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Best Battlewise Wizard 1 - lvl 12


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AuthorBest Battlewise Wizard 1 - lvl 12
plz post waves and scores :P
Participants level: 12
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (1)
Highest score: Battlewise wizard 69157
extras: HG points for hitting top 10%
UP - RIGHT - DOWN - LEFT

Wave 1:
1 Black Dragon - 54 Wolf Riders - 14 Fire Elementals - 140 Gremlin Wreckers

Wave 2:
7 Venomous Wyverns - 7 Venomous Wyverns - 7 Venomous Wyverns - 7 Venomous Wyverns

Wave 3:
3 Thrones - 40 Lizard charges - 4 Behemots - 3 Archdevils
(here you get recruit orb with 31 mummies - so you can raise your army :D)

Wave 4:
6 Cyclop Kings - 3 Shadow Dragons - 6 Cyclop Kings - 3 Shadow Dragons

Wave 5:
37 Senior Genies - 138 Wolfhounds - 26 Thunderbirds - 474 Skeletal bowmen

Wave 6:
84 Guardians - 84 Guardians - 84 Guardians - 84 Guardians

Wave 7:
277 Centaur outriders - 76 Druids - 277 Centaur outriders - 76 Druids

Wave 8:
252 Harpies - 252 Harpies - 252 Harpies - 252 Harpies
Participants level: 12
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (2)
Highest score: Battlewise wizard 75226
extras: HG points for hitting top 10%

I have no ideas to pass harpies' wave...
Anyone have the idea?
Wave 3:
3 Thrones - 40 Lizard charges - 4 Behemots - 3 Archdevils
(here you get recruit orb with 31 mummies - so you can raise your army :D)


sorry for double post, if raise armies, our troops will -ve morale...
im thinking the best way to get past the harpies is to stay hidden i an corner
I have no ideas to pass harpies' wave...
If you still have gargs left, keep them beside harpies. hero can kill them with 1 lightning

Seems really difficult though.. they are too fast
just suggesting that you can heal your golems with mass chaos spells ;)
just suggesting that you can heal your golems with mass chaos spells ;)
Nope..
fireball doesn't heal more than 5 of my golems.. not worth one bit
Fireball also takes 10 mana and wiz. racial ability on mass spells isn't very effective
UP - RIGHT - DOWN - LEFT

Wave 1:
1 Black Dragon - 54 Wolf Riders - 14 Fire Elementals - 140 Gremlin Wreckers

Wave 2:
7 Venomous Wyverns - 7 Venomous Wyverns - 7 Venomous Wyverns - 7 Venomous Wyverns

Wave 3:
3 Thrones - 40 Lizard charges - 4 Behemots - 3 Archdevils
(here you get recruit orb with 31 mummies - so you can raise your army :D)

Wave 4:
6 Cyclop Kings - 3 Shadow Dragons - 6 Cyclop Kings - 3 Shadow Dragons

Wave 5:
37 Senior Genies - 138 Wolfhounds - 26 Thunderbirds - 474 Skeletal bowmen

Wave 6:
84 Guardians - 84 Guardians - 84 Guardians - 84 Guardians

Wave 7:
277 Centaur outriders - 76 Druids - 277 Centaur outriders - 76 Druids

Wave 8:
252 Harpies - 252 Harpies - 252 Harpies - 252 Harpies

Wave 9:
138 Mercenary Sorcerers - 138 Mercenary Sorcerers - 138 Mercenary Sorcerers - 138 Mercenary Sorcerers
I have no ideas to pass harpies' wave...
Anyone have the idea?

When u get mummies in ur team keep raising ur gremlins, keep golems and gargs close and alive rest is easy
after several tries, i just cant get past wave 8 :(


my score 81k, wat is everyone elses?
Participants level: 12
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (3)
Highest score: 103757
extras: HG points for hitting top 10%
82708
72117
Wave 9 is killer. 96k, with multi.
Well, rejoice Mr. Sworks

For others (Like Me) wave 8 is killer :D
wave 9 :0
wave 8 clrd but no clue how
these merc soccers.... how much mana do they have and how much do they use in one turn?
so ice clod magic attack with 18 manan and 6 mana per attack.....
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