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AuthorTips for worsen my fsp ratio?
What I fail to understand: With doing battles with a bad fsp ratio won't you have (nearly) the same effect (and therefore same guild levels) as doing good fsp ratio battles and getting pumped?

Pumped battle means permanet guild points lost, which translate into raw stats lost.
For instance at CL 9 I was taking more than 1k extra exp per battle. I've taken 1k extra exp for more than 100 combats this way, so that's 100k at least.
This amount could give me at least 200 HG points on this level. This is a accumulative effect... It's what I've lost on CL 5, 6, 7, 8, 9, and now what I'm going to lose on 10, and then 11, 12 and so on.

At a long term run, it will result into 1 or 2 guild levels easily.
For instance, if I never got pumped starting from CL 5 till now, my HG would be 1 level higher now.

By decreasing my fsp ratio (doing hard hunts or MGs), I'll level up as fast as being pumped, that's true, in a short/medium term, but if I successful manage to convert my fsp level into a balanced amount (no pumping) I'll have all those easy low exp/good ratio combats that I've saved, which will require more combats in order to level up, since those battles would give me a lower exp reward, and I won't be pumped anymore.

I am talking about a very long term run, it's required full high levels in order to get any benefit from this.


But if you have level 10 faction level instead of level 9, it gives you +2% initiative, +2 attack, +2 defense of troops and better counter resistance. Plus some other bonuses in certain factions like for example knight.

I can have both easily. By simply levling up all factions at 1:1 ratio, taking my lowest fsl faction to CG and buying a skill potion for 1v1 combats.

This way I will have a huge resistance against everything, plus raw stats, and still have a competitive fsl, due skill potion.

What about doing Thieves' guild losses? It will also lower the difficulty in future battles so they can become cheaper.

Yes, losing a few battles on TG isn't a problem, but I cannot lose forever though.

If its not PVP, then nothing matters except strategy

I like CG.
I am talking about a very long term run, it's required full high levels in order to get any benefit from this.

OK, what do you mean with "very long term"? You are talking about CL 21+? If this is taken into account, I'm a bit closer to get your logic.

I've chosen the other playing style: Getting as much fsp as possible with descent guild levels. But I do that because I'm pretty sure that I will never reach high CLs (let's say level 18 plus), so I try to have a good character at level 14/15.

This amount could give me at least 200 HG points on this level.

I doubt that. Because on this early levels you would have got tons of xp, which would have made you level up much quicker, thus not getting the HG points you are expecting.

But it's pretty senseless to discuss this way, because we don't have an exact calculation. Btw I would be very curious about such a calculation, this topic is matters me since I play this game..

I like CG.

Show me one player with high CG and a good win ratio there, which is not highly pumped.
anyone how want follow balanced fsp/exp ..is like people who trying to reduce belly. because like it or not they have to avoid many thing , they should not participate game event like POT or any other time event which gives more fsp with less exp.. they must know the standard fsp ration of his level and next level..do fights which are only give anything near to it..not very less or not very more
oh i can see something coming for me :) a big ban isn't it?
OK, what do you mean with "very long term"? You are talking about CL 21+? If this is taken into account, I'm a bit closer to get your logic.

I've chosen the other playing style: Getting as much fsp as possible with descent guild levels. But I do that because I'm pretty sure that I will never reach high CLs (let's say level 18 plus), so I try to have a good character at level 14/15.


Reaching a character at CL 14/15 by doing only guilds and having all castles 100% built is a long term pespective, since it can take a couple years.

Well, each person is each person, everyone has it's own personal goals. :)

I doubt that. Because on this early levels you would have got tons of xp, which would have made you level up much quicker, thus not getting the HG points you are expecting.

But it's pretty senseless to discuss this way, because we don't have an exact calculation. Btw I would be very curious about such a calculation, this topic is matters me since I play this game..


I need only 287 HG points to level up, if this system didn't exist, I'm 100% positive that I would have those points by now. However even if I tried to worsen my fsp ratio since the CL 5, I would still get pumped no matter what.
So the answer is a both no and yes.

