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AuthorAre there scripts which autobuy artifacts from facilities?
"I do think that if you are struggling so much with managing your financial situation then you should blame yourself for committing to defenses and events when you could not afford it, not blame the admins for your mismanagement :)"


Guys, check out all my post from whole forum. I never blamed admin or management for my financial conditions.(Just a reply to prove myself for the indirect point)



"I think that if it were so easy to catch scripters then the Administration might do it. It has been an ongoing problem for a long time and nothing has been done about it - But that does not necessarily mean that they are not doing anything because they want donations, it may be that it is not that easy to catch scripters who are buying arts or auto-enrolling."


*Even such reason is acceptable to pardon the sake of admin. (not catch up script users of auto buyers)

*Why not they arrange any alternate way to fill the basic shop arts to do events.

Explain: (Simple calculation)
-------

*Just, check the number of production sites for shop arts.
Example: 2 sites for 'Flame helmet' (Max output 12.8+12.8), 2 sites for 'Flame shield'(Max output 14.9+14.9), , 3 sites for 'pendent of wrath'(Max output 9.3+9.3) etc

Here,

'pendent of wrath' is eligible to use from level 13. It is one of the most important shop art for level 13, 14 and 15 players.(Think!! Totally how many players are login in from level 13 +14+15)

*Now, check out the number of events and activities, Facility defenses, special events, daily Commander guilds, daily quick tournaments, regular survival tournaments.

(Note:
-----
It does not matter that players compel to attend or willingly do. Instead using the above excuse to escape from the issue, as an alternate step, Its game server responsible to show enough arts to support)



"I think that raising the number of arts in facility only removes an aspect of commerce that makes the game interesting."

Here the explanation,
--------------------

*Names of the game: Lords of WAR and MONEY AND Heros of WAR and MONEY

*It means that lords (each players)have to play this game by managing both money(Including commerce) and battle plays.

*As mentioned above, if the event time is good for commerce then what about the battle play(Not enough arts to battles)

*Event time suppose to show the war skill's of lords or show commerce skill(Just by competing to buy arts and earn)

Guys just think about...
To be honest, this isn't a small problem. When the shop stock goes down to 0 and facilities won't enable purchases, the only option left is to buy from market. The same art is then to be purchased for whatever amount other players wants, as there is no other alternative. In my case i only spent 2k extra for the pendant and the price difference itself doesn't bother me as much as the reason that caused it.

I thought randomizing end production by 2-5 minutes around the shift would be one way to hamper the functioning of scripts. But i suppose, it won't be hard to create a script that just buys art whenever its possible regardless of time, or that it isn't improbable for such a script to already exist. Moreover this suggestion has another flaw - it would affect real player's ability to purchase artifacts due to the suggested randomness.

for randomr1:
I'm glad some people think there is no basis for such deduction. I hope you are right. But talking about my case -out of 1200, how many people do you think would be present in one location; for example - dragon caves, and how many will be that prepared to buy a particular artifact from the facility within 3-4 seconds. Not to mention this artifact would be useless for lower levels besides trade so unless they were motivated to by the running market price, there is no reason for anyone below level 14 to get the pendant. Then there is the thing that everyone still needs to enter 1 in the box and press buy like i had to, right? It just doesn't compare with people joining in card tournaments where hundreds can click at one time with there being no other limiting factors.

for TheKnightsss:
I don't think suspecting the game does any good since we all would prefer to keep playing the game regardless of this problem. Also your conclusion being that admins would implement a system such as this to ensure more donations has no evidence so you cannot just expect everyone to agree with your assumption. Just like I have no evidence about the scripts being used by real players. It seems like you are upset about something else; If its something a moderator has done that you didn't like, you have the right to complain.. but this isn't the place.
To virtual_vitrea

Thanks for the message.

"so you cannot just expect everyone to agree with your assumption."

Until they shows direct or indirect proof for my assumption, I better stick with it.(Just because, Till this moment there is no such evidence) and (The above argued points are not my imagination, those are words of the actual players who working for this game server including the experienced working player 'Corey')

Today first time, I surprised to see such poor answering manners from him(Corey).
Yes, exactly that's what i start to talk about it.

Now check the shop. How suddenly all the stocks filled!!!
I think that if it were so easy to catch scripters then the Administration might do it.
Scripts are the worst nightmare of web developers. In a game which runs in web browsers, those things can be pretty desperate.

I think that raising the number of arts in facility only removes an aspect of commerce that makes the game interesting. During event times there is an opportunity to make some gold to support you in competing with the event. If you raise the number of arts available in facilities then you remove a commerce option in the game.
I agree ^^
corey is jz a moderator trying to help the game, he is jz another player lik u and me so cut him some slack everybody's entitled to their own opinion...

*Names of the game: Lords of WAR and MONEY AND Heros of WAR and MONEY

*It means that lords (each players)have to play this game by managing both money(Including commerce) and battle plays.

*As mentioned above, if the event time is good for commerce then what about the battle play(Not enough arts to battles)

*Event time suppose to show the war skill's of lords or show commerce skill(Just by competing to buy arts and earn)

Guys just think about...


and ur point here makes no sense...
u stated urself tat tis game is based on both commerce and battle skills...
unless u misunderstood the meaning of the word "AND" both commerce and battle or supposed to coesxist at the same time...
the divrsity of the game is such tat it allows u a certain degree of freedom to play it the way u want to...
especially regarding this particular event many may feel tat the rewards are not good enough and choose to use their time to earn some spare cash in order to fund themselves for the next event ...
tis is a totally legit way of playing which is available to everybody...

on a side note tis has gone way of topic as the main point was to discuss wether or not autobuy scripts exist on which i agree with randomr...
idk how many of u rmb but thr was a sticky post in the forum made by chinablue which teaches u how to earn money in game created like years ago in the original .com server....
reselling resources to facilities was one of the methods highlighted thr...
i rmb doing the exact same thing when i was a beginer and believe me even with less then 500 players online some ppl manage to sell all the resources needed in under 5secs... it jz depends on who refreshes at the right moment and dont be surprised if there are 10+ regular campers who do this regularly...
closed by virtual_vitrea (2015-09-16 07:45:24)
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