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Author[News] Fights over taxes
We don't even have to build a tax office first, that is nice too.

With all the taxes being collected and transferred to other clans, maybe some changes will come for thief and ranger battles (ambush tax collector / defend tax collector)
It is something like instead capturing a facility from a clan, you let it with the clan anyway but get some free gold from it. And you have not to defend that facility.

Exactly.

Btw, if a clan loses the control over a facility that is being taxed by another clan... I suppose the 'Taxman' clan loses it's tax as well, sure?

I guess so. It makes sense since the clan whose facility was taxed, lost it. Now the new clan must be defeated to tax it again.

Artifacts survivors in the battle of heroes will not be broken if the balance Army winning side more than 75%.

Another cool thing. I am not sure what "balance" here means. Does it mean more than 75% of both players or each respective players?
Another cool thing. I am not sure what "balance" here means. Does it mean more than 75% of both players or each respective players?


If the HP of the winning side is more than 75% of their Total HP, arts won't lose durability.
What is total HP?
Individual i.e. Player 1's army total hp or combined army's i.e. Both Player 1 and Player 2 armies' total hp?
Both Player 1 and Player 2 armies' total hp.
Hmmm, it seems to be a very very specific update to me. And a very abused one to the fullest from the looks of it.

Let's examine a few shall we:
https://www.lordswm.com/war.php?lt=-1&warid=698671723
Lvl 18 and 19 against level 13 and 15. Not only is this one not a fair fight but the opponnents do not even attempt to fight and give it away for free. They even have no artifacts on them. Yeah a very great idea to give them free exp and ofcourse they keep 75% of their army and in this one even 100%, the artifacts do not lose durability.
Here is one more:
https://www.lordswm.com/war.php?lt=-1&warid=698671724
level 19 and 20 with max AP against level 12 and 17 with zero AP. Again a thrown fight.
And another one:
https://www.lordswm.com/war.php?lt=-1&warid=698671722
Maxed out AP level 16 and 20 against zero AP level 13 and 14. Another thrown fight.

So in short, they have made it now so that one can cheat all day long this way gaining tons of free exp and sp while not loosing any durability on their artifacts.
This way the high level players can now put their maxed out enchanted artifacts on and keep netting the free exp and level up any faction resistance to their hearts delight.

They just legalised cheating with this update.
The funny thing is I can't even post a complaint about it in the section Complaints and applications - Violations in tavern and battles.
It keeps saying 'This message is probably uncensored (...Since the ...)'
No matter what I change about it, the text between the brackets is always the start of the post.
I guess this game has become a free ride now for the maxed out players with this update.
The funny thing is I can't even post a complaint about it in the section Complaints and applications - Violations in tavern and battles.

Why would you complain about it? It is a game feature.

By the looks of it, only the strongest are going to end up getting gold from other clans' facilities. At the moment it looks like the tax system favours the clans with higher level players - Because the attacking team is formed before the defending team is formed. If they were to make it like the attack/defence of the general survilurgs, then the battles would be more balanced.
I presume there shall be another balance update later on.
The " legalised cheating" wasn't intended by the Admins, I suppose. :))
So in short, they have made it now so that one can cheat all day long this way gaining tons of free exp and sp while not loosing any durability on their artifacts.

I think a clan can do only one attack using this new system per day.
Because the attacking team is formed before the defending team is formed. If they were to make it like the attack/defence of the general survilurgs, then the battles would be more balanced.
but, every one can see the attackers and their arts.

nowdays, there are so many high level mercenaries. lower level clans can recruit them and can make it fair.

i see this as a good Addition to this Survilurgs system.
By the looks of it, only the strongest are going to end up getting gold from other clans' facilities

now this is a jungle, stronger rules :D
Update : Artifacts lose durability
@Corey, Why would I complain?

Here is why:
According to the rules we have:
"3.16. Staged combats leading one of the parties to losing a priori will be punished for. A staged combat by definition is one where: Any one of the parties or party members intentionally loses to the other for any reason different from having technical problems with access to the game; combats with not full armies (except thief and/or ranger encounters), unless it is a combat against a character of lower level, in which case highest tier creatures may be not recruited; giveaway combats in which players intentionally move their troops to become an easy target to opponent without any tactical interest (which may be consulted with any players of same combat level). Instigation to losing a combat and promising to lose a combat is also forbidden."

Not only are these three examples obviously staged but also instigated since one side has max AP and other minimum AP and throws the fight.
More of these battles will keep on happening since it's a new way for them to gain free exp and sp while not losing any artifact durability.

I guess the admins noticed it as well and now the artifacts lose durability it seems.
for Lawton:

They are just playing it as it is designed. You can't punish players for the way that admins have designed this feature. Until the administration themselves refine it to be more equal, it will probably continue that way :D
Lawtonuse commonsense man. it is designed by admin not like players going to create group battle
As far as I read it, Lawton is not trying to blame players, but trying to point where Admins have went wrong.

IMO, We just got be patient a bit, till all changes/updates are rolled out completely. like for e.g. they updated the loose durability function later on..
if he is point out admin wrong move, he must go for Technical section not justice section which only leads to punish players.
Wow. They are just playing it as it is designed? And here I thought they made rules like 3.16 so people would not abuse anything they design or have designed. I guess those rules only count whenever it suits you it seems.

Common sense? Since the meaning of it is: a basic ability to perceive, understand, and judge things. I believe I did exactly that. And just because the admins designed something new that can be abused, does not mean they want it to be abused. A wrong however way you want to look at it, is still a wrong.
I saw a new update which people were abusing and spoke up about it. So actually when someone sees something wrong and does not speak up about it, that would be the opposite of common sense.

And it is not the admins that have been in the wrong here. A staged combat is still a staged combat, however way you want to look at it. The admins wanted something new for people to play it, not stage it. So yes, the people that have staged combats like these examples I have given should be punished for it, since they staged those deliberately and intentionally. Otherwise rules like 3.16 won't have any meaning. Alas from what I see here most people seem to put more effort into trying to justify the wrong, even turn it into right and even blame it on the admins. How low we have fallen.
Ad is getting taxed now.
Good to know that our server will get to be part of this update :)
This topic is long since last update and considered obsolete for further discussions.

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