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   Forums-->Ideas and suggestions-->

Shared troop control.


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AuthorShared troop control.
Hi, my suggestion is to enable shared troop control with fellow teammates in a battle incase a player misses 5 turns consecutively. The control can be taken back if the player returns but he gains no rewards for winning, fsp or exp like he would normally. I believe this has been suggested before, because the current system is unfair to people who join with enchants and can pull of near wins without much help.
A wait of 5 turns is already a considerable disadvantage for the team and serves the purpose to the extent where it should.
+1
+1 :D
+1
Good suggestion, but i hope this wont be considered as violation of any kind under the following rules:-


3.7. Password transfer to a different user and collective account managing are forbidden.
3.7.1. The owner is held responsible for lost password of his or her character.
3.8. The fact of logging multiple characters in the game from one computer must be by all means shown in the "character information" of all those characters with explanation of reason (relatives, friends, playing from a computer club etc).
3.8.1. Participation of several characters played from one computer in one combat is prohibited.
+1

Much needed for event battles and survilurg battles.
for AKA:
we already have that for survilurg :P
we already have that for survilurg :P

No we dont actually. The feature i remember in survilurgs required a player to choose a mate who wasn't in a combat to accept your invitation for taking control. Something like that doesn't help eradicate the problem of unexpected causes of afking, not to forget even in the case when a player knoows he has to leave, finding someone to take over your troops wouldn't be an easy task with all those limitations. Not for me :)

This is very different as it would let the teammates who are playing in the same combat make some use of your troops after having waited 5 turns.
good suggestion, but it will be headache for 1 player if another goes afk:(
Okay i agree with you vitrea:)


for eddy_immanuel:

Oh why??there will enuf timings to plan..
yeah why will be there headache then eddy?
its actually not a prob.
1 problem.
in some hunts:
if the player goes afk , the other player will try to kill of the partner's army so that he can get higher exp.pts :(

this is a maj. problem :(
i dont think #12 will be a major problem
+1 for the wonderful idea !
i dont think #12 will be a major problem
1 problem.
in some hunts:
if the player goes afk , the other player will try to kill of the partner's army so that he can get higher exp.pts :(


Easiest fix is not to go afk :) If both loose you wouldn't get anything relevant anyway.
1 problem.
in some hunts:
if the player goes afk , the other player will try to kill of the partner's army so that he can get higher exp.pts :(

this is a maj. problem :(

then this feature should not be implemented in hunts :)
then this feature should not be implemented in hunts :)

no
it should be implemented.

but the person who is going afk should only pass it on.

so it doesnt matter if he kills the army also because the owner has given the troops :)
I don't think voluntary transfer of troops would be possible since majority afks are due to disconnections. One cant predict when he will face disconnection. :)
then there can be both the cases.

the afk going player can give the troops

or

if connection lost

auto transfer to helper/player.

and it is the person's wish to do whatever he wants.
i think we dont need voluntary transfer.. it would complicate things. Although i can't exactly talk about the mechanics.
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