The principle about the formule that you're aiming is basicaly take the extra EXP from pumped %, add with the total combat amount as Y. And at same time take the FSP reward from each battle and add to the averange FSP for the specific CL in order to know how much going to further increase the percentage for the next battles.

While a 100% accurate formule would be near impossible to achieve, due many variables, just taking in consideration the averange exp earned, plus the total amount of battle fought with this extra weight, can lead to have an idea about how many EXP points were gained from pumping. Once you have your more or less points, you can convert them by whatever guild you want, by dividing the total exp 'lost' by the averange of exp reward per combat for the specific guild, which will give an idea of the amount of points lost.
anyone how want follow balanced fsp/exp ..is like people who trying to reduce belly. because like it or not they have to avoid many thing , they should not participate game event like POT or any other time event which gives more fsp with less exp.. they must know the standard fsp ration of his level and next level..do fights which are only give anything near to it..not very less or not very more

I hate this system.
I won't try to grasp details of your idea.
its simply 100% opposite of every other advice given about character development.

You MAY have a valid point since admins implemented that extra XP system to push players up much faster.

in order to maintain a char outside of "pumped" range, what you should do is simple. play ALL your hunts as shared (opener gets more xp) and do lots of MG as well. also need to mention, 4x4's and open group battles gives huge xp, relatively less fsp.

all others except Angel of Death who reads this : pls don't follow above advices. I believe its better to be in "pumped" range rather than not ;)
skip all easy hunts and merc quests
best option for you
Show me one player with high CG and a good win ratio there, which is not highly pumped.
This guy: https://www.lordswm.com/pl_info.php?id=1729259

When I first met him, we were CL 15. He was close to 2k CG points that time, and overrall he had more fsp than me. But his guilds were... poor. At that time we both had elf fsl 11. He had all other factions fsl 4 or 5, that was his advantage over me. But I was HG 7, he was HG 6. I was TG 8, he was TG 6 or 7. And the my biggest surprise, I was MG 7 and he was MG 4 only. Still, he had over 2k CG points, and some tournaments victories. Lately, he started to raise his guilds again as you can check at his combat log. But back at that time, his log was all about pvp tournaments and CG battles.

Btw, he is a very skilled player.
https://www.lordswm.com/pl_info.php?id=4361342

Look at his combat log
Do HG. Just keep doing HG. Worst ratio once you get to max HG Creatures.
Well, each person is each person, everyone has it's own personal goals. :)

Yeah that's fine but we are here to help you achieve those goals and what you are trying to do makes sense :)

First of all, I have not read half of this topic yet, but post 15 still doesn't make any sense.

Pumped exp means that I'll lose some guild points forever, in other words attribute points.
Earning extra exp with guild points, is benefitial in a long run, because 1 - I would've to do those battles anyways, 2 - those will count towards the guild develop, even at a similar ratio proportio at short period of time. and 3 - if I manage to lower my fsp ratio, without getting pumped anymore, I'll be abled to do more guild battles per level, meaning more attribute points (those battles that I was saving, in order to worsen my ratio.)


Let me make this post very simple to understand for everyone, and I hope this will answer your questions.
So here's what you want to do:

-Reduce fsp/exp ratio by gaining a lot of exp, which you think you will gain later anyway as they will be from guild points.
-Reduce the rate at which your pump % will increase... so doing these high exp/fsp battles right now will (you think) lower you exp/guild points ratio in the long run.


Why it does not make sense to me:

-You realize that by doing battles with better fsp ratio will lead you to doing battles with worse ratio later anyway, but you don't realize vice versa, therefore your plan practically has no effect.
-You think you are "saving" the exp gained by not being as highly pumped as you would have been by doing high fsp ratio battles, but that's not true because at higher levels, when you do the battles with good ratio you didn't do know, your pump increase boost then will make up easily for the pump increase you are trying to avoid right now.


