Author | Rayzar`s challenge |
For me at level 14
My normal damage range 31-41
Against enemy faction different to me (ie normal antifaction) = 25-34
This works out at antifaction level 6 18$ resistance to damage
31*0.82=25.42
41*0.82 = 33.62
For the same action as me - and hence their normal faction level I do 22-29 damage
This works out as faction level 10 - 30% resistance to damage
31*0.7 = 21.7
41*0.7 = 28.7
So for level 14 the bots have FL10 in what they are playing and FL 6 in everything else.
I think while these are high if ou have started level 14, for many it is reasonable for when you leave level 14. I think it reasonable perhaps to say however that this is above the normal for a level 14 (in terms of antifaction - not for the main) |
To find the racial of opponent what I did was:
Creature's attack-hero attack-armaments-base damage of that unit(neutral unit)
finally I got a result of 11 attack.
Now what fsp does that signify?(10.5 ? :p) |
for Lord MilesTeg:
Some players can reach 10+all 6 or 5 at CL13, so it should not be too hard for CL 14 if you planned well |
We have to play total 72 battles , or win 72 battles to get that achievement? |
^
play |
Thanks Atheros. :) |
I just love how admins are pushing event after event without giving us an alt. |
@67
as long as they give us gold for the arts we use I'm ok with this :D like this event, 1000g for a fight is like ~almost~ free xp and fsp (with a good ratio!) |
for liuker:
I completely agree - I merely stated that this is above average for level 14 players - certainly if you use the stats page there are 9600 or so level 14players - If you sort by general faction co-efficient this will select for those with higher antifaction levels. There are a good number with 10 and 6, though less than one tenth of the population of level 14's. Therefore I feel it is reasonable to set the enemy at this level - though it is above the average. |
The admins have really outdone themselves, all the AI ar at faction skill 12 at my combat level of 14, not only that but I have never seen so many morale outbursts on AI with morale of 1, just 1, and not like it was happening like 1 out of 4 turns which would still be high as well, but 3 out 4 of its turns, practicly every unit kept getting it. Not to mention seeing luck getting triggered practicly all the time as well, highest I was able to count was 5 luck in a row. And this didn't happen in just one battle, most of them have been like this. Not to mention their basic stats are higher than mine as well, like even 10 points higher.
I applaud the admins that they keep catering to the way above average players, so that the fights will be a challenge for them and will keep their boredom away, and by doing so trample on the rest of the players, it will make quitting this game easier. It's no wonder this game is dying. Instead of making it so that the AI is a few steps above the player actually doing the battle, they make all of the AI a few steps above the exceptional players. This makes it really nice and challenging for those exceptional players but a complete deadlock for the rest. |
for Lawton:
all the AI ar at faction skill 12 at my combat level of 14
Please provide evidence of the calculations you have done - I am level 14 and as previously stated - with methods - they are FL 10 in their main and 6 as antifaction
I have checked you win:loss rate - which is the same(ish) as mine and I think most other players. It is simply how dynamic balancing works - if you win they get harder, if you lose they get easier. This will naturally cause a win to loss ratio roughly equating to how much more difficult they get after a win compared to how much easier after a loss. For me I seem to win 10 in 12.
You have to lose sometimes, and it is likely that when you lose there was nothing you could have done about it, they were numerically superior.
I wouldn;t get annoyed by morale and luck outbursts - that is simply luck and is not about anything else -the admins are hardly going to cheat that system to make you lose - it is far easier to increase creature numbers than fiddle around with that mechanism - it is not in their best interests to deliberately antagonise the people who give them money by actually cheating.
As to stats you are clearly doing very well since you have managed to vanguish them 4 times out of 5, despite them having better stats, cheating on the morale and luck, and they make all of the AI a few steps above the exceptional players Skynet here we come. I commend thee. |
This event is definitely not to hard. Its super annoying facing DarkDemon + mage + DarknessBarb, but ah its part of the game.
Im at 50/60 which is not that bad I rekon. I've had hard fights where I got my ass kicked and I had fights were I won with still 144 guards. The items are "nice" but I ask myself, will there be more items? |
but I ask myself, will there be more items?
You mean for backpack generally? I can't imagine they invent a new inventory slot and don't give new items for it in the future. |
@Lord MilesTeg, the dwarfs keep using some runes 3 times, mostly the walking ones since I never put any troops in front of the dwarf AI and it uses those to reach me, so it has to be faction 12. Also their shrews, forest brethren etc all go before my shrews. Sometimes my dragons do not even get a turn, even the slow skelli archers go before it. But mostly it doesn't add up. It should be easy to see their faction skill by subtracting the units stats with their heroes stats which will leave it as the base stat with the bonus of the faction stats. I tried to see this with AI's shrews, after subtracting the stats, it was left with 16 att and 16 def, it had a plus 1 def armament, subtracting that makes it 16 att 15 def, a shrew starts at att 5 def 3, so its faction skill level seems to give it att 11 def 12 bonus. And here it doesn't add up, faction skill 11 gives 10 att 11 def, faction 12 gives 13 att 13 def, so this AI somehow seems to be at the non-existent 11.5 faction skill. Also sometimes it goes 1 point above the 13 att/def which should be the max, it's like the AI get's another 10% bonus added to the faction skills orso.
And oddly it doesn't seem to matter if I win or lose, it's like during certain times the AI is suddenly practicly half of what it had before even after wins. Like 48 wardens after having seen 104 wardens, and not just that stack but rest of its army was halved as well. So if you get way too many stacks, it might be best to wait for an hour orso before trying again.
I'm currently at 50/60, not sure if I'll get the last cube with only 12 matches left to do tomorrow. |
for Lawton:
That's what I said @62.
That's weird! |
It should be easy to see their faction skill by subtracting the units stats with their heroes stats which will leave it as the base stat with the bonus of the faction stats. I tried to see this with AI's shrews, after subtracting the stats, it was left with 16 att and 16 def, it had a plus 1 def armament, subtracting that makes it 16 att 15 def, a shrew starts at att 5 def 3, so its faction skill level seems to give it att 11 def 12 bonus. And here it doesn't add up, faction skill 11 gives 10 att 11 def, faction 12 gives 13 att 13 def, so this AI somehow seems to be at the non-existent 11.5 faction skill.
Maybe they have some HG and LG guild bonuses too? |
Maybe they have some HG and LG guild bonuses too?
they probably have clan bonus |
for liuker:
Clan bonus is displayed where we see enchant modification(i.e. ctrl+double click hero) |
Maybe they have some HG and LG guild bonuses too? that's accounted in hero stat & when u deduct hero stat u get only faction bonus+ arma (if any) :p |
hum! the announcement says that to get the achievement, one need to do 72 fights with the "potion of skills" on.. is that correct, or a translation mistake? |