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Author[NEWS] Skip moves in PvP
Another quick question,
It is mentioned that hero will leaves the combat after 5th afk turn, does it mean the hero's troops will remain in combat under the control of AI ?
If so after leaving combat can hero participate in another combat ?
I saw some battles , yes hero stays in combat till he dies when AI controls troops.
When combats ends , that lord do get exp but 0 fsp.
for Murali:
It is mentioned that hero will leaves the combat after 5th afk turn, does it mean the hero's troops will remain in combat under the control of AI ?
In solo battles hero looses after 5 aft turn, it hasn't been changed.
It team battles after 3 afk turns autocontrol turns on.

f so after leaving combat can hero participate in another combat ?
I suppose status "in combat" stays till the end of the battle.
omg. this is ridiculous...
because of disconnection i missed 3 turns, when i am connected i could not able to take control :(
i lost all my skill points.

Admins need to change this.
^Yeah, AI should take over after 5 turns not 3...
Haha. Maybe they picked 3 instead of 5 to avoid too much disadvantage? Anyway, i think 3 turns is fine but they should let us take control anytime.
I think they should add for 1vs1 also , 5 turn would be fine too.
Can help to win in cases like powercut or net failure :v
This is one of the awesomest updates I have ever seen.
Although maybe 5 turns would be better than 3 as sometimes I do get disconnected and I'm worried this will give me a smaller window to reconnect. But that's a minor point and on the whole this is awesome.
I think they should add for 1vs1 also , 5 turn would be fine too.

I dont think its desirable to win 1x1 with no fsp anyway.. rather lose the duel with -2 luck penalty and less xp and fsp.
My opinion:

3 turns is a fine amount for handing control over to the AI, but there definitely needs to be the option for the player to take back control of his army, and post #15 said that the admins are planning on adding this soon. This way, if someone just disconnects and cant get back in within 3 turns, they are still able to come back and finish the fight.

In this case, I think that FSP should still be awarded if someone recovers his army from the AI, but only once per battle; that is, if someone left, AI took over, he comes back and takes back control, he would get FSP for that battle. But if he leaves a second time, even if he comes back a second time, no FSP would be given.

I believe that this would be both the most effective way to keep matches fair, while also being the bedt way to punish those who leave intentionally and help out those who struggle with connection issues.
for Krantos:
Amen brother.
Well it appears they have edited their announcement on .RU - It reads after 5 turns, not 3. http://www.heroeswm.ru/forum_messages.php?tid=2278097
Actually forget that, it has always said 5 moves, even though they have set it to three. But I did see the post which suggested that this is only temporary while they work on a restore control feature. It will be interesting to see how they work it, whether they give fsp to the player still or not.
It will be interesting to see how they work it, whether they give fsp to the player still or not. fsp must be less i think, all AI kills must be deducted from his total kill and then fsp
One of the best update
No,they should not give fsp if a person gets afk..
they dont give fsp
if troops comes under AI control , then players get 0 fsp but he gets exp.
I hope they change it to 5 turns, or give you the possibility to take back control within a certain time limit (and then give fsp). I think everyone has had lags or browserproblems before. Then you tell your teammates to play slow for a while so you can get back in time before you afk, but with 3 turns this is almost impossible. Especially for fast factions you can easily have that 3 of your units have their move after eachother.
can anyone show me a battle where AI controls the troops?
https://www.lordswm.com/war.php?warid=652803555
This topic is long since last update and considered obsolete for further discussions.

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