p

More to add in...
WoW, seems great))
Health card vs elixir of restoration.... Same affect but huge price difference ??
Don't try to turn this into another p2w game
[Post deleted by moderator ElfPride // misleading info]
Don't try to turn this into another p2w game
It already was.
well this probably u will get banned due to long description
Don't know that,detailed description is forbidden?
[Post deleted by moderator ElfPride // misleading info]
apart from 3 n 4 the others wont have any effect on the main aspect of this game which is battles...
it basically is more for lazy people with too much money to spend (5,6 ) for better value for full enchanting (1,2)
7 is usefull if u r rushing to do b2b battles lik double defense??
8,9 i would rather buy the fsp potion or abu bakir's charm
10,11 maybe for wiz to get better hunt achievements??

BUT i like the idea of 12....=)
always wanted a pet system and a mount system which are more influential in battles for example maybe pets can have healing ability of say 10 hp X pet level??
and i feel u should b able to ride yr active mount into battle ( like HoMM ) and maybe they also give bonuses to hero's ini??
+1 to #12
-1000 to all the rest.
It already was.

It never was,is,will be.
Your ideas...horrors
+1 to #12
-1 to all the rest.
+1 cool ideas :)
Well it could result in huge losses financially..
A guy breaks a super enchanted art while trying to downgrade.. Then does he repair it or use dat ticket??
A few are cool though like those dolls and stuff!
#12 is already in upcoming features.

Cautious +1 for the rest except:

Durability altering effects should only work on unenchanted items and if max dur is increased then no enchanting should be allowed.

For items which lower the level requirements to equip then enchanting should only be possible before level is reduced and there should be a real risk of item being destroyed, say 80%.

Without these changes enchanted weapons will become too cheap/common and normal weapons value will be greatly reduced. Enchanters will lose works and many combat types will be spoiled for those with normal arts.
Durability altering effects should only work on unenchanted items and if max dur is increased then no enchanting should be allowed.
This is a must,otherwise,enchants will lose their valour,everyone will afford to wear full enchant in every battle thus destroying the balance of the game.
+1
I don't think it's a good idea to be able to lower the level requirement for a weapon. It would change the balance too much between a player having an upper level item and a player with current level item.
I don't like some of the items in your shop. Those fighting dolls seem overpowered to me. I have a couple of item ideas that might fit in your shop, though.

1. Ebony Bird Statuette: summons a carrion-eating bird that will fly towards the direction of weak monsters to kill. Effect: instantly get the weakest hunt mob based on your hunt history once every 24 hours.

2. Iron Hound Figurine: summons a hunting dog that will lead you to strong monsters to kill. Effect: instantly get the strongest (up to record-setting number) hunt mob based on your hunt history once every 24 hours.
Grahasburas idea +1

excellent.. !
-1 to #5. no use. You lose all gold u earnd by labouring -_-
Some are really awesome. Some are too expensive.

BUT THE BEST OF THE BEST?
Pet system!
Player banned by moderator Lord STB until 2014-02-05 21:35:59 // FR4.2.1 / Capitalization abuse
+1 to #12
-1 to all the rest.
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