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AuthorMight DE vs Mage DE
Hi!

So I'm going to be lvl 8 soon(ish). I heard from a few places that Mage DE are really strong, and I was wondering if someone would be willing to recommend either Mage or Might DE, and any talents I could use at lvl 8. I've been going with Magic so far, and that works well(ish) in hunts, but I don't know if I should continue with Magic or switch to Might.

Thanks!
Mage DE is a king in a group battle (if you have enough mana) but weak in hunting. Might DE has 180 features
How the hell does Magic DE help you in hunts ?
Well, Might DE is better IMO. Even with his racial ability, DE can't run like wizards, he is forced to stand there and defend, pretty helpless most of the times.
Might DE ofc.
Mage DE's are good from lvl 14.. when you get magic guild 3 and ladons.

From lvl 10 also mage DE's are good with elemental call and fireball. Although i preferred might DE over mage till now.

In addition - become mage DE only if you are playing many PvP/CG battles , as they are very weak in hunts.
ELEMENT CALL IS USEFULL IN TOURNAMENSTS(PAIRED,MIXED......) NOT WHEN FIGHT ON HUNTS OR SURVIVAL TOURNAMENTS- with that i want to said attacking DE is better than mage DE.
Player banned by moderator Pang until 2014-06-11 19:50:46 // WARNING, cap abuse
Might DE is better at Hunts and PvE in General where opponent HP is more.

Mage DE is good in PvP where HP is comparatively less to kill.

Might DE = Hunt, MG, Thief, Ranger, etc.
Mage DE = Any type of PvP.

Remember, the use of Mage is good where opponent has High Defense parameters. And usually in hunts, the defense of creatures are negligible so its better you go Might. :)
Depends on ur arts....
If you can furnish full arts, then go for mage if not might is best
Mage for PvP especially from level 14 onwards and Might for everything else.
I am not sure where Darkness DE comes in.
Ahh I see. Thanks everyone! But I find Mass Delay pretty useful in some hunts.. Or am I just an amateur? :P
Mass delay can be useful, but once you have shrews, you'll be relying on a hit and run tactic for most hunts. Since some of those hunts can last 30 turns or more, mass delay won't help you much.
after lvl 13 , both might DE and mage DE are very strong .. but mage has the advantage of faction skill .
mage DE only usefull when you in full art
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