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Author | Working of talents |
How exactly do the multipliers work?
For instance , how are different talents like Expert offense , Cold Blade, Retribution calculated from base damage.
Thanks | I think its base damage then the elemental
Not sure really | Basic damage:
>>If "Attack" (A) of the attacking stack is bigger than "Defence" (D) of the defending stack, then
Damage = N * R(min, max) * [1 + 0,05 (A-D) ] * [1 - 3*Y/100]
>>If (A) is smaller than (D), then
Damage = N * R(min, max) * [1 - 3*Y/100] / [1 + 0,05*(D-A)]
Modifyers apply to the result of either of these formulas. That's to say, you have to then compute all enhancements to attack and all enhancements to defense (being either enchants, faction resistances or enhancements deriving from talents, like expert offense or expert defense). | Calculate base damage using these:
>>If "Attack" (A) of the attacking stack is bigger than "Defence" (D) of the defending stack, then
Damage = N * R(min, max) * [1 + 0,05 (A-D) ] * [1 - 3*Y/100]
>>If (A) is smaller than (D), then
Damage = N * R(min, max) * [1 - 3*Y/100] / [1 + 0,05*(D-A)]
If base damage is 100:
Coldblade, expert offense will give 100*1.1*1.3 = 143 damage. A morale of 3 will give 15% more to 143 (which is slightly more than 164). You can see how 100 became 164 with talents, they can be very potent when combined :) | how about the increase melee damage x% ? like when use ruby gladius + thief dagger | how about the increase melee damage x% ? like when use ruby gladius
You had "x1.07" (+7%) to what Virtual Boy said. | had
Add* | for krabylos:
Melee damage from artifacts will add up to 17% in your case (ruby gladius and thief dagger).
The 17% bonus can then be applied multiplicative to the damage you have with or without talents. Going forward from previous example it would result in ~192 dmg (for melee damage only). |
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