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Author | Best Battlewise Wizard 1 - lvl 12 |
But I don't understand, If you survive golems till the 9th wave, aren't magic spells from merc sorcers supposed to heal them?! | Yes, but instead of casting, they shoot at golems (besides caster, they are shooters as well) | OMG!!! they are shooters as well...??? how can that be...??? | Can somebody post different orbs as well.... i get number of orbs and dont know what they do..... | LURD
1) 140 Gremlin wreckers, 1 Black dragons, 54 Wolf Riders, 14 Fire elementals - Arrows orb
2) 4x7 Venomous wyverns - Health orb
3) 3 Archdevils, 3 Thrones, 40 Lizard chargers, 4 Behemoths - Reinforcements orb (31 Sphynx mummies, down)
4) 2x3 Shadow Dragons, 2x6 Cyclop kings - Speed orb
5) 474 Skeletal bowmen, 37 Senior genies, 138 Wolfhounds, 26 Thunderbirds - Speed orb
6) 4x84 Guardians - Speed orb
7) 2x76 Druids, 2x277 Centaur outriders - Mana orb
8) 4x252 Harpies - Health orb
9) 4x138 Mercenary sorcerers - Defense orb
10) 6 Archdevils, 1340 Farmers, 259 Gogs, 6 Thrones - Health orb
11) 123 Blazing hounds, 226 Ghosts, 21 Sphynx guardians, 252 Tempered centaurs - Arrows orb
Amount of attempts: 7 (7)
Highest score: [Battlewise wizard] 124486
info about the orbs can be found here:
http://daily.heroeswm.ru/newscom.php?i=orbs | hey curcu a few tips plz :P i have no idea how you could have got that far :D | use the gremlins' undermine ability as much as you can and save mana for the higher waves. :) | Participants level: 12
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (1)
Highest score: [Battlewise wizard] 118894
extras: HG points for hitting top 10% | closed by ElfPride (2014-06-12 06:47:49) |
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