-And then the biggest flaw, you are not considering minimum exp threshold for hunts and MG. You make 700 exp per 1 (0.5 in MG's) fsp ratio in HG's and MG's right now, however the higher level you get the higher this minimum gets, therefore you would get the SAME amount of guild points by doing them right now but less exp than doing them at higher levels, really that's the end of story and once you understand that you will realize your plan basically backfires and has the opposite effect of what you want to achieve.

What you want to do:
Skip battles that give good fsp ratio, eg. 700 exp/1 fsp and do ones that give worse ratios, eg. 4000/1... which backfires simply because the 4k/1 wil remain 4k/1 in PvE no matter whether you are in lev 10 or 20, HOWEVER the 700/1 will change over time, and increase, such as in level 15 you would get 50% more exp for same fsp(which you don't care about) AND same guild points(which you do care about).

Therefore in short if you want more guild points/exp in the long run, do only battles that give very low exp, this way not only will you have a great guild/exp ratio, but also a great fsp/exp ratio. As other have pointed out, the entire reason one builds guilds is ultimately for PvP, whereas fsp ratio is also extremely important, so sacrificing fsp for guild points makes no sense, and secondly your plan loses both guild points and fsp as I showed.

Side note: I have no idea why don't do WG, that's also a guild. Also I see you do some CG so just stick with normal HG's and MG's and don't think too much.

Side note 2: Remember it's just a game, so you can do whatever you feel like but don't worry too much about these things.
therefore you would get the SAME amount of guild points by doing them right now but less exp than doing them at higher levels
I meant you would get MORE exp at higher levels, not less.
#27. You missed the point.
4x4 doesn't give guild points and while giving hunt assistence does worsen my exp ratio, it also worsen my guild points ratio, which is counter productive, would actually being worse than simply raising guild only.

The only way I give any hunt assistence would to kill no units, thus get 0 exp, plus 0.1 HG point.

#28, 31. Yeah, going to focus on this from now on.
By the way, which are the MG with worse fsp ratio reward? Army, conspiracy, monsters? Raids seemed to be improved.

#30. Doing shared hunts is optimal to control the increase of HG difficult and to try to maximize the drops amount, ohter than that, there isn't much reason to follow. The amount of HG points earned is linked with EXP. Since I want to worsen my fsp ratio today, expecting to someday be abled to not get pumped in order to be abled to achieve more guild points per level, getting lower guild points and exp would only make it a longer process, since it wouldn't actually make it worse fsp ratio per say.

There's another possibility however, which is giving hunt assistence without killing anything, that way you'll gain 0 exp, but 0.1 HG point, but nothing can melee attack at all and your parthener has to kill everything.

#32.

Yes, it's somewhat complicated. I'll try to answer in parts.

so doing these high exp/fsp battles right now will (you think) lower you exp/guild points ratio in the long run.

Actually it's the opposite, since good fsp battles will get me pumped, getting pumped will reduce the amount of possible combats from me.

You mentioned that the minimal exp reward from HG/MG raise, 2 things.
1 - The extra minimal exp is a fixed value in order to try to compensate the fluctuation of exp requeriment, level up requeiriment isn't a fixed value. For instance, let's take CL 15 to 16 instance, it's required 18 million exp points, but would increase 70 (correct if im wrong on this number.) minimal exp for each combat on these levels.
Then on CL 16 for 17, it's required 27 millions in order to level up, but only would raise the same 70 minimal exp once again.

It would only be a bad thing, if I've many battle which I should've gained say 100 exp, but instead got 600 due minimal exp requeriment.
That also would be counter productive, which is why I cannot completely ignore super low exp reward battles. Enough to be said that this system really punishes some players while reward others and that's a big ugly paradox. (I'm merely trying to get the best of it, but I surely won't get 100% of this.)

2 - Unless someone plan to stop doing guild battles, he/she would have to do those battles with higher minimal exp at same way, however if he/she is pumped by say 30% or so, wouldn't be abled to do as many battles as if he/she wasn't pumped to start with.

The most important point is, the exp lost from being pumped is gone forever without adding any extra guild points. By not getting pumped, it allows to build more guild points for a short period, until became pumped once again.


