Author | mage guild lv5 give barbarian first blood skill |
In heroes attack hero can cast a 3x3 random darkness spells at basic darkness level, and there it is at level 4 at main creature hero can cast 2x darkness spells at time(both for 1 turn) or one random spell for 2 turns.
Maybe need to make inactive first abilitie.
Just idea! |
Battle readines isn't cool other classes have cooler primary abilities.
You're the only faction with *two* alternates, what do you complain about ? |
You're the only faction with *two* alternates, what do you complain about ?
It's not about quantity , but quality |
You're the only faction with *two* alternates, what do you complain about ?
all other factions have MG3 or MG4 while we dont have even MG3.
thats the problem. |
Battle readines isn't cool other classes have cooler primary abilities.
we are not a waiting faction like knights or dwarves.
we have to attack whenever we have a chance or we die.
simple. |
we are not a waiting faction like knights or dwarves.
we have to attack whenever we have a chance or we die.
simple.
Lol. Good luck to you if you play like that at lvl 14+. |
explose strike, barbarian hero attacks and the entire enemy army dies! or even even better: nuke strike, barbarian hero attacks and the actual players computer explodes!!
ROFL |
Lol. Good luck to you if you play like that at lvl 14+. :)
only noobe barb says there ability is not good, they think they have to wait with troops always lol noobes |
I don't find too much problem with normal barbarian and readines
But the *two* alternates racial ability is just bad copy |
but similar to disruption ray ?? so a few strike on that target would reduce their armour greatly may be reduce the target armour for few turns might be useful but permanent armour reduction will be overpowered barbs |
only noobe barb watch your words >:(
the *two* alternates racial ability is just bad |