About the game
News
Sign in
Register
Top Players
Forum
23:12
3314
 online
Authorization required
You are not logged in
   Forums-->Queries and help-->

Are all Survilurgs meant to be 'Doable/Winnable'?



AuthorAre all Survilurgs meant to be 'Doable/Winnable'?
Like, can someone comfirm 'All Survilurg compositions have been beated before', like with Wg missions?
And by 'Doable' I mean a SAFE victory in Full Ap + 1-2 Enchants.

I find annoying to see stacks of 350 Goblin Archers and 50/100 Ogres plus other random extra units and thins like that, I guess you all know what Im talking about.

The safest victories I've experienced were with Dwarves on my team using Retribution and other runes, rushing and shutting the enemy down fast before they do anything.
Short answer, yes. But it highly depends on your partner and your combination of faction too. Like for example if you all are 3 Knights, facing 3 dwarf, better say your prayers from the start.

Taking 350 gob archers as an example, a dark necro or dark demon can easily make those said stacks powerless with a simple confusion. A dwarf with berserker or ursary or shrews with lizards/shrews can easily deal with those orges.

Bottom line, it depends on the draw of opponents and whom your partners are (unless you're Sir Jedi).
shrews with lizards/shrews
*DE with lizards/shrews
Is it also depends on your winstreak? (like Thief Guild)
Lots of military clans demands to lose def by 1-2% after some winstreak.
Some MC even pay you a bonus if you do a planned 1% loss. Yes, it depends on winstreak also like in TG. And the lower the % you have in a loss, the weaker survilurgs get next time.

There are many mistakes you can do in this battles making it impossible to win.

Some are:

- Rushing too fast or waiting too long. Sometimes it's good to let the opponent come to you, sometimes not. You need to play out AI against itself.
- Let enemy shooters live too long but charge a huge stack of guardians you could have ignored to the end.
- Charging anything in reach instead of ignoring a weak stack to have a good hit on dangerous stack next turn.
- Let a caster live too long instead of rushing him with two players.
- Not acting as a team: Egoistic buffing; only charging "own opponent", but not combining forces; not talking with team mates.
- Wearing too weak gear: Some people want to save gold with wearing cheap sets and weak or no enchants. Do this with your Min AP hunts, but not in defenses.

List continues...


Survilurgs are meant to be hard opponents, but you can definetly gain a win rate of 70% or more even wearing only one 5x10 weapon and beeing in a "not so pro" clan.
Well if every single person equips an enchanted rare set obviously you should win ;) so it IS possible but you are not expected to win every single time.
If there is dynamic balance, then, necessarily, some can't be won. When I read winstreak, I understand dynamic balance, so I would say no.
If there is dynamic balance, then, necessarily, some can't be won. When I read winstreak, I understand dynamic balance, so I would say no.
+
-don't make teams with CL difference of +3
-have at least one player with really high FSL (preferably the highest CL in the team)
-teams with diferent factions are generally more versatile and effective
-always play as a team
-correctly identify the survies biggest threats and neutralize them asap
-correctly identify your team's most valuable stacks, and protect them (and buff them)
-know which stacks the AI targets first and don't waste buffs on them
-have a plan to eliminate enemy stacks as they become dangerous (e.g., goblin archers asap; ogres leave for last)
-have a plan from the start to eliminate chaosers asap

much more could be said. dynamic balance is ofc a prob: there will always come a time when your opponent is so big he'll be unbeatable. but you can easily rack up half-a-dozen straight wins with a good team and proper strategy.
If there is something not meant to be doable, I think it's WG select battles.

https://www.lordswm.com/war.php?warid=737357206

For instance.
with a good team and proper strategy
That's the idea. Unfortunately these fights favor massively Might builds and there is little strategy involved. Just avoid having 3 of the same faction.

The initial question is very interesting though, and most answers were off-topic. Have all the possible Surv combinations been met and tested, either by players or admins, so we can certify they are doable ?
With the current AI, double might wizard + chaos DE seems pretty nasty. There could be others too. Any one have any idea on this ?
To be honest, opponent builds with any 2 AI being Holy Wizard + Dark Demon / Shadow Barb is really tough to handle.

The combination of Rapid + Delay, added to the immense amount of meat makes in severely tough. Even 2 casters makes it horrible, especially 1 DE + 1 Wizard. If with them any Darkness Build AI is added, then you're done, for your delayed troops will rarely get to hit.
Have all the possible Surv combinations been met and tested, either by players or admins, so we can certify they are doable ?

each combination of 3 players has its "easy" opponents and its "nemesis".

let's assume each faction has 2 basic builds - that's 32 basic builds. a team of any 3 builds is only one of 32 768 possible combinations.

now that we have one team, we have to make another, also any one out of 32 768 combinations.

possible different matches: 1 073 741 824.

i'd have to say "no" to your question.
you're being confusing, WG survi errands are based on the survi event and they have been won by same level/faction/class enemies.

but for MC survi def battles there are no guarantees. the enemies are randomly generated based on your win/lose ratio and you and your enemies' levels.
to put it simply, even if all 3 are fully enchanted, there still is no guarantee of winning if there is too high a level disparity or if not a good faction combination compared to the enemy, or if too much AI cheating in terms of luck/moral triggers happens.
a post scriptum to my last post:

who's in front of whom is paramount to which team wins the battle.

example: le'ts consider that a might player creates a team, and is joined by a debuffer and a chaoser (same CL), in this order. if the survies team has a chaos wiz, it's essential to the outcome of the battle whether the wiz is directly in front of the might player, or if it is in the bottom right corner. dunno if this needs further explanation, i find it very obvious, but...
I read all thread, cant see anyone talking about following :

facility count of MC effects -base- survilog difficulty. dynamic factor and some random factor is appiled on top of that base.

at least, that used be the case for last year. not sure if it is changed by admins (again :p)
I think: no, not all survilurg compositions have been beaten before (or even: can be beaten)

If you continue to win, then the difficulty will continue to increase

let's say you play in a fixed team, with all 3 players at the same level.
All 3 players just joined an MC for the first time.
With 2 enchanted weapons each, the first few battles will be very easy.
After about 20 wins the battles will be extremely difficult.
Continue on winning... and you will eventually get a match which is impossible to win (also if you would get to pick your factions and talents after seeing the enemy set up)

There could be a max difficulty cap (but i don't think there is)
About a year ago, there was a weekly difficulty reset, i think we lost that.
Nasty combo here :
https://www.lordswm.com/war.php?warid=739014675&lt=-1

Kinda follows the logic of posts #11 and 12. Aouch !
This topic is long since last update and considered obsolete for further discussions.
Back to topics list
2008-2024, online games LordsWM