Yes I've predicted the minimal exp penalty, however I still think it could be slightly better, but I don't have the 100% answer, it's simply not possible to cheat this system effectively, as you've noticed.


I'm gonna level up WG, with tribal/knight. I've a planned schelude, which is at the moment of making money to upgrade the tribal castle, and reach the next level in MG and HG before going into WG.
for Angel of Death:
Whether or not your ideas are gonna result in what you want, its obvious that you are pondering too much. This is supposed to be a game, perhaps you are being quite extreme. Hopefully it shows up in your achievements or something so its not all vain effort and planning. Good luck.
To be honest post 32 was what I thought, I think there can be various perspectives on your plan, so I can't ascertain that I am correct, so it's really hard to predict :)

To answer your original question though, the easiest way to reduce fsp/exp ratio is to simply do a lot of PvE battles, especially hunts because they get hard faster than MG's :)
for virtual_vitrea:
Whether or not your ideas are gonna result in what you want, its obvious that you are pondering too much.

for some people, calculations and predictions could also be part of the fun
for Angel of Death:
Whether or not your ideas are gonna result in what you want, its obvious that you are pondering too much. This is supposed to be a game, perhaps you are being quite extreme. Hopefully it shows up in your achievements or something so its not all vain effort and planning. Good luck.


That's what I thought as well. Winning in PVP doesn't depend on guild points at all. The major factors are the enemy faction, your faction and your strategy/build. Everything is just for borderline cases

This game is basically a very complicated game of rock-papers-scissors. There are some things you can surmount with proper fsp+guild points, and there are cases where your faction loses regardless

In fact, the extra 2-4 skills points you gain here is nullified by reasonable fsp of the opponent. The OP has fsl6 in his primary faction, a player with fsl8 would nullify every single thing he does to increase his stat points
The OP has fsl6 in his primary faction, a player with fsl8 would nullify every single thing he does to increase his stat points

He wrote he will use a PoS, ofc he still would be one fsl behind.
I'm still dubious about the preposition, however, given the pace of the game, part of the enjoyment is in the strategising of the build of the character, so rather than pondering too much taking the fun away, I am thinking that the pondering is in fact a significant part of the fun.

What I understand of your points so far is that you want the best stats for your character for any given level. Being pumped reduces that so therefore the aim is to get out of being pumped for a bit so you can gain guilds rather than FL. At some point in the future however you will want to return to being "pumped" as generally this is indicative of a well built charcter with an advantage over others. Things is if you are going to return to being pumped at some point in the future then you will end up with a greater experience, since this is a % increase, at a higher level you will be getting more exp, so therefore when being pumped there you will end up with a higher exp gain in total.

The other thing with this plan is that I think that WG is too good to avoid doing, and probably gives more advantages than the negatives of leveling faster as being pumped. This is partly because of the fsp ratio, but also getting 3 stars gives armaments and is a very good source of these - resulting in potentially the sprts of stats equivalent to the gain you would get from a high Faction level (+2 def, +2 attack and +2 ini). This potential advantage in stats is equivalent to 2 thief levels, 2 hunters guild levels and 4 labourers guild levels). Of course this is a skewed version as it is unusual to get +2 in all for those that you want with any speed, though +1 in most with the odd +2 is reasonable in my experience. I guess however switching factions a lot increases the cost of armament maintenance, though I would imagine still not too much. This is of course ignoring the direct stat gain from WG itself. Overtime this benefit will wear down as you gain a good stash of armaments and start getting lots of repeat, however at your stage I think this in itself will give you the same sort of advantage you are trying to gain through other means.

Of course you have stated that you will level up WG first, this will take a while given the cap per day, all the while this will hinder your not being pumped strategy.

Thinking again I would imagine it would be hard for someone conscious of their build to stay out of being pumped for long. What could be acompromise would be to be at the pumped border, such that when you level up, you are out of that range, you then do your good fsp battles till back into pumped, then your low fsp battles when you get back into the pumped range, till you then level up again and go out of the pumped range - thus balancing the both.

Anyway, good luck :)
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