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Author | Does Combat Level Up Reset TG Difficulty? |
Hi all!
So I got active in TG about 3 days before I leveled up. The first day I had to spend the entire day reducing the difficulty because it was way too much. The second day I got 20 TG points, and yesterday, the third day I got 19 TG points.
However, after I leveled up last night, the TG difficulty seemed to be greatly boosted, I thought it was because of the level up, but after a few games I realize some are absolutely impossible with my current AP.
A friend of mine told me that after level up the difficulty resets but he is not sure, could anyone confirm that? If that is so then I have to spend another entire day reducing difficulty :P | Caravan difficulty increases when you level up, so yes if you want to play in min AP you have to spend some time to reduce the difficulty first. | for Magier:
Thank you!
I have another important question. How much is it possible to reduce the difficulty?
I mean let's say I keep losing and losing with a high fsp(even if on purpose), after how long would losing have no effect?
For example, luck or morale have no effect after 5 parameters, is there any similar idea about this? | Oh and one more question, is the increase/decrease in difficulty of caravans constant throughout all TG levels?
So for example a win would increase the difficulty by x% and a lose would reduce it by y*FSP% irrespective of the TG level. If that is so, then doesn't that mean difficulty has nothing to do with TG level? | Noone really knows. I don't think difficulty has something to do with TG or combat level (although it boosts after you level either), but there might be a bottom level of difficulty, which is related to TG and combat level. I don't know how it works and if it's really there, but I always read that (really) high level players need (a lot) more than min ap to get good results in TG. I have also read posts from players who claimed to have reached the bottom level.
Anyway, only admins know about this. For you min ap should be ok, but if you see that you have a bad win / loss ratio I'd advise you to use some better arts. | I also don't understand, how can higher AP possibly make it easier to score better? I mean by common sense, you might win a few more, but then the difficulty will rise and the difficulty will get to the level of whatever AP you are wearing, so is there absolutely ANY logic in saying that full AP instead of min AP would give you a better score?
For lev 21 or such, it might be true, because in their case since caravans always have full AP, the caravans would be MUCH stronger than the players. For my level as an example, I have about 20 attack with minimum AP and few defense points, whereas as my might opponents have mostly 33 attack and 22 defense, to the difference is a lot, but manageable, however, in case of very high level players the difference between minimum AP and maximum AP would be too much.
I initially thought that even a difference that big could be overcome by losing several times to reduce difficulty, however, the amount of troops the caravans must have to match the huge AP difference would be way too much, so in their cases the caravans reach their minimum.
By the way, there must be a minimum, because otherwise I could bring down the difficulty to as low as the entire caravan having one goblin, which would be insane, I believe the minimum at my level lies somewhere around a caravan that could be defeated in minimum AP by a level 9. I think so because I saw a guy who does TG with minimum AP but with no creature upgrades, no EFK or GMB, yet he doesn't seem to have too much problems.
The only question that remains is that is there any logic to prove that higher AP gives a better rate of success or not. I personally think it does not, but some think it does. Any more opinions on this? | In short (what I think), the "new" TG system was introduced to make us wear more arts in ambushes. Unlike the old one where I could win ambushes as a FL3 knight with minimum arts after loosing 100+ ambushes, which is almost impossible now.
Basically, the minimum difficulty of ambushes is rather high now, so you do have to wear more arts to increase your success rate.
That does not mean you need to wear full arts, the magic is to find the OPTIMUM number of arts to wear, which give you a decent success rate so you dont loose to much gold.
The OPTIMUM AP may depend on your faction, FL and combat level.
Anyway, only admins know about this. For you min ap should be ok, but if you see that you have a bad win / loss ratio I'd advise you to use some better arts.
Good advice, else you are just loosing time/nerves. If you have plenty of those at your disposal, go MIN AP. | else you are just loosing time/nerves. If you have plenty of those at your disposal, go MIN AP.
IDk, to be honest I am doing pretty well even with min AP, guess because it's just lev 11 so it must be different for you.
I really don't think that AP affects the rate though(at least below lev 14) because you can reduce the difficulty quite a bit imo. | Ai troops number and placement constantly changes , there are time when they will kill most of your troops in their first turn(luck , critical damage , or both etc)
It comes down to troop placement and a little bit of luck
More arts will help you survive longer ,thus increases your chance at victory | what i'm about to say is based on experience and unconfirmed.
the way i understand it, the minimum difficulty increases with CL and TGL. also, the way TG difficulty increases/decreases is exponential non linear. the end result of this means that if you keep trying to win in min ap, your win/lose ratio will decrease as you increase in CL and TGL. So, in order to get the best win/lose ratio possible it's best to always play with best possible arts. however, given the nature of exponentials, the difference in ratio between max ap and mid ap is much smaller than the ratio between mid ap and min ap, so the best all rounder option (both for win ratio as well as cost) is to start with min ap when you first start thieving and increase the ap you use as you level up.
as for the sweat spot of how much ap you use, use enough so that you can maintain a win/lose ratio of around 70%. if your ratio is less than 60% definitely increase the ap you're using. |
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