Author | Best Battlewise Wizard 1 - lvl 12 |
plz post waves and scores :P |
Participants level: 12
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (1)
Highest score: Battlewise wizard 69157
extras: HG points for hitting top 10% |
UP - RIGHT - DOWN - LEFT
Wave 1:
1 Black Dragon - 54 Wolf Riders - 14 Fire Elementals - 140 Gremlin Wreckers
Wave 2:
7 Venomous Wyverns - 7 Venomous Wyverns - 7 Venomous Wyverns - 7 Venomous Wyverns
Wave 3:
3 Thrones - 40 Lizard charges - 4 Behemots - 3 Archdevils
(here you get recruit orb with 31 mummies - so you can raise your army :D)
Wave 4:
6 Cyclop Kings - 3 Shadow Dragons - 6 Cyclop Kings - 3 Shadow Dragons
Wave 5:
37 Senior Genies - 138 Wolfhounds - 26 Thunderbirds - 474 Skeletal bowmen
Wave 6:
84 Guardians - 84 Guardians - 84 Guardians - 84 Guardians
Wave 7:
277 Centaur outriders - 76 Druids - 277 Centaur outriders - 76 Druids
Wave 8:
252 Harpies - 252 Harpies - 252 Harpies - 252 Harpies |
Participants level: 12
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (2)
Highest score: Battlewise wizard 75226
extras: HG points for hitting top 10%
I have no ideas to pass harpies' wave...
Anyone have the idea? |
Wave 3:
3 Thrones - 40 Lizard charges - 4 Behemots - 3 Archdevils
(here you get recruit orb with 31 mummies - so you can raise your army :D)
sorry for double post, if raise armies, our troops will -ve morale... |
im thinking the best way to get past the harpies is to stay hidden i an corner |
I have no ideas to pass harpies' wave...
If you still have gargs left, keep them beside harpies. hero can kill them with 1 lightning
Seems really difficult though.. they are too fast |
just suggesting that you can heal your golems with mass chaos spells ;) |
just suggesting that you can heal your golems with mass chaos spells ;)
Nope..
fireball doesn't heal more than 5 of my golems.. not worth one bit
Fireball also takes 10 mana and wiz. racial ability on mass spells isn't very effective |
UP - RIGHT - DOWN - LEFT
Wave 1:
1 Black Dragon - 54 Wolf Riders - 14 Fire Elementals - 140 Gremlin Wreckers
Wave 2:
7 Venomous Wyverns - 7 Venomous Wyverns - 7 Venomous Wyverns - 7 Venomous Wyverns
Wave 3:
3 Thrones - 40 Lizard charges - 4 Behemots - 3 Archdevils
(here you get recruit orb with 31 mummies - so you can raise your army :D)
Wave 4:
6 Cyclop Kings - 3 Shadow Dragons - 6 Cyclop Kings - 3 Shadow Dragons
Wave 5:
37 Senior Genies - 138 Wolfhounds - 26 Thunderbirds - 474 Skeletal bowmen
Wave 6:
84 Guardians - 84 Guardians - 84 Guardians - 84 Guardians
Wave 7:
277 Centaur outriders - 76 Druids - 277 Centaur outriders - 76 Druids
Wave 8:
252 Harpies - 252 Harpies - 252 Harpies - 252 Harpies
Wave 9:
138 Mercenary Sorcerers - 138 Mercenary Sorcerers - 138 Mercenary Sorcerers - 138 Mercenary Sorcerers |
I have no ideas to pass harpies' wave...
Anyone have the idea?
When u get mummies in ur team keep raising ur gremlins, keep golems and gargs close and alive rest is easy |
after several tries, i just cant get past wave 8 :(
my score 81k, wat is everyone elses? |
Participants level: 12
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (3)
Highest score: 103757
extras: HG points for hitting top 10% |
82708 |
72117 |
Wave 9 is killer. 96k, with multi. |
Well, rejoice Mr. Sworks
For others (Like Me) wave 8 is killer :D |
wave 9 :0
wave 8 clrd but no clue how |
these merc soccers.... how much mana do they have and how much do they use in one turn? |
so ice clod magic attack with 18 manan and 6 mana per attack..... |