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Author | Taxes |
Why are there so many taxes?
I mean, if you sell your equipment, you pay tax. If you rent an equipment, you pay tax. If you win a game in tavern, you pay tax. I mean what the hell.
Empire is already so rich, so why does it need to take taxes from poor people. | It's a vital need for games such as this one.
You see, money is continuously pumped into the Game+Player system, via the hunt / ambushes / merc' / event rewards, and facility production.
So if you want to stabilize the money fluxes and inflation of the system, you need to siphon money out of it.
Hence the taxes. Do not see Empire as a "threat", it's just a measure of transparency so players see the money going out.
Money fluxes in big games (Ragnarok Online, World of Warcraft) has actually been studied numerous times at PhD level. Pretty interesting. | Rich people like to take money from those who never win in cards, literally. | Empire is already so rich, so why does it need to take taxes from poor people.
The rich is rich because it syphons every coin it can.
Obviously, tavern and market taxes are there to limit profitability you can get out of it. Probably for the better for market, otherwise, player control over prices would be too high IMO. | 1% Taxes are good and they actually exist to help the poorer players.
Imagine if you were to sell a weapon bought for 1000, at the price of 1002 in market with no commission. 2-3 gold difference wouldn't bother most people and they would buy the weapon almost without any thought. But it is still profit. 2 gold multiplied by hundred sales is 200 gold. And rich players would be able to buy and sell indefinitely to accumulate profit. Obviously, this would also be true for poor players but it would take a lot more work. They wouldn't have enough funds at a given time to get more than 10-20 weapons (this is hypothetical).
The 1% commission would ensure that selling the same weapon at the price variation of 10 gold would yield same or lesser return. In short, it disrupts the player's ability to accumulate any considerable profit by means of multiple negligible profits. | i get it,so basically
a 1% commission for 1000 gets u 990
a 1% commission for 1002 still gets u only 990 (10.02 is approximately 10)
its quite clever,but then who would wanna sell 100 items to get 200 gold,when one enroll gets you that.
besides an opposite argument could be made. a tax of 10 or 20 gold per item might not matter to rich players,but actually hurts poor players. | but then who would wanna sell 100 items to get 200 gold,when one enroll gets you that.
me
I am willing to invest all my resource to sulfur, use script to autobuy all sulfur in facility, and sell it at market with price+1 gold. newbie will not have sulfur to build their castle. they must buy it from me, and I get richer 1 gold per sulfur. multiplied that cycle to almost infinite day to day operation.and then I up the price to +4, I will buy all sulfur in facility and market with price below that (I am rich), repeat till sulfur price 1000 per pieces.
TLDR : it hurts poor players | I am willing to invest all my resource to sulfur, use script to autobuy all sulfur in facility
Is this auto-buy script allowed? I thought I heard it wasn't? | TLDR : it hurts poor players
It hurts everyone, and it's not good to anyone.
This feature is here simply to make people lose money faster, thus 'forcing' a donation on players, mainly for rushers. | TLDR : it hurts poor players
It hurts everyone, and it's not good to anyone.
This feature is here simply to make people lose money faster, thus 'forcing' a donation on players, mainly for rushers.
well, I mean it hurts poor players if there is no tax
do you even read my explanation? or do you simply understand economic?
without tax, rich player can control all resource trading and make their price much higher. | Without taxes, the prices on market items would give 1% more profit, which will eventually lead to more people selling the same said artefact, which will lead to prices decreasing about 1%, due the overhelming competition between players to put their items on sale.
In theory if the players combine together we could raise our profits by 100% easily, with or without taxes, this just requires to everyone increase the prices and never decreases, team work, however in practice, there's always the idiot which decrease thousands, when they could simple put 1 gold less, in order to have his offer to be looken first.
Almost all offers that exist today, with the obviously exceptions of rare arts or somekind of exotic, or in events of somekind, the prices were put exactly to pay those 1% loss, which is the minimal. People does that for 2 reason, 1 is to assist their MC, and two is to garantee their enroll on better wage facilities. They do not sell, bravely amulet, defender shield, steel helmet, sword of might or whatever, based on profit per sell in the market, because it simply doesn't exist in the most cases.
About your rich players market control, it's absolutely pure nonsense.
Firstly there's the limit of 3 items per person, or 6 with ABC, which is hardly enough, mainly when we've thousands of offers and not simply hundreds.
Secondly, there's cheaper arts like defender shield, which in your theory would represent some financial gains, which are very affortable by anyone.
Thirdly, once the prices decrease a little, it would make more affortable to anyone to buy and sell their own goods, as for the consumers as well.
By the way, scripts are not allowed, unless you don't care about being banned.
And what exactly is your principles of 'economy' in here? Please share. | what the difference of money in RL and lordswm? yes, in lordswm money come out of nowhere : hunt, MG, WG, thieving.
what happen when there are "too much" money in market ? yes, inflation.
how do you balance things out ? yes, taxes. (which different from RL taxes, in lordswm taxes money simply "disappear")
so money in, money out.
and another thing to draw the money from market is castle construction. | Yes... Taxes serves to drain money... That's the entirely purpose of this thing.
You've mentioned real life as somekind of comparison to justify the taxes. In real life we pay taxes, but we get privileges in return as such, security from police, protection against fire from firefighers, health care from hospitals, street maintance which involves many factors and so on.
In this game however, we get absolutely nothing in return.
Also to exist an meaningful increase on inflation, every player must have an significant amount of stored gold without any effort, making the coin of trade of this game, 'gold,' completely pointless, which is not the case, nor 1% from taxes has such big impact among the abillity of players being able to save or not their own gold, since AP cost and castle buildings already take care of this matter, very well.
But, assuming that for instance all artefacts gets like 30 - 60% cheaper, without any extra tax to counter balance it, then yes, it would result in inflation, but definitely 1% less won't have a significant impact. | One last thing that I forgot to add.
Due the fact we can purchase those artefacts from shop and facility, it acts agressively against any form of inflation, after all, if the market goes crazy with common sets, people could just buy them from facility or shop for a standard price tag.
So, in order to acquire such out control inflation scenario, those features must be not activated for some period as well. | @krabylos
as angel of death said,a 1% tax is too less to prevent any inflation,besides there are plenty of ways for money to flow out of the system,with roulette being a big abyss where gold just disappears,there are very few players whose winnings is more than their total betting money.also min ap forces us to spend money on artefacts,then there are castle constructions,money spent on tournaments,events etc.the only way inflation would occur if people stop playing and just enroll for a year.
you are suggesting that inflation has been kept in check by that 1% tax which i feel is clearly not true,but arguing that 1%tax is having no impact on the game defeats the purpose of this thread,so i can say that while it has no major consequences in the market it is still an inconvenience for poorer players to pay that tax | but arguing that 1%tax is having no impact
No meaningful impact on increase of inflation.
For players however, it would have a very slim increase of monetary gain/power, since most common artefacts from the market would eventually cost 1% less. | for #12, money in RL also comes out of nowhere | money in RL also comes out of nowhere
yes, try to conjure 1 zillion dollar in your hand out of thin air | In real life, taxes are a way of making the government richer, and the corrupt politicians even more richer.
Poor always suffer, be in in real life, or in an online game. | Key word: Andrew Carnegie, John D. Rockefeller, J.P Morgan.
I don't know why I even bother. |
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