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AuthorInhabitants of the tunnel cave
for Santremus:
Allows the hero to summon a quantity of evil eyes, spiders, harpies or trolls.
News:

Start of negotiations


Finally, set warlord goal was achieved - and the walls of the underground fortress lined up hundreds of the best army of Heroes ready at the first order to rush to the assault. But as long as they only silently watched the receding of a small detachment headed by advisor Kh'Everstom.

With each step, the outlines of walls of the ancient fortress were becoming clearer. And that from a distance looked rather sinister, but it turned out near the battered time and a lot of battles walls. Suddenly, a massive front of the goal with a piercing squeak opened - and toward the imperial detachment swift step came a lone dark elf. Ignoring requests custody of the Empire to stop, she continued confidently go forward, forcing those to take a defensive stance. A moment later a powerful blow suddenly appeared Manticore threw them on the ground. Animal issued a menacing growl, tightly clutching the soldiers to land them as shields, and the blade of the dagger of his mistress in the meantime already was close to his throat Kh'Eversta. At the same moment the elf was in sight a dozen crossbows assassin, but more in a moment behind each of imperial assassins appeared on several hunting.
- You do not look like a survilurga, ten'ar! - Both surprised and angry elf said.
- Kh'Everst, Imperial advisor - a calm voice had the dark elf, - I am authorized to speak on its behalf.
- What have you forgotten there? - All her anger did not abate, and the dagger closer to get close to his throat.
- Probably, it was hard to survive as much time here ... - suddenly remarked Kh'Everst watching eyes of the interlocutor, as hatred is gradually giving way to the interest - We could help each other ...
- At'Araksiya - after a pause, disbelief had the elf.
- I think we have something to discuss, Lady At'Araksiya.


Heroes Kh'Eversta Adviser plan worked - started negotiations with underground elves. A further advance is stopped, but all the characters who have not spent 60 fights, will be able to finish his fights in the caves to 22 June inclusive.

the outcome of negotiations and campaign results will be announced later!
the outcome of negotiations and campaign results will be announced later!

So alt DE will be introduced after June 22? So like June 23 8 am I suppose. No insight ST?
Might get insight ST on 23rd of June and alt DE after?
for Meshy:
Hmm let's hope so.
Looks like mobility for anchorites is bugged cant use it
Tried shift button too but no use.
for Konan_D:
i think some of the abilities are bugged
bought unruly for sphynx. never once triggered
Is lvl 16 easier than lvl 15?
Is lvl 16 easier than lvl 15?
definitely not. some of the balancing was not right.
for Lord spiral-doom:

Quite possibly you are right, however the liklihood is that the trigger chance was very low. Because the stack sizes are so large and therefore a lot of HP in the target compared to your stack, in a lot of cases the % chance will be well less than 25%, probably only averaging a 1 in 10 to 1 in 8 sort of chance (rough estimate, I am willing to accept I may be a bit out). So in a battle your sphinx may get in a couple of attacks, it is only likley to proc once in 4-5 battles or so. IF you have only got that skill recently you could just have bad luck.

With tha sort of thing it is easy to prove it works (only need it to happen once) but hard to disprove it as you could plain have bad luck on not actually the best odds of happening.
But mobility not depends on chance but no button to use it.
IF you have only got that skill recently you could just have bad luck.

i would like to believe that, but i have played with unruly on sphinx more than 15 games.
well, it might be bad luck and i am not gonna whine since i am done with the event.
BUT i would like to know if anyone has seen unruly proc on sphinx in any games.
According to the Russian version of the ability sheet the unruly has a note that says (translation): Broker

I did take it and it never did trigger, even in case where the stack hit was already greatly reduced (but not dead with one hit).

Also there is a minimum cap of 5% so on around 10 battle with just two hist per battle it should trigger once (average!) even if all the stack are much bigger that the sphinx.

Example: https://www.lordswm.com/war.php?lt=-1&warid=780762883&show_for_all=5a079f3357
1st hit (Lizard chargers): 23%
2nd hit (Minotaur gladiators): 13%
3rd hit (Minotaur gladiators): 75% (for cap)
4th hit (Stalkers): 7% (actually 7.8% but I'm rounding it all down)
5th hit (Foul Hydras): 0% - one hit one killed
BTW in this case acid blood did 0 damage
6th hit (Minotaur gladiators): 5%
7th hit (Minotaur gladiators): 13%
8th hit (Minotaur gladiators): 31%

The chance that it wont trigger in any of those hits is just 8.9%


BTW when did they introduce that if you attack a stack but an invisible one is in the middle you attack the invisible one instead?
Not an issue as long as you have no retail, but might have interesting consequence without.
Example: https://www.lordswm.com/war.php?lt=-1&warid=780765964&show_for_all=da2c1f33b8
First the sphinx attache the invisible one (on it's way to the Minotour actually)
Then the fortune genie attache the bigger invisible stack because it was in one of the 4 square I selected to attache the Minotaur (again), and apparently in this case the strike and return didn't work.
BTW when did they introduce that if you attack a stack but an invisible one is in the middle you attack the invisible one instead?
Not an issue as long as you have no retail, but might have interesting consequence without.
Example: https://www.lordswm.com/war.php?lt=-1&warid=780765964&show_for_all=da2c1f33b8
First the sphinx attache the invisible one (on it's way to the Minotour actually)
Then the fortune genie attache the bigger invisible stack because it was in one of the 4 square I selected to attache the Minotaur (again), and apparently in this case the strike and return didn't work.


What you just typed is too hard to understand. Are you talking about strike and return ability or unruly? Or is it something else..?
for virtual_vitrea:
The first part was about unruly, the second part(the part that you quoted) was about invisibility.
A word of warning for you intrepid cavers, the step up from 14 to 15 is immense. I doubt you can win it without rather a lot of enchants, and even then it is no sure thing.

In this battle I am in my best gear (though only rather modest enchants) while Konan is geared to the hilt. Cut through me quick enough (you shoulda seen our first fight, I was torn to pieces in no time) and made a fair piece of work of Konan.

So be ready for it, get some more cave energy and tool up well to win.

https://www.lordswm.com/war.php?warid=780899788&show_for_all=dda81c1857

I warn you, it ain;t pretty!
Will the campaign end tonight or tomorrow night?
It says end of the day on the 22nd, so one more full day left
and does the bonus from forest charm work?
not from lvl 15 for sure
This topic is long since last update and considered obsolete for further discussions.

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