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Best Battlewise Wizard 1 - lvl 12


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AuthorBest Battlewise Wizard 1 - lvl 12
But I don't understand, If you survive golems till the 9th wave, aren't magic spells from merc sorcers supposed to heal them?!
Yes, but instead of casting, they shoot at golems (besides caster, they are shooters as well)
OMG!!! they are shooters as well...??? how can that be...???
Can somebody post different orbs as well.... i get number of orbs and dont know what they do.....
LURD

1) 140 Gremlin wreckers, 1 Black dragons, 54 Wolf Riders, 14 Fire elementals - Arrows orb
2) 4x7 Venomous wyverns - Health orb
3) 3 Archdevils, 3 Thrones, 40 Lizard chargers, 4 Behemoths - Reinforcements orb (31 Sphynx mummies, down)
4) 2x3 Shadow Dragons, 2x6 Cyclop kings - Speed orb
5) 474 Skeletal bowmen, 37 Senior genies, 138 Wolfhounds, 26 Thunderbirds - Speed orb
6) 4x84 Guardians - Speed orb
7) 2x76 Druids, 2x277 Centaur outriders - Mana orb
8) 4x252 Harpies - Health orb
9) 4x138 Mercenary sorcerers - Defense orb
10) 6 Archdevils, 1340 Farmers, 259 Gogs, 6 Thrones - Health orb
11) 123 Blazing hounds, 226 Ghosts, 21 Sphynx guardians, 252 Tempered centaurs - Arrows orb

Amount of attempts: 7 (7)
Highest score: [Battlewise wizard] 124486

info about the orbs can be found here:
http://daily.heroeswm.ru/newscom.php?i=orbs
hey curcu a few tips plz :P i have no idea how you could have got that far :D
use the gremlins' undermine ability as much as you can and save mana for the higher waves. :)
Participants level: 12
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (1)
Highest score: [Battlewise wizard] 118894
extras: HG points for hitting top 10%
closed by ElfPride (2014-06-12 06:47:49)
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